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First of all, Noish doesn't have Pursuit, which means he doesn't have the ability to double attack like Sigurd and Alec. Oh sure, he has the Critical skill, but that doesn't activate every time like Pursuit does. In fact, the formula for it is (skill + weapons kill bonus)%. And Noish doesn't have a weapons kill bonus yet, and he's not going to get that without a lot of help. So really, Critical only has a 9% chance of activating for him at any one time. So despite starting with more Strength, and having a higher growth in it, he is actually weaker and slower than Alec under most circumstances, which is bad enough already. But compounding that problem even further is Charge.

The reason for this is that, by activating another round of combat, Noish also allows the enemy to attack again. So, say Noish has like, 25 HP left, and he attacks someone who does 13 or more HP of damage back to him, but doesn't have Pursuit (so basically, most boss fights). Normally, he'd be able to safely attack that person, and then maybe face another enemy without fear of death. BUT, because Charge activates another round of combat, his enemy might very easily KILL him anyway, even though he normally wouldn't attack twice!

Now, fortunately, the chance of Charge activating is pretty low because it's activation rate relies partially on your current HP. In fact, it won't even work period if Noish's HP is below 25...But still, the problem itself is still there. I simply cannot use Noish against anyone really strong without risking his demise. So that's a problem!

That said though, there ARE ways to get around Noish's weaknesses. In fact, there's even a way to give him Pursuit. And once you do that, his decent HP and Defense growths will help to make him a far better combat unit. Of course...one has to give him a LOT of valuable items to make that happen, and they're all better used elsewhere.

3/10