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HP: 105 | ATK: 95 | DEF: 80 | SP.ATK: 40 | SP.DEF: 80 | SPD: 90 | TOTAL: 490

Don't you be crossing this momma, mmhmm. With damn good defenses, high Speed and respectable Attack, this kangaroo can hurt a lot, even before it defined VGC in Gen 6. It has a pretty good start with STAB Mega Punch, after relying on Comet Punch and Bite for a while, before learning other crazy moves like Dizzy Punch and Reversal. It can also learn a crazy amount of TMs, though its Special Attack leaves something to be desired... But all the good physical TMs are learnable and should be learned, so there's some nice coverage and make this momma a wrecking house. It's a shame that all these special TMs just go to waste, but that's how it is sometimes. Otherwise, you should survive a few hits with that good HP stat and hit back with some strong attacks. It can be a good time overall, but all the TMs need to be learned, or you'll have a hard time just relying on STAB.