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A BRIEF OVERVIEW OF THE MAP

So the first thing to do when playing a mission is to draw the map. Depending on the mission, you draw several cards that will represent your area of operations. Something like this:



It isn?t supposed to represent an exact area, but rather the way that a soldier would describe the terrain (there was a farm with some trees on one side and open fields on the other and Jerry was shooting at us from the forest beyond the farm).

You?ll see that the lower right card is more or less on top of another. The lower one is a Hills card, and it?s only purpose is to add 1 elevation level to the card you draw on top of it. Everything else is supposed to be on the same level, at least for any practical purposes.

The four cards down below are our staging area, and they are supposed to represent a big card that touches all four of the lower row of flipped cards. You can?t shoot out of it, and all of the troops in there are for all purposes outside of the battle.

Let?s take a look at a piece of terrain:



The big numbers on the top left represent the natural cover of the area. Some terrain only has one number, while other have two, representing uneven cover. In this case, if there is incoming fire from other cards along the green border (that includes the corners except the lower right one) the defending troop would get a +2 modifier to their chance of being wounded.

The four cards painted in the bottom of the card represent how easy it is to find extra cover (a hole in the ground, a cluster of trees, a crater made by a grenade, whatever), and the 2 in the lower left amounts to the number of ?cover spots? that can be present on the card. If there was a chance to find a nice, sturdy building instead of a chunk of rock to hide behind there would be a building instead of the rock symbol in it.

From looking at the above map, you can see that it?s usually better to hide in towns or forests than in open ground, because it?s easier to find cover (more cards printed in the terrain as a chance to find cover), better natural

Last thing to talk about is Line of Sight. Squads on a card can automatically see the cards adjacent to it, and beyond that for as long as their LoS doesn?t cross a green card border, in all 8 directions. Only straight lines allowed. Cards on a higher level can see through cards on a lower level disregarding the border colours, cards on a lower level cannot see cards behind a higher level card and LoS is reciprocal. That?s it for now.