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Well well well...Beowulf. If you want an impression of how useful he is, just imagine taking ALL of the best parts of Alec and Noish, fusing them into one character, and then pumping about eight levels into said character at the expense of his ability to ever wield lances. Which is fine, because unlike Alec and Noish, he gets A Swords upon promotion. And since the “Blade” series of weapons exist, Beowulf...doesn't actually lose his offensive edge over them. At all. Because “Blades” are basically lances, but with less accuracy. Not a problem when Beo's getting +9 Skill on promotion.

So, Beowulf's kind of neat, if a little redundant. Not TOO redundant, because he can help a little with clearing out Mbandits and the like, but, with monsters like Sigurd, Levin, Lachesis, and Lex running around, Beowulf doesn't really get much of an opportunity to flex his muscles.

Which really is a problem with FE4 in general. There's a ton of OP stuff like the Live Ring and Elite Rings running around, you can't easily trade any of them between characters, there's virtually no consequences for over-leveling certain characters (due to a lack of Exp. Penalties, even when promoted), growth rates are low enough that a good chunk of your stats will come from promotion bonuses anyway...the game really encourages you to centralize all of the Exp on a select few group of characters, rather than raising everyone equally. In fact, pretty much ALL the Fire Emblems had that problem until FE5 I think.

6/10

Sent from my iPad