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Update 22: The Gala and the Madre

It is now time to take Dean Domino to his station.







His area is in Puesta Del Sol South. Interestingly, the compass just wants us to be in the Service Route. Silly thing.



Also he continues to be a sarcastic motherfucker.





Here we are. Guess what features prominently in Dean's section!



If you guessed "annoying visual effects", pat yourself on the back!



There's a code for Buffout around. Hooray drugs.



Graaugh.



I actually got to Dean's area really quickly. We're not done with it though



What's that there... wiring? Looks... looks like it's tied to the sound system in the Villa, except for that snipped section there. So... what, I stand here, hold the two ends in my hands, and tap them together like cymbals?

That's the plan. Are you going to be able to do it safely?



Look... I strike up the speaker system, there's going to be ghosts all over this place. Any change in the sounds around here... the Ghost People are not big on talking, they are big on listening. Hunting. Killing. More vicious than music critics, trust me.

All right. What's it going to take?

Take? It's not going to take anything because you couldn't offer me anything to stay here.



I'm not going to let any harm come to you, all right?

No... you're not the type, but accidents happen, good intentions or no. Look, you could offer me a steel clad contract for a world tour of all major cities with Imperial Records, I still wouldn't stay here.

If I clear out all the Ghost People in the area, will you change your mind?

No, you want to know why? Because there's more beneath the streets, in the buildings, and oh ? everywhere else. They hear anything out of the ordinary, especially "music" screaming through the speakers when I close the connection? They'll be here, fast.




Okay... all right, you call up some of those Old World stiffs, that'd be an audience I wouldn't mind having below.

Okay, let me see if I can reactivate the Holograms.

If I remember correctly, there should be two Holograms you can switch on in the area... just don't remember how. Do that, and I'll consider waiting on the rooftop. Maybe.



One of the terminals is just a short trip away ? you can almost see it from the roof where Dean's supposed to be.

The other one is a bit of a trek away ? you have to go through some sections, it's a bit complicated ? it looks like my thumb got off the key I bound screenshots to and I didn't notice so screenshots are missing, and it's just a bunch of boring samey wandering to look at anyway.



You go through this door to reach the second terminal though.



This is another of the three holorifle upgrade codes. Snazzy.



An alternate way to get the Demolition Charge code.



Oh Dean.



Anyway, I turned on both holograms and returned to the wires where we leave Dean. This upgrade code is very nearby on the roof ? it increases the rate of fire on the automatic rifle by 10% which is pretty okay in my book.



Both Holograms are on now. It's safe for you to get to your position.

You powered the Holograms up? Well...yeah, that's pretty good protection. Sure worked at the fountain, Vera kept the Ghost People away. But, uh... how do I know the power won't suddenly go out? And... I don't know, this still sounds risky to me. For me.




But listen... when this thing goes off, try and get into the Sierra Madre without me? You'll wish you hadn't.



If only you knew Elijah!



A boring trek through the boring dead streets I'm back here. Evidently Fraps quietly crashed or something at this point so the Gala Event doesn't get documented.

Basically you pull the lever at the top of the tower, some fireworks go off into the sky and some low bitrate music starts playing on the Villa's speaker system. Elijah tells you to get into the casino at this point since he won't do things on his own.

So you get a nice little run through the Villa, which has now spawned a bunch of new Ghost People for you to fight and turned on a bunch of new speakers, most of which are shielded. Yaaaaaaaaay!

Then you get into the Casino, then pass out for the second time in the DLC with a nice view of your also passed out companions as the screen fades out.

You wake up still in the entryway, but your companions are gone to who knows where, and Elijah is grumpy.

I played a bit beyond this at first, but now we are to where I had a permanent save so I replayed from there and nothing went wrong this time so the screenshots resume.





This is what you see right as soon as you enter the Casino portion of the Madre.



I worked hard to get here, it'll give me what I need before I leave. And it'll always welcome me back. Now... look for a way to wake this ghost up, remind it it's got guests.

Anyway, you wanna use this terminal to set the hologram to patrol really anywhere that isn't that bottleneck.



You can run up the staircase to the upper level at this point. There are two security holograms for the casino floor, one is up on the decorative rafter thingies. Off it goes.



I let this guy notice me first. The holograms turn from blue to yellow when they have noticed you so there is plenty of time to back away or something before they start shooting you.



Another one is right in front of the electrical closet where we want to go. I let the hologram it controls go full hostile so I can show its attack pose.



I think it looks so fuckin goofy Although that attack is pretty goddamn strong, with 80 attack power and a lot of -DT effect. It will eat your health away easily. Courier here has taken a whole two hits.



Anyway I disable that hologram too and oh hey, Requires Key my friend. You return to piss me off.



We wanna go behind the bar then. This is one route to do that. Shoot the speaker by the door, you can see it peeking over the divider.



When you see this pop up (near a dead-end hallway with two doors)



Run into the one on the right and look at the top of the cabinets and turn off/shoot this radio. Fuckin radio.



The door on the left has an auto-doc to heal limbs or what have you and this terminal.



I guess it was a problem before the war.



Boooooze.



There are a couple security terminals back here too. One of them is tied to the Whole Sad Story challenge.






This door is important later. Not now though.



Oh god don't shoot us.





This terminal lets us open the door to the closet! And has some old security logs.






Innnteresting.



Reinforced Sierra Madre armor/helmets start showing up once you get into the casino ? it is, as you would expect, a little stronger and a little heavier than the normal variety.



Here's the last emitter for this section. Off it goes.



I will hop down here later when things are better lit.



Inside the electrical closet, we flip this switch.



You woke it up... good. Emitter frequencies... lighting up everywhere. Damn recordings... dead echoes in the frequencies... Casino's security is shutting down... opening its vendor and gambling programs in the back casino... Heh! Still might be something for sale.



My god. What an asshole.

...Let's get our gamble on



We're ready to go now.



Here's how the first two complimentary gifts work ? it just tells you to go to the cashier.



Here's the one at 75% (7500 chips).



This is the only way to get this code.



But NOT the only way to get this voucher! More on that later, but for now it will suffice to say that this is an absolute must.



Cashing in a voucher is worth 1,000 Madre chips! But you cannot cash them in without the code from gambling enough.



We finish up by getting banned from the gambling functionalities.

Now, I swear that the Madre uses a different RNG or something for the gambling. I got so many more busts/draws/dealer blackjacks than at any of the other casinos, 10 luck or no.



Anyway, I hop down behind the cashier and open the filing cabinet for the key. There is a copy of Guns and Bullets back here if you want +3 Guns.



There's not much back here that I personally need, I just did it to spite this door and its Requires Key-ness

Also, it is worth noting that the Sierra Madre pays out in stacks of Pre-War money at a 1:1 ratio ? so with our ~10,000 caps we get ~10,000 fat stacks of Pre-War money, each worth somewhere between 1 and 10 caps depending on your Barter skill, making this the most lucrative casino to break.

Anyhow, back out to the front.



Wondering what happened to your team...? Looks like they got moved to other floors. Interesting, maybe that's why... hmm, yes... yes. Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see.

Had haped with power restored, the systems would fully awaken... especially the sound archives. But no... your teammates' collars on each floor are interfering with the systems.



You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal ? or blow their heads off.



After all, it's safe to kill them now, provided you make it quick. You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it.



The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have some time to run. Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter.



FOUR UPDATES REMAIN OF DEAD MONEY (One for each companion section and the finale!)