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At the end of last episode we had just opened the furnace room.



That bone sure looks conspicuous,



The cupboard at the back is glowing too.



Three more. You may recognise another of these in the "dog" bowl.



We need a valve.



And also apparently some fuel and two...things. I backtrack to the throne room and swap the bone for the weight.







The weights are for this puzzle. They control two metal sheets that block the massive statue thing from seeing you and allow you to pass.



It has hands though, but whatever, let's continue downstairs.



There are a couple of paintings in the background. It becomes increasingly obvious that somehow for a game like this they had too many assets and turned a lot of things into background art.




Two gems for a later puzzle. I continue to the right.



Clearly behind there is another one of those orange gems.



We found half this earlier, but are still not there. Nothing left here for now, so right again.



Entrance to what appears to be something with a cauldron. Remember we eventually need some poisoned meat.



The door however isn't behaving. In the bottom right corner is a key though.




So these guys are cooks, eternally fused to the wall. And several of them have had their faces split and spinning constantly.



To the right is a lock, which fits the key we literally just picked up off the floor in the same room. Why even lock that.



One more punished cook it seems.









So what, the others just get to face the inside of a wall for the rest of their lives? Anyway, kitchen time.



We find a lamp.



A ramskull or something.



A stovetop that doesn't work (HINT FURNACE ROOM HINT)



Another ramskull.



A skinning knife.



And lastly a leather strap. I head back to the furnace room.





It appears this game is so metal that even bone can create sparks. One part of the furnace finished. I head back to the art gallery and go down this time.



Oh look, it's our friend from before, and some unfortunate creature.





Again, this seems to be an inquisition of sorts. Can't do anything here yet, so we go down.



Sewer level.



We use the belt on the cog, to somehow lower the water underneath us.




Right down the bottom, we find another piece of the medallion, and to our left there is a dial with a spider on top of it.




I put in the two gems I found before, but seem to be missing another one. We saw another behind the portcullis before, so I head back and complete the puzzle, only for it to reveal this thing.



While still very easy to guess, this puzzle is actually interesting. You pick a number on the outside, then both hands move to it, the number vanishes, and the hands then go as many places back as the number was. If both hands land on a blank space you have to start again.



Once completed, the gate opens.




Spider puzzle can be done now.



It did look rather fresh. Now we just need some poison to kill the worm keeping the rat prisoner. There is one more thing of interest here, a message.



Thanks for super obvious clue. Also read that, damn. Whoever is in charge of this castle is a huge prick. I head back to where the dark knight is, and check out the box on the wall.






It may not have been easy if you hadn't been given the answer before. Basically, each spring jumps up a bit every time you move one, so you have to get the order right.



Here is your moral choice goons. Left or Right