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Non-elemental medium-range straight-line attack, can summon up to three Hawk at once

Ellen's Hawk is an interesting Folk - it doesn't combo, it generally only hits once unless you aim very well, and it's far from the fastest ranged attack. It's useful for setting off traps or activating mines, however, and can be handy for fighting at a distance when combined with other long-range attacks.

Chapter 4: You can unlock the ability to summon a fourth Hawk. It's just that much better.

How to fight it: Hawk is the Pouke of Warcadia. Its main strength comes in numbers, as it can charge from quite a distance, and if you're surrounded, you're likely to take hits. Keep moving to avoid its charges and attack with absolutely anything that suits your fancy - Thunder is particularly effective.



Non-elemental long-range projectile attack, can summon up to three Bullseye at once

Bullseye is the first properly long-range attack in Ellen's arsenal, and while it's nothing to write home about, it certainly keeps you at a distance. Once you've unlocked its Karmas, you can summon three of them to pile on the damage, and each one takes several shots before disappearing. Generally, you'll summon Bullseye to pin the enemy down while you move aside and summon something else, like Hawk or Barrager.

Chapter 4: You can unlock the ability to summon a fourth Bullseye, as if it weren't powerful enough already.

How to fight it: The only real advantage that Bullseye has over Hawk is that it doesn't have to move to hit you from a distance. If you keep moving, it will have a hard time hitting you, and it only shoots occasionally. Block or dodge its attack, then move in for the kill (or capture).



Non-elemental medium-range projectile attack, rapid-fire sweeping across a narrow area

Barrager is the final member of the trio of Folks in this chapter that give Ellen a variety of ranged non-elemental attacks. This one is the weakest by far, and is most useful against small groups of weak enemies, where its bullets can deal a small amount of damage to several of them. It can also be handy in combination with Hawk and Bullseye, allowing Ellen to rotate through all three Folks as each one disappears, concentrating her attacks on a single enemy.

How to fight it: Barrager is pretty much a Bullseye that shoots more bullets at once, making Killmoulis completely useless. Your best bet is to try to get behind it and hit it with Thunder or any other convenient attack.



Destroy elemental short-range attack with a wide sweep, chargeable

Degasser is Bargest lite. It's Diet Bargest. It's decaffeinated Bargest with a twist of lemon. It's marginally cheaper, marginally weaker, and as far as I can tell, it never gains more than the single punch no matter how long you charge it, although that punch seems more likely to score multiple hits than a single Bargest attack. You also can't send Degasser hurtling across the battlefield toward an opponent. In short, I haven't found any good reason to use Degasser, ever. It's even harder to build up than Bargest.

How to fight it: The picture book has the right idea. Degasser is slow and its attacks are limited in range, so if you keep at a safe distance and bombard it with Hawk, Bullseye, and Barrager, it'll go down quickly. If you took the time to build those three Folks up before fighting it, it'll go down even faster. If not, you can always use Daru. Surprisingly, Degasser seems to be resistant to the Thunder element, unlike most other Folks in this chapter - stick with non-elemental attacks. Capture it with the Beat method.



Destroy elemental trap-style attack

You know what Folks like Impet and Browney make me think? "Gee, this is a really inconvenient way to attack - setting a trap that costs a lot of MC and trying to lure an enemy into it. But you know what would be really great? Having an attack that works that way, but with an elemental property that I've already got two much better Folks to deliver! Even better, it should take absolutely forever to deploy and be highly prone to attack in the meantime!" Maybe unlocking its final Karma would allow me to plant two mines at once or something. By that time, I imagine it will be even less worth the bother.

How to fight it: Ambush only appears in the final dead-end room, just off Worthhog's area. Use Hawk to set off all three of the mines from a safe distance, then attack the Ambush when they run out to replace them. The Ambush themselves are probably the least threatening Folks in the game - unless you walk into their mines or stand right where they'll be replanted, the only threat in the entire room is the Bullseye on the far side.



Thunder elemental short-range jab attack, combos up to four hits

Ga-Boi is the only Thunder element Folk in the first two chapters, but fortunately, it's a pretty good one. Thunder attacks can paralyze enemies, both organic and mechanical, so it's an effective attack against almost anything you've fought so far. Combo attacks are always good for your default attack when fighting enemies that are vulnerable to their elements. Unfortunately, with no reliable source of Purple Stones in the first two chapters, you'll have to wait until later to build up its final Karma.

Chapter 3: Once you do build up its final Karma, however, its final attack is the giant lightning sphere mentioned below, giving it the potential to hit targets high above Ellen.

How to fight it: Ga-Boi is only vulnerable to the Destroy element, which means Bargest, Degasser (a.k.a. Bargest for Dummies), or Ambush if you hate being able to fight effectively. Gargantua is also somewhat useful, but you'll need to capture at least one Ga-Boi before you can fight Gargantua, and Ga-Boi usually moves out of the way before the attack will land. Ga-Boi's most dangerous attack is a charge attack - block or dodge it when you see or hear it coming. It can also point one of its spear-arms upward and create a huge sphere of electricity. Keep out of its range and wait for it to run out of juice - unless you have a hurlable Bargest or Gargantua to attack it while keeping at a safe distance.



Frontal shield

Patriot is incredibly expensive until you unlock its Karmas (at which point, it's only reasonably expensive), continuously drains your MC on top of the cost to summon it, and only blocks attacks in the direction Ellen is facing - you can't move while it's active. Its main advantage over Killmoulis is that it can block any number of attacks as long as your MC holds out. Just don't drop it too early, because summoning it again will leave you pretty empty. It's a good choice against most enemies that have combo attacks or any sort of rapid-fire attack, but less useful in groups of enemies, where Ellen is likely to be attacked from behind. However you choose to use it, just be sure to build it up. I'm sorry; that does mean grinding for Green Ores.

How to fight it: Thunder or Destroy attacks are effective. I recommend attacking its back - not only will you be out of range of both its melee and charge attacks, but it can't block your attacks from that side - a fatal weakness. Thunder will stun it in a few hits, making it easy to take out a Patriot even if you're being attacked by other Folks.



Non-elemental medium to long-range linear attack from above

Worthhog is a surprisingly powerful, if a bit expensive, attack that covers a line where most enemies will either not be able to hit Ellen, or will be able to hit Ellen before any of the bombs land on them. If you encounter a narrow corridor filled with slow-moving enemies, this may be the Folk for you - or Bullseye, Barrager, Ga-Boi, Ambush, Ogma, Bug-a-boo, or Daru might be the Folk for you. In absolutely any other situation, I can't imagine why you'd even bother to equip it.

How to fight it: Be prepared to put up a shield when you enter the room - Worthhog likes to try to ambush you. Its charge is by far its most dangerous attack - the bombs aren't that strong, and if you stay out of its way, they're unlikely to be a threat. Most Destroy attacks will bring it to the ground - Gargantua is good for this, once you have one. Bargest or Degasser should also be able to knock it out of the air when it's flying too high for Ga-Boi to reach. When it's close to the ground, Thunder is the element of choice for the stun effect. Capture it with the Beat method. Be prepared to do this many, many times if you want Green Ore. (You do.)



Destroy elemental medium-range projectile attack with a high arc and a small but tall area effect

Gargantua is a TANK. Built up to full, its power is almost off the chart, and it doesn't cost very much. It's also slow to fire, takes forever to disappear, and takes a lot of practice to aim properly. On the plus side, even if you undershoot your target or miss by a bit, its shell has a decent explosion when it lands, which will hit almost anything above the point of impact. You can hit flying things directly with the shell, or just aim below them. You just need to watch for enemies moving toward you - the shot will usually go over their heads.

How to fight it: First, get the Battlefield Cloak. Got it? That will help a bit. Next, use targeted Destroy element attacks to take out the legs on both sides, as well as the face. That will disable its charge attack, which is the biggest threat. Until you've done that, don't stand directly behind it. Never stand in front of it - aside from the charge, which you can dodge or block, it will launch shells at you, which cover a surprisingly large target area. The other attack to watch for is the machine guns at its sides - Patriot is the shield of choice to block those. Once it's on its last legs (you can tell because the orange lights on the knees will shatter), you can continue using Destroy attacks or switch to Thunder - even Gargantua itself is effective once you've captured one. Capture it with the Beat method.