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scg05wa

Some more del triggers.


These are all pretty straight forward.


xxxx is linked to our starting units, loop = 1 means only activate once all the associated units are dead, and then we lose.
yyyy is linked to our base, again loop = 1 so we lose if they wipe out of base.
However there's dely and delx leading into the base, so once we reach it we resume the normal lose condition of losing everything.
air1 gives us the airstrike once all 4 linked SAMs are down.
atk1-5 are standard, though atk3 is set to side goodguy, i don't think that actually changes the behaviour though.
auto generates a random selection from teamtypes using autocreate.
grd3 is linked to the two light tanks that start in their base, and creates a new light tank to patrol. after that's gone its gone though.
hunt is linked to the conyard, runway, refinery and hand of nod, basically sending the AI into last ditch assault mode.
prod we saw the effects of when the AI rebuilt the refinery; only 2 of the 3 powerplants will get rebuilt.

quote:

[Base]
008=HAND,369102592
007=NUKE,369101056
006=NUKE,369101568
005=SILO,469765120
004=SILO,452988416
003=SILO,369103104
002=SILO,369103616
001=PROC,369104128
000=FACT,486541568
Count=9