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scg01ea

The numbers are waypoints.

This is the teamtypes table, basically groups of units.
Friendly groups (side = goodguy)
GDIR1 is 3 minigunners and a hovercraft, the LST entry makes them arrive by hovercraft instead of from the edge of the map.
GDIR2 is a humvee and a hovercraft.
Enemy groups (side = badguy)
NOD1 is 2 minigunners. They move to waypoint 0, then 1, then 2 which takes them along the shoreline. "attack units:6" attacks enemy units after 6 time units.
NOD3 is a NOD buggy, setup to attack units after 5 time units.

Here's a quick guide:

quote:

E1 = Minigunner
E2 = Grenadier
E3 = Rocket Soldier
E4 = Flamethrower
E5 = Chem-warrior
E6 = Engineer
C1-C9 = Various civilians
C10 = Nikoomba (First NOD mission objective)
RMBO = Commando
JEEP = Humvee
LTNK = Light Tank
MTNK = Medium Tank
HTNK = Mammoth Tank
STNK = Stealth Tank
BGGY = NOD Buggy
BIKE = NOD Recon Bike
MSAM = MLRS (fires regular missiles)
MLRS = SSM Launcher (fires flame missiles)
LST = Hovercraft


Team descriptions

quote:

[GoodGuy]
FlagHome=0 Does nothing
FlagLocation=0 Does nothing
MaxBuilding=150 Does nothing
Allies=GoodGuy,Neutral Obvious
MaxUnit=150 Does nothing
Credits=20 - 2000 credits
Edge=South Reinforcements from this edge

[BadGuy]
FlagHome=0
FlagLocation=0
MaxBuilding=150
Allies=BadGuy
MaxUnit=222
Credits=0
Edge=North



This is the trigger table, which makes the AI actually do things.
ATK2 is a timed event which triggers at the start (count set to 0), it uses teamtype NOD1 which is above, so those minigunners stroll up the beach at the start of the mission.
ATK4 is a triggered event that goes off when all buildings (all the turrets) are destroyed and spawns a buggy at the top of the screen.
LOSE makes us lose if we lose ALL our units.
Our hovercraft reinforcements
RNF1 after time 3 with 3 minigunners
RFN2 after time 6 with 3 minigunners
RNF4 after time 10 with a humvee
RNF6 after time 16 with a humvee
WIN makes us win when we kill all the badguy units and buildings

Pretty simple, huh? It gets more complicated.