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GDI Mission Eight Part Two




Slovakia!


Same tiberium briefing.



Similar briefing

code:
REACTIVATING COMMAND PROTOCOLS
PLEASE STAND BY

DEFENSE CONDITION FIELD BRIEFING:

SERIOUS THREAT TO CIVILIAN POPULATION
IN AREA 24

JUST WITHIN BRATASLAVIAN BORDER.

THIS MISSION IS OF GREAT
TACTICAL IMPORTANCE.

CIVILIANS SICK OR DYING FROM
TIBERIUM POISONING.

DR. MOEBIUS SETTING UP RESEARCH
HOSPITAL SITE.

YOUR MISSION: PROTECT MOEBIUS,
HIS STAFF AND CIVILIAN POPULATION
AT ALL COSTS.



Desolat



Yay more MLRS


Those are the people we need to protect.


Building your base where you start makes protecting them a lot harder.


You have to move quick because of that artillery.


Don't try to deploy inside the village.


This is the best spot.


Take note of that tree in the tiberium field. It's called a blossom tree.


You'll want to harvest the tiberium in the village first.


We start building sandbags, watch out for flanking attacks.




See, the tiberium infects this type of tree and turns it into a tiberium spewing tree.


You gotta watch out for the choppers in this mission, they're technically reinforcements and not build inside the AI base.


You really need to preposition some troops to deal with them.


Fucking flame throwers.


Your MLRS are the best bet for dealing with the choppers.


The reason you need to harvest the village tiberium first is next to the hospital, if it reaches that blossom tree it'll be hard to avoid mass casualties.








This is another chopper spot.








This is an alternate spot to build your base, but it's tougher.


It is a very good place to build some refineries though.


There are a lot of river crossings.


The AI is somewhat dumb.






Base is kinda lagging behind.




Something that changed in red alert was being unable to build walls on river crossings.


You wouldn't think it but a humvee can easily take out an artillery.


It's all about speed.


Okay the AI is 100% bottled up now.


This is one of the bases.


The other is north.




MLRS are really good at shooting down chinooks.


Bang.


The village is safe from tiberium


Okay that's better.












Another chinook.


Ready for the refineries.


Don't need all these sandbags.


More choppers.




This should solve our income problems.




This should look familiar to most of you.


Let's try and catch the harvester.




Almost...


Fuck




Aha.


Gotcha.


Building guard towers inside the base.


Start pooping out tanks.


Another chinook bites it.


Sectioning...


Another guard tower.


Time for the other one.








Guard tower!


Sell and explore.


And here's the main base.


More sectioning.


That's a lot of infantry.




Heh.






Boom.




















Ooops, chinook coming.


All clear up here.


Let's clear these.










Another two river crossings.










The edge of their base, perfect for MLRS.






We can reach the sam site.


Oh ummm, fuck.


Problem solved.




Let's speed up production.


Guard tower.




Bang.


There's also a chinook that lands down there, for if you build your base there.


Back to clearing.




Done.


Now the base.


Ooops.






Okay that's the turrets.


These fucking chinooks get annoying.










Now for the fun bit.




Sam down.


Fuck, artillery.


They have equal range to the MLRS.




Turret down.




More sectioning.




Rocket soldiers are a good substitute for the MLRS






Now for the conyard.




Game over.






That's really a lot of infantry.


Oh ooops forgot about these guys.




Fixed.


Oh fuck.


Fuck.


Nooooooooooooooooooooooo


Hahaha, pro minigunner.


Let's kill this turret.


Yeah these aren't enough to kill it.






Still not enough.




Sell before it explodes.


Almost


Gotcha.


Now for the SAM site.


Weird chinook pathfinding.






Can't kill the sam site with just these.


Shit.


Phew.


Die turret, die.


The last screenshot I got before the game crashed, should be pretty clear how this is going to end.

Winning video.