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So, here's the thing with Jamka. Obviously his offense is amazing, right? I mean, Pursuit, Continue, Charge, AND Critical are guaranteed to kill just about anything...and yet, in-spite of all of that...Jamka's still not a very good unit.

This is because he's got all of Aira's problems, but also has the great misfortune of being in the game's very worst class, the Bow Fighter. Why is it the worst? Because it is literally one of the only classes in the game that has no 1-Range options whatsoever. It's locked to 2 Range, in a game where most of the enemies you fight not only can attack from 1 Range, but travel in very large packs of like, 7-10 or so.

So yeah, Jamka can most likely kill just one enemy on his Player Phase, but then he's helpless! It will be open season for his enemies! I mean heck, just look at how easy it was for me to set up the kill with Sigurd and Cuan! And they were just two guys!

So at best, Jamka will kill an enemy, and then be safe as you form a protective wall around him. More likely, you'll be too busy protecting him to actually get much out of him. And at worst? He won't be able to even get to any of the battles because he's still a foot unit with only 6 Move! I mean sure, Midir isn't doing much better, but at least he's got 8 Move and Canto! He can at least outmaneuver a lot of your enemies, even if he can't actually drop them!

Which is a bummer, because were it not for that one problem, he'd probably be a really, really good unit. Because unlike Aira, he's actually got pretty good defensive growths. I mean he's not Lex, Sigurd, or Cuan, but then who is? And I will also say that he IS pretty helpful on an AAAA Ranked run on account of how good he is in the Arena. This makes it extremely easy for him to get money. But otherwise, he's even more redundant than Aira is.

5/10

Sent from my iPad