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Update 1: Intro (Test)



DS Version











DS Version



As if tacitly admitting it, the Senatus ruling over Armoroad have invited explorers to their city. The invitation drew throngs of eager explorers who gathered to traverse the undersea maze. But none of the throngs who came to challenge that maze were strong enough to master it. The impenetrable ruins came to be known as the Yggdrasil Labyrinth, and its legend spread further... You yourself are an explorer who has heard its legend and now sail to Armoroad to investigate. Your only objective: to challenge the Labyrinth and win fame and fortune. Your hour is at hand!



Only one place we can go to at the moment.



DS Version



: I'm here to supervise all the explorers who find themselves in our fair burg. Here's a little something I give every new guild for signing up.









: Now, let's get to it. First, write your guild name on the space provided on the certificate. Think hard, because that name may be known someday across the seven seas. It all depends on you.



Whatever you type in here is what all the NPCs will refer to you as.



I'll be going with this name.




: Well then, step two is registering explorers in your guild. You?ll need to hire a few folks, but it?s up to you whether or not you want to become a member too.



Choose your favored classes from the list and form a party of up to five explorers.



At this point you can create your party.



Type in your character's name.



And choose what class you want them to be. There's two classes we can't make at the moment.



From here, you can choose your character's appearance from four portraits.



But new to this game is palette swaps! Each class has two color schemes to choose from.









These are the classes I'll be using for the rest of the LP.



Once all your characters are created, make a party with them. You can have up to five characters in a party.



There's nothing more for us here, so let's leave.




: Oh, but before you go, let me explain one more thing. It?s about the documents I just gave you along with the guild certificate... Smart explorers actually read them carefully. If you don?t feel like it, just throw them away... But if you hope to go all the way in the Labyrinth, you?d be well-served giving them a look.



Limit Skills can be learned by obtaining documents with the skill details written in them. Gather various Limit Skills and use them well to make your time in the Labyrinth easier.

Basically, they're limit breaks.



But enough of that.









It's time to explore the Labyrinth.

DS Version





Welcome to the Labyrinth. On the bottom screen, you can draw out a map in order to keep track of your whereabouts, and other stuff. Part of it has already been drawn in for us.



And it's battle time.

DS Version

Video: Combat



All the commands here are pretty much self explanatory.



Each class has a different set of skills they have access to. The Princess is a buffer, and she can buff a row's physical attack power with this skill.



The Arbalist is an offensive class, so most of their skills revolve around doing damage. Some damage skills have an additional effect.



This skill has a special effect that you'll see in a moment.



And of course, can't forget the mages.





New to this game is the ability to fill up the 6th party member slot. A few classes have some special abilities that lets them take advantage of empty slots in the party, including the 6th slot that's impossible to fill up in normal circumstances. In this case, the Ninja can create a decoy for the enemies to attack.





Well that's unfortunate.







And that enemy took the bait and went straight for the decoy.





But now that there's no decoy to attack, our front line was wide open.







Nothing that can't be healed up with a little medicine, of course.





And do whatever's needed to win the fight.

DS Version



Exp is split among all the party members that were alive at the end of the fight. The less people alive at the end, the move exp the survivors get.