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In the mission's .ini file there's sections for units and buildings.

quote:

[STRUCTURES]
013=Neutral,V08,256,3422,0,rnf2 -bottom left of the 4 eastern village houses
012=Neutral,V07,256,3423,0,rnf1 -bottom right of the 4 eastern village houses
011=Neutral,V05,256,3545,0,None
010=Neutral,V03,256,3221,0,None
009=Neutral,V04,256,3417,0,los2 -marked on map
008=Neutral,V06,256,3224,0,los2 -marked on map
007=Neutral,V05,256,3349,0,None
006=Neutral,V07,256,2963,0,los2 -marked on map
005=Neutral,V07,256,3347,0,None
004=Neutral,V06,256,3345,0,None
003=Neutral,V01,256,2834,0,los2 -church, marked on map
002=Neutral,V06,256,2797,0,hunt -The barn near the bridge
001=Neutral,V09,256,3231,0,rnf1 -top right of the 4 eastern village houses
000=Neutral,V11,256,3229,0,rnf2 -top left of the 4 eastern village houses

The last field is for the linked trigger.


The numbers are the cell numbers, they count left to right, top to bottom from the top left of the map.

Extract from the triggers section in the ini

quote:

[Triggers]
hunt=Discovered,All to Hunt,0,None,None,0
rnf1=Discovered,Reinforce.,0,None,RNF1,0
los2=Destroyed,Lose,0,None,None,1
rnf2=Discovered,Reinforce.,0,None,rnf2,0


The last field is loop, for Destroyed trigger cause setting it to 1 requires all the linked entities trigger before the action takes place (losing in this case). The discovered triggers being loop=0 means any will trigger the action.
Basically for loop and linked entities, 1=AND, 0=OR