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I remembered to install "You Have to Name the Expansion Pack", a free DLC expansion, this time.


There's a few added skill trees, for example. Let's start with Warlockery, here, and something called Battle Geology. If we're not going to be wizardly, let's play that up. Daggers, Burglary, Assassination, Perception and... hell, Bankster. It's actually kind of difficult to figure out what's going to synergize well at this point, because I can't see what they actually do, beyond the one blurb given. I'm picking mostly based on the assumption that being generally rogue-y in everything I pick will mean they all help each other.


It's worth mentioning that you can pick a male or female hero. I don't know if there's any difference mechanically. Experimentation!


Still all eyebrows and unwarranted confidence.


I am not dithering around that much!


I've never actually tried lutefisk.


It's the food of the gods, apparently.


I am not very good at just stabbing things to death compared to some of my other builds. That diggle actually took off four hit points.


I'm chewed up by something, and I'm not sure what. Is it that chest of evil? There's no announcement in the log or anything.


I am not good at disarming traps.


That never happened. Let's try that again, but with more success.


This time, I put on my presumably-given-by-Combat-Geology skill, Plutonic Fist, which tanks my critical and counter chances but gives me more melee power, which I kind of need with this dinky dagger.


I'll get back to you on that, batty.


"chunky chunks and chunks". I've also seen "squirts of squirt".


This time I survive to level up! Now I can actually look at my skill lists and see what the skills do, where they come from, and what they can offer me in future. I decide to focus on my Combat Geology. (Later note: yes, I eventually figure out I can see my skills from the skills menu even if I'm not currently leveling up)


Oh, I guess I get free stuff from vending machines now.


That is... quite a butt, for a fleshless undead.


Are you?

Turns out he could be. He's kicking my butt and I'm not having an easy time disengaging. I find a teleporty sort of square that gets me away, at least.


Even on the first floor, the enemy variety is quite good.


The Unfriendly AI is pretty tough. I have to eat a couple pieces of cheese to take him on.


You're not actually expected to purchase these things, right?


Man, these references are all over the map.


So at this point I suddenly notice I have twenty thousand zorkmids (also known as 'money'). Where did that come from? I think I sold something I didn't care about but turned out to be valuable.


That is a lot of enemies to find all at once. I do the Dungeon Crawl thing of running for a corridor. It turns out to be overkill; they just die as I hit them.


I think we may be the bad guy.


It's time to actually see what's below the first floor. The answer turns out to be an undead baron in a top hat.


Take my normal geology attack of rock erupting just because I said so!


"The The Baron". He's busy enough bouncing around that I'm not too threatened.


A bit later on, a bunch of electric-themed slimes accost me with old memes. Turns out I'm really tanky.


Oh, no, you're not fooling me.


Okay?


It's also a guy. Later on, I'll see a badly-cloned heroine, too, so apparently your hero's sex doesn't even affect which clone of them appears. Guessing it's entirely cosmetic.


HEROIC VANDALISM!


Death is peaceful and not attacking me at the moment.


Why are so many things peaceful to me? I'm used to roguelikes where basically any animate or semi-animate thing that's not you is attempting your outright murder.


Yeah, sure, why not drink everything roughly liquid found in an ancient dungeon overrun by undead, demons and vegetables?


Sure? If that has any effect, I'm not sure what it is.


Is it?


Screenshots.


Hubris drives me deeper, onto floor three.


A bunch of diggles pop out of the ground and inform me they are more fearsome than I am.


They are wrong.


Traps will hurt enemies, same as me; I led this guy over one, which you can only barely see beneath him. Good to keep in mind and use.


More not-quite-copyright-infringement monsters to kill.


Just being dead is no reason for this guy to recover from his daze! Status effects are very persistent.


This game has more cheeses than a Monty Python sketch.


A bunch of levers pulled drops me off here. Nothing has threatened me much so far, despite me feeling like my equipment is sub-par. I'm still using the starting dagger as my weapon, for example. On the other hand, to a certain extent the game feels... oddly same-y? Enemies look different, but so far pretty much every battle has just been exchanging blows in melee until the other guy dies, and if it's not going that way, I can fix it by eating food and walking away until I heal up.

So let's keep diving! Sooner or later either that will change or I'll win.