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HP: 60 | ATK: 80 | DEF: 110 | SP.ATK: 50 | SP.DEF: 80 | SPD: 45 | TOTAL: 425
Cubone analysis

The slow physical tank is back again with its deadly bone. With a Thick Club, Marowak can potentially have the highest Attack in the game, so it's got that going for it. But don't boost too much, or you'll underflow from 999 to a really low number instead and that's terrible. And hilarious. Anyway, with all the various bone moves, you'll have fine choices for STAB while you wait for Earthquake. Otherwise, the TMs we used last time around, Rock Slide and Submission, aren't around this time, so we've got Iron Tail and Dynamicpunch instead. Great. There's the usual Normal moves and then a whole host of special moves to go with our rubbish Special Attack, so let's ignore those. Since Special Defense is decent, it can be an overall tank that can take both sides pretty well and hit back. But without a Thick Club, it's gonna be nothing too special, so get one of those and go to town.