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Turn 6.2.1 - Fayul is the active player.

Free Action: Trade Roudes (+3 Gold: - f6, f12, g16)
Free Action: Gather in C11 (+2 ore, +1 Wood, +1 Food, +1 Gold)
Action 1: Change government to Autocracy (-1 Idea, -1 Gold, +1 Mood. Techs: Nationalism, Absolute Power, Forced Labor)
Action 2: Build 4 Armies at C11 (-1 Food, -3 Ore, -2 Gold, -1 Mood, +1 Culture, city becomes Neutral)
Free Action: Cultural influence on C15, Boosted once (-2 Culture) - succeeds with a 4.
Action 3: Activate Forced Labor. Gather in C11 (+1 Ore, +1 Food, +1 Gold, +1 Wood, +1 Idea, -1 Mood)
Action 4: Activate Absolute Power. Move 4 armies from C11 to B8. Move 2 Ships from E13 to F8. Move 1 Settler from D8 to E7 (-2 Mood, -1 Food)

Turn 6.2.2 - Etir is the current player.

Leader Assassination on Fayul, -1 action next turn.
Red researches a ton of shit.

Turn 6.2.3 - Andrew is the current player.

A1: Activate C3, Collect Ore, Ore, Ore (+1 Idea). A2: Activate E3, Collect Food, Food, Wood (+1 Idea) A3: Advance Bartering (-2 Ideas, +1 Mood). A4 (-2 Mood): Barter 2 Ideas and 1 Food into 3 Culture.

Turn 6.2.4 - Zack is the current player.

Trade Routes provides +1 Gold.
Action 1: Taxation! -1 Mood, +5 Gold!
Action 2: Port Town builds 2 Ships, 1 Soldier (-2 Food, -2 Wood, -2 Gold, +1 Mood)
Action 3: West Soldier/Settler move southwest to beat up Yellow Settler and take his lunch money, 3 Man Squad moves to capital (burn a gold for roads)

Turn 6.3.1 - Fayul is the current player.



Green Status (Andrew) | Blue Status (Zack) | Yellow Status (Fayul) | Red Status (Etir) | Player Aid (Costs, etc.) | Rules | Wonders | Objectives