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Watch the intro video dammit!

https://www.youtube.com/watch?v=

I like the intro movie. It does a fine job of setting up the main sides of the main quest's conflict, so nobody comes out of nowhere to anyone who watches it.



The room spins.



Somebody's kind of impressed to see us!



Hell of a head rush as we sit up.



We tell him it's ?Courier?. It's what we are, after all!


I'm Doc Mitchell. Welcome to Goodsprings. Now, I hope you don't mind, but I had to go rooting around there in your noggin to pull all the bits of lead out. I take pride in my needlework, but you'd better tell me if I left anything out of place.



He hands us a gadget.

How'd I do?



We're gonna say he did okay, because getting a decent looking custom face out of these is a pain in the ass anyway. Plus, I think the default white dude I went with looks kinda like Neil Patrick Harris!

Well, I got most of it right, anyway. Stuff that mattered.





We almost pass out again. Good thing he's there to catch us.



Take it slow now. It ain't a race.



We promptly ignore his device and sprint over to the thing. We will see no more major problems from having been shot in the head.

Looking good so far. Go ahead and give the vigor tester a try. We'll learn right quick if you got back all your faculties.



This looks alright to me.



He's always got something to say based on your highest stat.

Well, we know your vitals are good. But that don't mean them bullets didn't leave you nuttier than a Bighorner dropping.







Cat.



Shelter.



Campfire.



Bribe.



Dark.



Caretaker.



First one. ?Conflict just ain't in my nature.?

Strongly agree.











A broken chain.



I see a priceless work of art.



A light in the darkness.



I don't have nothing to compare it to, so maybe you'd better just have a look at the results. See if it seems right to you.



So that was just a personality test. That's what filling down column A like a disinterested high schooler gets us!



That's a little better.



I got a form for you to fill out, so I can get a sense of your medical history. Just a formality. Ain't like I expect to find you got a family history of getting shot in the head.

Now we choose our traits!



More than enough XP in this game to cap us out anyway.







Come with me. I'll see you out.

We'll get right on that. Right after some BURGLARY SHIT YES





Takin' your food, old man.



Guns!



Aww, those suck.



We know some SCIENCE, so we can use this. We can make either stimpacks or . We choose the stimpacks.



Back over by where we woke up, we find a doctor's bag. These will repair our broken limbs, which we'll end up with plenty of.



Way to blink for the camera, Mitch.



Juuuust in case we don't ever actually read the note ourself, he tells us what's in it anyway.

Well, if you're heading back out there, you ought to have this. They call it a Pip-Boy. I grew up in one of them vaults they made before the war. We all got one.



And put this on, too, so the locals don't pick on you for lacking modesty. Never was much my style anyway.

Thanks for patching me up, Doc.

Don't mention it. It's what I'm here for.



I reckon some of the other folks at the saloon might be able to help you out, too. And the metal fella, Victor, who pulled you outta your grave.

Anyway, you ever get hurt out there, you come right back. I'll fix you up. But try not to get killed anymore.



This is just some annoying micromanagement crap. I did it my first playthrough. The hydration thing is just fast enough to be annoying and just easy enough to deal with to be useless. It doesn't add much of anything so we aren't doing it.



Well, let's get on with it! We have a man to see about doing things properly.