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Party Members - Detailed Stats



-Mandatory Party Members-

Rush Sykes


A Mitra youth raised on Eulam Island. Friendly, honest and open to a fault, he cares deeply for his family.
(Voiced by: Johnny Yong Bosch)

Class: Fighter -> Ranger -> Cavalier
Initial BR: BR 2
HP: 530 (288)
Str / Int: 42 / 38 (26 / 24)
Union Name: Rush's Troop

Current Arts


(New Game Plus Note: On a NG+, Rush starts with all of the Mystic and Item arts he learned in the previous playthrough except Arcanas and story arts. On a clean save, Rush only starts out with Herbs learned. Either way, he starts with no items for Item arts.)


Future Arts



Comments
Rush is the main character, the only one you can fully control gear and class progression for by default. On PC, you can actually take him out of the battle party, but why would you? Rush is the only character in the entire game who can learn every item and mystic art - especially in New Game Plus (although you can’t do all of them unless you go insane and grind for ages and ages). Rush can be good at whatever you build him for, and he gets several unique arts no one else gets, so he should always be leading a squad.

Omnistrike, his first unique art, does significant damage to a union, and it can be triggered at high OR LOW union morale. It's not the highest damaging unique move, but it's one which will see a lot of use.

Tags: Versatile, Combat, Healer, Mystic, Unique Arts, Psionics, Wards, Arcana



Emma Honeywell


One of Athlum's Four Generals. Stern and driven, but dedicated to Athlum — and her only daughter.
(Voiced by Susan Duerden.)

Class: Swashbuckler -> Freelancer -> Adept Cavalier
Initial BR: 5
HP: 529 (381)
Str / Int: 46 / 31 (28 / 23)
Union Name: Emma's Squad

Current Arts


Future Arts



Comments
Emma is unique in that she is one of very few leaders who dual-wield. She is combat focused, but knows some mystic arts too. Remedies is particularly helpful, and help to keep her Intellect stat up, but every character learns at least one mystic art, so I tend to keep Emma as a physical attacker. The specials which Emma gets are also pretty great. Chapter XXXVI - She was killed when the Conqueror attacked Athlum. Her daughter Emmy has taken her place in the party.

Tags: Combat, Healer





Pagus


One of Athlum's Four Generals. Master of intelligence gathering, he's also quite the history buff.
(Voiced by Chris Kent.)

Class: Shaman -> Magus -> Lordly Healer
Initial BR: BR 5
HP: 571 (325)
Str / Int: 27 / 44 (18 / 28)
Union Name: Pagus' Squad


Current Arts

  • Herbs: Restorative Herb III
  • Future Arts


    Comments
    Pagus is a mage all the way. He starts with a Combat Art, but he’ll never be that good in melee, so you may as well disable that so he can conserve his AP for spells. He’s the only unique leader who starts out as a Shaman, which is the starter class for Mystic characters. He is one of only FOUR leaders (before BR 80) who can get Wards. It happens pretty far into the game, but you should definitely learn them. Pagus is well suited to leading a union of mystic users. He can learn Herbs, but you may want to turn them off either right away, or wait until he learns Vivification Herb before turning them off.

    Tags: Mystic, Healer, Wards, Arcana



    Blocter


    One of Athlum’s Four Generals. Covered in hardened muscle, but a big softie at heart. Sees David as a brother.
    (Voiced by Dave Vincent.)

    Class: Fighter -> Freelancer -> Master Scout
    Initial BR: BR 5
    HP: 815 (468)
    Str / Int: 49 / 22 (28 / 16)
    Union Name: Blocter's Squad

    Current Arts

    Future Arts


    Comments
    Like almost all Yama, Blocter has substantial HP. He’s all about pounding things into a pulp. He may not have a lot of special skills, so he looks unimpressive at a glance, but there will eventually be a very good reason to have him in the active party. He learns Hexes as a token Mystic art, but it’s pretty late, and his Int stat is not likely to have improved a lot from the time you get him, so it’s probably best to disable it to keep him focused on hitting things. He gets a unique item through the main story that only he can use. You may also want to disable his Herbs after he officially joins the party to keep him from becoming a Scout.

    Tags: Combat, Healer (he can’t heal if I turn off Herbs)



    Torgal


    Leader of the Four Generals, and David's right hand. It is unknown why a sovani, infamous for their pride, works for Athlum.
    (Voiced by Johnny Hildo.)

    Class: Fencer -> Freelancer -> Adept Mysticknight
    Initial BR: BR 5
    HP: 717 (419)
    Str / Int: 46 / 32 (27 / 25)
    Union Name: Torgal's Squad

    Current Arts

    Future Arts


    Comments
    Torgal is the first of the relatively few Sovani who join the party. He’s also the first Evocation user you get. Torgal is good at either attacking through physical or mystic arts, although Evocations are better at status effects than at dealing direct damage. Potions don’t do a lot and under advice in my previous playthrough, I tended to turn those off. Psionics will take a while to get, but they are pretty useful as morale control gets increasingly important. He gets a unique item through the main story that he can use.

    Tags: Combat, Mystic, Arcana




    David Nassau


    The ruler of Athlum. Cool-headed and poised. Controls the Remnant Gae Bolg.
    (Voiced by: E. Jason Liebrecht)

    Class: Mysticknight
    Initial BR: 7
    HP: 651 (400)
    Str / Int: 37 / 39 (26 / 24)
    Union Name: David's Division

    Current Arts

    Future Arts


    Comments
    Dave is a Mysticknight, a fighter-mage hybrid. That means you can build him in either direction. He has both Herbs and Remedies. Both are good, but herbs mostly for the easy revivication option, and you’ll want to use Remedies for the healing. The problem is that mixing combat arts and mystic arts muddies the battle commands somewhat, and slows progression of both arts and stats, so you’ll probably have to turn off the side he won’t use.

    Dave's special arts are pretty good though: Ex Machina does heavy damage to a single target (which should also kill the entire union), but it requires high union morale, and David’s Division can’t be in Deadlock. Gae Bolg is just as impressive in gameplay as in the cutscenes. It’ll wipe out an entire screen of enemies at once. The trick is that you can only use it if 3+ unions are on the field, David’s Division is not in deadlock, and has enough AP to cast it. Once you know that trick, you can fairly reliably trigger it at will in certain story battles.

    Tags: Combat, Healer, Mystic, Unique Arts, Shards, Arcana





    Emmy Honeywell


    One of Athlum's Four Generals. Has pledged herself to Athlum, as her mother--and namesake--before her.
    (Voiced by: Siobhan Flynn)

    Class: Lordly Ranger -> Cavalier
    Initial BR: BR 33
    HP: 479 (461)
    Str / Int: 41 / 27 (40 / 26)
    Union Name: Emmy's Squad

    Current Arts

    Future Arts


    Comments
    Like her mother, Emmy is skilled in Dual-wielding, and is a good Mystic healer. She also gets two unique arts later on, and can make a good leader. She knows all the ways of one-handed weapon usage, but is best with dual-wielding, so turn the others off. She makes an excellent addition or leader of a combat + healing union. She gets Hexes and Traps, but those probably won’t be that useful.


    Tags: Combat, Healer, Unique Arts, Arcana,



    Irina Sykes


    Rush's sister. Sweet and cheerful, but with a deep stubborn streak. Able to control Remnants through Marion's Blessing.

    Class: Legendary Scholar
    Initial BR: 64
    HP: (719)
    Str / Int: (31 / 66)
    Union Name: Irina and friends


    Current Arts


    Future Arts


    Comments
    After the entire first half of the game dedicated to rescuing Irina, she finally joins the party. She starts out with Kiss of Life and a lot of Lotions, including Throat Salve, making her immediately useful.

    Tags: Versatile, Healer, Items, Combat, Unique Arts, Lotions, Psionics, Shards, Arcana


    -Unique Leaders-



    Baulson


    A mercenary based in Athlum. Cautious, and always prepared. Saving money for someone dear.

    Class: Fighter -> Monk -> Expert Scout
    Initial BR: BR 6
    HP: 793 (390)
    Str / Int: 43 / 23 (26 / 16)
    Union Name: Baulson's Gang

    Current Arts

    Potions: Red Potion
    Future Arts


    Comments
    A pretty standard Yama fighter. He’s tough, but doesn’t get a lot of interesting arts. His skills are easily replaced by other party members later, but it’ll be tougher to replace that chunk of HP. He’s the first of Rush’s recruits, which means he’ll spend a lot of time gaining stats before you can find enough unique leaders to consider swapping him out, making it tempting to keep him in the active party. He doesn’t get any unique skills, nor is he required for any quests past the one you need to recruit him. Like Blocter, he can fall into becoming a Scout, but I can’t turn Herbs off on everyone, because they’re critical to surviving in the early game.

    Tags: Combat, Healer, Outclassed



    Loki


    An infamously savage bandit. Of late has avoided mindless violence, seeking redemption.

    Class: Fighter -> Freelancer -> Expert Marauder
    Initial BR: BR 11
    HP: 596 (362)
    Str / Int: 36 / 37 (26 / 25)
    Union Name: Loki's Clan

    Current Arts

    Future Arts


    Comments
    Loki starts as a Fighter, but easily converts into another Mysticknight like David – mediocre in both spellcasting and fighting, but he learns Hexes early, and his starting STR and INT are basically equal, so I favour him becoming a caster. He’s well suited to join the Mystics club when you recruit him, but eventually his lack of focus will probably end up benching him in favour of a more dedicated mystic. You’ll need to recruit him, and talk to him in town to unlock a late-game sidequest.

    Tags: Mystic, Combat, Outclassed, Arcana




    Caedmon


    Leader of the Silver Falcons. Surprisingly public for a sovani. Dutiful and principled, but despised by those in power.

    Class: Master Ranger -> Legendary Mysticknight
    Initial BR: BR 18
    HP: 631 (396)
    Str / Int: 55 / 30 (35 / 25)
    Union Name: Caedmon's Team

    Current Arts

    Future Arts


    Comments
    Now we’re talking. Caedmon, our second Sovani, starts out as a Master Ranger, with a bunch of Evocations skills learned. Still though, his INT is lagging 10 points behind his STR, and his only other Mystic art is the common Remedies. However, His HP does starts out notably low for his BR, suggesting a caster role. Recruit him right away, for he has three quests to do.

    Tags: Versatile, Combat, Mystic, Items, Healer, Arcana




    Nora


    A rough, belligerent warrior who rages against all restraints - as if trying to forget a painful past.

    Class: Adept Freelancer
    Initial BR: BR 22
    HP: 539 (418)
    Str / Int: 38 / 38 (32 / 31)
    Union Name: Nora's Fellows

    Current Arts

    Future Arts


    Comments
    Nora is pretty similar to Loki and fills in a similar niche of a character which can go to either Combat or Mystic focus. She’s required for a pretty difficult sidequest late in the game. Similar to Loki, she’s a good early-game mage, but will be overshadowed by other characters eventually.

    Tags: Mystic, Combat , Outclassed, Arcana




    Violet


    Wife of a powerful aristocrat in Celapaleis. The sad story of her own family's fall moves many.

    Class: Freelancer -> Expert Cavalier
    Initial BR: BR 15
    HP: 436 (338)
    Str / Int: 46 / 26 (34 / 22)
    Union Name: Violet's Family

    Current Arts

    Future Arts


    Comments
    She’s recruitable after a pair of quests fairly early into the game. Violet’s got lower health, but better stats otherwise than same-time recruit Gabriel, which means she can eventually be better overall than he will be. In my first run-through, she ended up as a substantial damage dealer. She later gets a unique item that she can use, which offers a 15% boost to her health among other effects.

    Tags: Combat, Healer, Arcana




    Gabriel


    Sellsword from Celapaleis. Enamored of Violet. Tends towards the dramatic, but often regrets this bluster later.

    Class: Monk -> Expert Scout
    Initial BR: BR 15
    HP: 561 (440)
    Str / Int: 47 / 21 (30 / 18)
    Union Name: Gabriel's Faction

    Current Arts

    Future Arts


    Comments
    Gabriel is available after completing two sidequests. He’s an item-focused fighter, and comes already knowing Vivication Herb, in case no one else has learned it by then. He gets Lotions which might come in handy, eventually. Maybe. In my first playthrough, I eventually benched him for better people, though.

    Tags: Combat, Healer, Items




    Rhagoh


    A frail youth mourning his dead twin sister, Kate. Perhaps there is a way he can find happiness...

    Class: Master Healer
    Initial BR: BR 25
    HP: 440 (361)
    Str / Int: 25 / 43(21 / 37)
    Union Name: Rhagoh's Crowd

    Current Arts

    Future Arts


    Comments
    Benchwarming material if there ever was any. You have to complete a quest to recruit him, and there’s another quest that he’s required for later on, but I mean, come on: He starts out with only Remedies learned – that’s basically the most common Mystic art. At least most other leaders start with two schools learned. He doesn’t get anything special either. Hire him, then bench him.

    By the time he can even start learning Hexes, you should have better casters who know the same or higher, and the same goes for Lotions.

    Tags: Healer, Mystic, Arcana, Worthless




    Leshau


    A young adventurer, deeply concerned about Baaluk's future. Naïve, but dedicated.

    Class: Adept Marksman
    Initial BR: BR 25
    HP: 518 (427)
    Str / Int: 24 / 41 (22 / 36)
    Union Name: Leshau's Troope

    Current Arts

    Future Arts


    Comments
    Recruitable after completing his quest. He’s the second dedicated magic-user, and the earliest character to learn Psionics. He’d make a good fit in a union of Mystics.

    Tags: Mystic, Psionics , Arcana




    Maddox


    Ex-Celapaleian general. Once shared a vision with Pagus. A real chatterbox of an old man.

    Class: Expert Marauder
    Initial BR: BR 25
    HP: (471)
    Str / Int: (19 / 37)
    Union Name: Maddox's Bunch


    Current Arts

    Future Arts


    Comments
    Another decent mage. Available after completing his quest.

    Tags: Mystic, Healer, Arcana




    Darien


    More a danger to himself than to others, this troublemaker is oddly endearing, if very strange.

    Class: Expert Scout
    Initial BR: BR 33
    HP: 586 (564)
    Str / Int: 43 / 27 (41 / 27)
    Union Name: Darien's Associates

    Current Arts

    Future Arts


    Comments
    Recruitable after completing his quest, Darian is a solid addition to the party. He starts with a healthy amount of arts learned, and he has the second tier of Lotions. He knows a lot of good Herbs, but you should probably turn off everything except Vivification to encourage him to use Eye Cream to level Lotions (important for getting the status-effect removing Lotions).

    This is one guy you don’t have to worry about him falling into Scout because he starts out there, and has no chance to get into a Mystic/Balance class. He’s a pretty decent character. Starting out with that stuff makes him a great fit in the party.

    Tags: Combat, Healer, Lotions, Items




    Glenys


    A striking female warrior. Driven and a bit anachronistic. Her heart burns for revenge.
    (Voiced by: Michelle Ruff)

    Class: Master Ranger
    Initial BR: BR 33
    HP: 528 (518)
    Str / Int: 36 / 26 (35 / 25)
    Union Name: Glenys's Group

    Current Arts

    Future Arts


    Comments
    Glenys is recruitable after you complete her first quest, but that quest is notable for being an excellent place for grinding, and if you complete it, you lose that. But nevermind that, Glenys is awesome, so feel free to recruit her right away. She’s also required for two quests later on. She also gets a unique item that she can use as well.

    She’s also one of only a couple Unique Leaders who’s VA’s are known. She’s voiced by Michelle Ruff, who you may have heard of.

    Tags: Combat, Healer, Arcana





    Roberto


    Captain of the Order of Melphina. Chivalrous, honorable, and dedicated. Sworn to Marsha, Forest Maiden leader.

    Class: Master Monk
    Initial BR: BR 33
    HP: (703)
    Str / Int: (40 / 20)
    Union Name: Roberto's League

    Current Arts

    Future Arts


    Comments
    Roberto starts out with substantial health for his BR, and good strength, but relatively little Intellect. His Arts are underwhelming as well, although at least he starts out with three potions learned. He later gets a unique item that he can use. He’s recruitable after completing three quests, but only if you agree with his side each time.

    Tags: Combat, Outclassed





    Gaou


    Fabled warrior of the underworld. Wrathful and a lone wolf, but at times is quite kind to others.

    Class: Hunter
    Initial BR: BR 43
    HP: (698)
    Str / Int: (51 / 29)
    Union Name: Gaou's Kamikaze Troop


    Current Arts

    Future Arts


    Comments
    Gaou is notable mostly for his extensive list of known Lotions, which can make him very helpful at clearing status effects when a union is silenced. No quests associated or required, which is rare for a unique leader.

    Tags: Combat, Lotions




    Jager


    Ex-captain of the Third Commitee. Rough, but open and jovial. Bound to the Remnant Lob Omen.
    (Voiced by Gerald C. Rivers)

    Class: Vagrant
    Initial BR: BR 41
    HP: (1079)
    Str / Int: (55 / 35)
    Union Name: Jager's Sect

    Current Arts

    Future Arts


    Comments
    Here’s a surprise: Jager, the jerk who kidnapped Irina and kicked Rush in the face at the start of the game joins our party. I knew I liked something about him. He starts out with a boatload of HP and only one Combat Art category learned, but he gets a few devastating specials that more than make up for that and make him worth of a leader spot (because only leaders can use specials). Jager has the unique class Vagrant which grants him extra HP, Max AP, STR, and skill with combat arts. He’s also required for a sidequest, and can get a unique item. He’s recommended as a leader so he can make use of his powerful specials. If he’s not a leader, he can only use combat arts, and Psionics.

    I know someone will ask about this, so I may as well say it. His description says he’s bound to the Lob Omen, but right now it is not available. That is what his quest is about, in fact..

    Tags: Combat, Unique Arts, Psionics





    Allan


    Once ran the Steel Syndicate with Torgal, but objects to its current actions. Becomes quite nasty when he needs to ask a favor.
    (Voiced by: Liam O’Brien)

    Class: Deathknight
    Initial BR: BR 41
    HP: (653)
    Str / Int: (54 / 22)
    Union Name: Allan’s Tribe

    Current Arts

    Future Arts


    Comments
    Allan starts with an impressive array of known arts. His high strength makes him more suited for melee combat, despite knowing Invocations very well, and getting Hexes. He also gets a bunch of Item Arts. He’s recruitable after completing his quest.

    Tags: Versatile, Combat, Mystic, Items, Arcana

    Allan doesn’t wow me. He’s versatile, but not really in any way which is useful. Explosives and Traps aren’t great, and while he gets a lot of Mystic arts, his INT is terrible. Torgal started out about even in INT and STR. Caedmon had higher STR, but his INT was only 10 less. Allan’s INT is lower than Caedmon’s starting INT, and even Torgal’s starting INT, in fact – and Torgal started out at BR 5. That’s how worthless Allan is as a caster.




    Paris


    Son of the marquis of Royotia. Pure-hearted and slightly naïve. Sworn to his paramour, Charlotte.

    Class: Paladin
    Initial BR: BR 48
    HP: (777)
    Str / Int: (43 / 51)
    Union Name: Paris’ Class

    Current Arts

    Future Arts


    Comments
    After many quests involving him in Disc 1, Paris finally is recruitable in Disc 2 after completing one final quest. He starts off with Psionics, making him very helpful. He starts with Maladict II, so he can learn the Fatal Eclipse Arcana for Psionics pretty much right away. His intellect is higher, but his Strength score is also good, meaning he will perform well when used in melee combat as well. If that wasn’t already good enough, he can learn Wards too. This guy should be in your party ASAP.

    Tags: Versatile, Mystic, Healer, Combat, Psionics, Wards, Arcana




    Sheryl


    Kosmosfest's Cosmos Maiden. Absent-minded or empty-headed. Wishes to rid the world of war.

    Class: Master Marksman
    Initial BR: BR 41
    HP: (563)
    Str / Int: (31 / 43)
    Union Name: Sheryl's Friends

    Current Arts

    Future Arts


    Comments
    Recruitable after completing two quests. She doesn’t seem all that impressive, only knowing Evocations at the start, so I never bothered. Her stats aren’t exactly wowing me either. By the time you can get her, you should have better Hex and Lotion users already. I smell the aroma of bench-warmer. That said, she starts out with Snare Shot, meaning she is immediately capable of learning the Whiteout Arcana.

    Tags: Mystic, Arcana, Worthless




    Kate


    Rhagoh's dead twin sister. But as if in response to his dearest wish, she suddenly reappeared.

    Class: Expert Druid
    Initial BR: BR 45
    HP: (610)
    Str / Int: (38 / 43)
    Union Name: Kate’s Pack

    Current Arts

    Future Arts


    Comments
    So she’s back from the dead, I guess? She’s better than her brother, but probably not good enough for a spot in the active party. Her stats are unimpressive. She’s recruitable after completing Rhagoh’s second quest, but she’s not required for anything herself, so I never bothered hiring her. The only really notable thing about her is that she starts out with Dispirit, so she can immediately learn the Animalcule Arcana for Hexes. Not a lot of people learn that so that’s notable I guess.

    Tags: Combat, Mystic, Arcana