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Let's start off with a bunch of myth dispelling.
code:
C:Program Files (x86)GnuWin32in>diff h:cnclpcncscg07ea.ini "h:Program Files (x86)EA GamesCommand & Conquer The First DecadeCommand & Conquer(tm)extracted missionsscg07ea.ini"

C:Program Files (x86)GnuWin32in>

No difference between my mission file with first decade and the file from the original cd.

You don't keep your commando.
The only way to skip this mission is to destroy the airstrip.
Any building you destroy is confined to that mission, this mission starts fresh.
Even if it did carry over the destroyed building, the AI is setup to rebuild it.


Map


Teamtypes
The strange thing here is I can't find any reason for those rocket soldiers to go in the top corner.


Triggers
auto causes a randomly selected teamtype, which can cause the grd1 to keep being produced like we saw at the end of the mission.

code:
[Base]
014=GUN,335556096
013=HAND,201337856
012=SILO,268446720
011=SILO,268446208
010=NUKE,218114560
009=HQ,67121664
008=NUKE,67122176
007=NUKE,67122688
006=AFLD,67123200
005=SILO,167784960
004=SILO,167785472
003=PROC,167785984
002=NUKE,234894080
001=NUKE,234894592
000=FACT,234895104
Count=15


Everything else about this mission is stuff I've gone over before. Please to ask if you have any questions.