Toggle Background Color

Welcome back! It's time to jump into our newly-created world and start killing dragons. Just kidding! First we have to make select a character.



When we start up the game, it asks us which mode we want to play in. Fortress mode is the well-known city management sim and Legends mode is just a browser that lets us explore information about the world the game has generated. We're going to play Adventure mode.



First, the game simulates 2 weeks of detailed history to give us some interesting things to do.



Then it asks us who we want to be. Unless you select "Human Outsider" (it's on another page), the game actually has you take over an existing entity, body-snatcher style. I pick a Dwarf Peasant of Astesh Onshen.



Now we have to assign ourselves some skills and attributes.



I have no idea how much these have an effect in adventure mode, so I'm just going to make us a Goony autist with big muscles. I also took some points in swimming because if I've learned one thing from fortress mode, it's that dwarfs tend to drown. Like a lot.



Meet Feb Rampartsteel.

I choose to make us locally important instead of a farmer mook, because I figure it will give us more interesting things to do. Also, we worship the god of boundaries, which is ironic because with our social awareness trait, we probably don't understand what those are.




I'm going to be spending a lot of time in the help menu, I assure you.



We appear to be in a big empty room with... trenches instead of walls? That's weird. Also, there's a tree to our left. Let's check our inventory.



We have some basic supplies to get us started.

We also look at our description, out of curiosity.



Alright, what now?

Maybe someone is around we can talk to.



Hey, waitaminute...



Remember how I said this game was famous for bugs? Well, the very first thing it did was place us on the roof of the building we were supposed to start in. With no way down.

There's a tree over there I can try to jump to and climb down, so I'm going to give that a shot.



First, I line up and set my speed to sprint so I can jump farther.



Then I take a few paces running start and carefully line my trajectory...



But instead of grabbing onto the tree, I smack my face on a branch and fall two stories.

Somehow, I end up completely unhurt. No harm no foul, I suppose.



Ah, the entrance. Finally.

We immediately start overhearing some conversations.



I think I'll leave Sparkflicker alone for the time being. Maybe find some easier prey.





If there are a lot of people talking at once, it can really start to fill up your screen. We'll see more of this soon.

Let's talk to somebody and take a look at what appears to be the most complicated dialog menu ever devised.




Uh... hi, you!




Dude's not lying. I've heard stories about boogeymen. They're like the new carp. Or something.



Uhh... got any problems you want me to take a look at?




I love the delivery of that line. Like he's reading it off the daily specials menu.

I ask about the bandits.





Alright! We have our first quest. And directions to get there. Progress! We should probably stock up on some food for the journey. Let's see what he has to trade.



Since I have no relevant trading skills, I can't actually see how much anything is worth. Only how much it weighs. I trade our copper dagger for some troll intestines. Hopefully, that wasn't too terrible of a deal.

Next time: We actually go kill some bandits. Maybe.