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Controls overview

Most of this stuff is addressed in How to get good at God Hand (video)

God Hand is a 3D Beat 'Em Up with Tank Controls and the game pretty much handles the same as Resident Evil 4 -- which is no surprise since both games were directed by Shinji Mikami.

HUD



Pause menu



Controls



Dodging



Locked moveset



The God Hand



When your tension gauge is full (turns gold), press R2 to unleash your godhand. You'll gain total invincibility, your attacks are unblockable as well as twice as fast and you get a 1.5x damage boost (doesn't affect Roulette Moves. However, picking up a Heat Card will affect Roulettes damage output with a ~20% damage bonus). This ends when your tension gauge is depleted. It is not possible to deactivate the godhand meter manually.

You gain God Hand meter by dodging attacks, taunting, hitting enemies, getting hit, and picking up Bikini Cards.

Roulette Moves (God Reel in JP version)



Roulettes are performed by pressing R1 (you need at least one roulette orb). This heavily slows down time and a list of roulette moves will appear. Press R1 repeatedly (left/right on the left stick works as well) to shuffle through them and X to select. You're only given a short time to select your desired move. So long you've not selected any, you can press Triangle to cancel and close the wheel. If an enemy hits you before you manage to select a move, you'll get knocked out of roulette.

Opening the Roulette Wheel is also used turn around and lock-on enemies. The targeted enemy will be highlighted and glowing.



Moves in yellow cost 1 orb, blue costs 2 and red costs 3. The order of the moves that show up on the menu is randomized each time.

You can also increase the number of orbs by buying a Golden Plate from the shop. You start with 3 orbs on Easy and 2 on Normal and Hard. You refill your orbs by picking up Roulette Cards from breakable objects or fallen enemies. See Items picture for reference.



Guard Break



You can only attack a guarding enemy a few times before they break your attack by smacking your arms away.
To avoid that, perform a move with the attribute 'break' (e.g. Guard Breaker) at a guarding enemy and you will break his guard instead.



A successful guard break renders an enemy vulnerable for a short time. In that time your attacks inflict more damage, some move property drastically change (a quick Charged Punch will send an enemy high up in the air, a High Side Kick will instantly launch an enemy, etc. More info on that later) and your tension gauge and enemy level increase faster.

Stun and Dizzy status



Punch an enemy enough and he'll get dizzy, with stars flying over his head. The stun status lasts for around 10 seconds. Press the Circle button to perform a Prompt Attack (the prompt changes depending on the enemies, you can get a Pummel, Suplex, Stinger, etc. and are invincible during their whole animation.

Watch How to get good at God Hand at 3m41s for more information.

Counter-hits

A counter-hit is when you interrupt an enemy by hitting him right before he attacks, or when he's in the middle of an attack.



Counter hits inflict 2x damage and also drastically affect the damage dealt by Charged moves.