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scg04wb

Nothing new here really.


ATK3 is the one that was 'bugged', I guess with no civilians left to kill they just sat there. Although they were meant to move into the village.
The civilians run around, going to stupid places.


As you cross the bridge you trigger atk2 then atk3 then atk1.
civ1 gets created when you start the map.
civ2 and civ3 trigger when you kill the infantry south of the start.
delx triggers when you enter the village but there's no xxxx trigger to delete.
hunt triggers when that barn near the bridge dies, I think this might be why the tanks sat idle, because we saved the barn.
los2 makes us lose if we lose the western half of the village.
rnf1 and rnf2 trigger the reinforcements when we discover the eastern half of the village.