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Schwartzcough posted:

Oh no, what's happened to our intrepid heroes?


I've got some bad news for you. I... I can't bear to tell you... I've brought in a special guest who can though.

"They're all dead, Schwartzcough."

Update 16: That's how it could have happened. Death of a Thread



Last time we ended up staying at the tavern in Eggley called 'The Stranger.' There we met and chatted up one of the only guys left in the town. He gave us some insights as to what has been happening recently. Apparently somebody named 'The Collector' interrupted the town's ritual ceremony to Killian.He killed the fellow who took on the role of 'The Stranger' (which the tavern is named after) and now the townspeople are afraid to return, since they took the death as a sign of Killian's disfavor.

This doesn't sit well with our guys though. We've learned from Devon, the innkeep, that the festival of is done in honor of the earth goddess, Siliban. He told us where her temple is, so we'll take a yet another detour and go chat up the priestesses there.



We also found out from Devon that Isaac had been in town, with questionable company. Apparently Locklear's old friend was wearing the clothes of one of Delekhan's moss-troopers, and was hanging out with a bunch them while he played poker pokiir with Devon.We'll put "having a little chat with Issac" on our to-do list as well.

"My to-do list usually doesn't involve men."

"Usually?"

Anyway.





Weird. Usually Gorath is the tracker.

Does confirm that Moredhel having been lurking recently though.



Our heroes take a few steps north and we get hit with an ambush that I didn't expect!



Which starts out pretty bad. The gold robed bastard went first and immediately cast a spell that has paralyzed Gorath. (for those in the know, it was not Fetters of Rhyme Rime) While eventually Owyn can learn that spell, we don't have it at the moment. The spell is bad news too since Gorath can't take any action or really defend himself.



I figure - first things first, we disable the magician so he can't follow up with another spell and I plan to send Locklear and Owyn in to take him out.



But on the way there, we'll let Locklear get in a quick stab at the bad guy threatening Gorath. The enemy AI in the game isn't that great, and I'm sure I'll be fine.



That was a dumb idea. Now Locklear is cut off from a clear path to their magician.



It gets worse. Although Owyn and Locklear take down one of the enemy, which would open up a path to their magician, he regains his senses and casts the same spell on Locklear.

Everything depends on you, Owyn! You can do it! I hope...



I know! I should have done this in the first place, let's force him to come to us!



Ha ha! Whatcha going to do now, you tricky bastard?



Oh...

It happened so fast I couldn't even screenshot it. On the magician's next turn, he fucks off back to where I can't reach him, and then the remaining guys swarm Owyn, preventing him from being able to cast again. On the magician's next turn after that, he casts the same spell that paralyzed Gorath and Locklear, and thus the combat ends and we lose.

"We're heroes!"

Well, that's it for me. I've enjoyed doing the LP. Sorry that we couldn't finish it. Guess I'll see you guys in my next project: Resolving to escort William in 2013: Let's Play Betrayal in Antara!



Oh my, it's going to be a great game, alright!














Yeah I was just kidding. Time to reload and try that combat one more time.



Enemy magician goes first and paralyzes Gorath.



I learn from my mistakes, and on Owyn's turn, we invite the golden child over to have a chat with Locklear's sword.



Yes. That's much better.



Revenge!



The rest of the battle goes much easier after that.



Locklear appears to be poisoned after getting shot with numerous crossbow bolts!



None of the bodies have any anti-venom either. Well maybe it isn't so bad?



Oh. That's not good.



Restoratives heal just about anything though. Disease, poison. You think they'd be even more expensive then they are already are! Granted, you'd have to chug a ton of vials.



Ah - we find the body of the guy who had the poison.



Pretty nasty stuff.

Now that this horrible experience of total party kill is behind us, let's get to that temple, shall we?



We push on north. Can't interact with this house yet, but it looks important. We make a note of it's location and will return later.



Hey, a chest! Let's open...



... it?





"I hate my life."



At least it wasn't all for nothing! We get a nifty new crossbow, and look, a note!

"Look a note, he says."



"Hah! No I didn't, assholes!"



After resting some time so everybody heals up, we push on and lo and behold! A temple!



Scratch that, it's a temple with pirates.



Scratch that again, it's a temple with insane pirates.

Thus ended the first thread, which fell off into the archives. Update 17 is the reboot of the LP. See you then!