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scg02ea


GDI3 is a humvee delivered by hovercraft
gdi1 is 3 engineers by hovercraft
gdi2 is our mcv
nod1 is 3 minigunners, they patrol from 3 to 4 to 5 to 4 and back to 3, looping infinitely. They stop for a time unit at each and enter guard mode.
nod2 is 2 minigunners that attack the player after 30 time units
nod3 is 3 minigunners that move around the left of the map, along the beach and attack the base.


RNF3 if I'm reading this correctly gives us a humvee if the enemy harvester gets attacked. Here's the harvester's unit line which links it to the trigger

quote:

006=BadGuy,HARV,96,2290,192,Harvest,RNF3

atk1 creates nod2 every 40 time units, loop 2 makes it loop forever.
atk2 is similar, except 30 time units and uses nod3
hunt is linked to all the enemy buildings, makes all the enemy units 'hunt' us when they're all destroyed.
lose is obvious
rnf1 gives us the engineers
rnf2 gives us the mcv
win is obvious