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OK, you guys picked a pretty coherent strategy. We’re going to spend that skill point on left tree (ranged), recruit another hero, and colonize Utanla first.

Turn Five, Six, and Seven

Let’s get this show on the road. I find a bunch of dust, we get a couple of pacification quests that I don’t particularly want to do until we can be fairly sure we can colonize the regions in question, and we recruit this guy



Industry efficiency two means that for each population assigned to industry, they collect an additional two industry



OK so I’ve been running the city without your input for a while, and now’s as good as any time to let you see the wizard



Those little pawn looking things at the top of the screen? Those are pops. The column they’re in indicates which resource they’re gathering, and the number above them indicates how much of that resource each pop generates. Since, when rushing production, it takes multiple dust to make up for one industry, I tend to favor industry early on, before the dust-enhancing technologies really take off. I also typically put one citizen per city on influence - this tends to allow me to keep up with the empire plans that I want later on (more on this on turn 10).

So, as you can see, each column has a four for its productivity, except for the industry and influence columns. The industry is, again, six because the governor adds two industry per pop. Meanwhile, influence is two because the influence economy is completely different.

Something to note - food is zeroed out because we’re producing a settler. We’ll lose one pop next turn from getting the settler. After that, growth will resume as normal.

Oh and this happens:



This is a huuuge reversal of fortune for us. The quest is a little luck-of-the-draw: there’s a good chance that any armies that wander into Terreth will just wander out in time to trigger the quest objective. If it works out, we can march back to Utanla, and present them with the dye, pacifying more villages AND progressing our faction quest. We might need to take matters into our own hands and get some soldiers to keep Terreth clear, though.

Turn Eight

Decisions time!

We just finished researching Mill Foundry. So we need new research. I’m letting the old ones return: Public Library, Seed Storage, or Empire Mint

We also built our first settler, so we need new production. We can either invest in our infrastructure and build a mill foundry, or we can build two Dervishes so we can complete the more militant quests we’ve been given.

And more broadly, we need to make some decisions about where to expand. We are swimming in quests, and I’ll reveal them when we choose our next region to colonize. Here’s our map of the known world:



Note the orange borders to our northwest. We haven’t established diplomatic contact yet so we don’t know who’s there, but it does mean that Terreth might not be there if we delay, while our further off regions are probably safe. If I had to guess, we’re the easternmost power on the continent, and there’s probably somebody to our southwest.