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Update 1: The Road Ahead



For some reason, there's no music playing on the tile screen. Anyways, let's get this show on the road.



I'm not sure why, but this game has an 8-bit version of its soundtrack. It's not particularly good. but I'll put those to the right of the normal song in case you want to listen to it.



Seeds sown into a field of stars, left to grow, that they might be harvested.

Call it farming if you like, or gathering, or grazing. Or, call it... a massacre.

This is the way of those known only as the Dragons.





People risking everything for what they believe.



Some fight for ideals, some for honor and wealth, some burn for justice.



They had no idea of what fate had in store for them.



But you needn't fear. It's time to fling open the door to the unknown!











And now we can create a character. First we have to choose their class, which there are 7 of. Oh, and there aren't any unlockable classes. This is all we have to work with here.



And then their portrait, which there are 4 to choose from. The first and second are male, and the third and fourth are female. The exception to this is the Princess class, in which all the portraits are considered female by the game. Yes, this actually matters. The game checks for the party's genders at certain points. If you want to see everything with minimal hassle, just make sure to include both boys and girls in your party.







The first row of portraits is how they look normally, while the second row are their super-deformed looks. Which is what you're gonna be seeing most of the time while you play the game. Anyways, let's talk about these classes' roles.

The Fighter is focused around, well, fighting. Their weapons of choice are swords and axes which-yeah this is what I mean by heavily influenced by Etrian Odyssey. If you played the first two games, they're very similar to Landsknechts.

Durable front-line fighters that are capable of hitting hard and inflicting status effects and debuffs. (Okay that last part wasn't in part of the Landsknecht's skillset.)

They are capable of eating meat.








Rogues are capable of setting up traps and inflicting various status effects. They can fight on the front lines with daggers or from either row with bows.

For those of you that have played EO, they're a combination of the Dark Hunter and the Survivalist.

They can increase the encounter rate and have a chance of finding some money after winning a battle.








Samurai can fight with katanas or barehanded. If they choose to fight with a katana, they must set up a stance first in every battle before they can use their more powerful skills.

They're essentially the equivalent of the Ronin from EO.

They are capable of decreasing the encounter rate.








Knights are a support class, focused around defending the party and reducing the amount of damage they take either by using their shield to protect them, or by provoking enemies into going after them instead.

They're straight up equivalents of the Protector from EO. They even have most of their skills from the first game.

Knights can decrease the amount of damage the party takes from damage tiles.








Mages specialize in dealing elemental damage. They can attack one enemy, or all enemies in battle with Fire, Ice, or Lightning damage. They can even deal non-elemental damage, which ignores any resistances an enemy might have against their attacks. They're probably the most powerful class in the game.

Yeah, they're pretty much Alchemists.

They are capable of teleporting the party out of dungeons, and to the last portal they've used.








Healers are pretty self-explanatory. They can heal the party, dispel any ailments they might get hit with, and revive dead party members. Not only that, they also specialize in poisoning their enemies, which is their main form of offense. While they do wield clubs, they aren't really too good at dealing damage through that method.

They're equivalents of the Medic from EO.

They can prevent surprise attacks, lower the encounter rate, and increase how many times the party can harvest materials from certain places in one day.








Princesses are a unique class. They can sing holy songs to buff the party and increase their capabilities. Or they can sing evil songs to inflict status effects on their enemies. They can also instill fear in their enemies with their whips, and command them to do their bidding.

They're a combination of the Troubadour and the Hexer from Etrian Odyssey.

Princesses are capable of increasing the amount of exp the party gets from battles.

If you're wondering why some of these portraits have pointed ears or fox ears, that's because those people are members of the Rushe race (Localized as Lucier in the 4th game.) The males have pointed ears, while the females have the fox ears. They're seen as something of an inferior race in some places in this setting. Though unlike with portrait genders, the game doesn't care if a given party member is a Rushe or not.




For now, I'll just create my own character and show off this next bit.



It's the first place a new Hunter in Kazan ought to come visit. It's a place for Hunters to meet, to form guilds, and to sign up new members. Do you belong to a guild already? Or are you starting your own? Oh, setting one up? Hmm, I wonder what you want to call it?



So, I'll let you all come up with a guild name and you can throw in votes for the one you like best. You only have 8 characters to work with here.



Though if you can't come up with anything, this is the name I'll be sticking with.

Anyways, like with my other LPs, this is also gonna be a narrative LP. (Yeah yeah, simmer down with your booing and hissing. And don't throw that wine bottle at your perfectly good computer screen.) Come up with a name, though you only have 6 characters to work with there, and choose their class and appearance, and a little bio for them. I'll pick and choose the ones I like best.