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So after Boffo's untimely death we're gonna be trying some magic.



For some reason 2x backgrounds give +1 wands unlike with every other stat where usually only a single background gives a straight up bonus. In addition to that +1 we also start with 5XP, which is pretty powerful. Also a spell.




Bone of wands in case we come across anything needing it as we are gonna be pretty high wands level. Also an edge to make sorcery challenges easier, anything magic should be piss easy for us.



Ursula with magic focussed stats.





I spend the 2XP on +1 Pentacles and then I spend the remaining 3XP on another +1 Pentacles. We now have an impressive 5 in Pentacles at game start.





Here is out starting spell, it is best used at the start of an encounter when you have a bad hand especially as then you'll likely get better cards and then just have to beat your old rubbish ones. We also get a bone for the spell.

Spells cost mana to use and can be powered up by finding mana after successful challenges. To use a spell though you have to roll a few bones to determine whether or not you succeed and how effective the spell is.


This corridor seems ominous.





We find a tool room and then the walls start bleeding. We really should win this horror as we'll have a fairly large hand from our Pentacle score and our higher than average Wand means we'll have a good range of cards to play against. Compare and contrast to Boffo's (RIP) Horror challenges in previous updates.





We keep our cool and as a result become even more sane(?) and even get an upgrade to our spell casting edge! Much better victory rewards in our first horror encounter, maybe the Boffo run just ate all my bad luck?


I can't remember whether this wall is part of a quest or not as I will try to show off some quests this run, but I really hate backtracking so.


We only need 4 points which is two regular non face cards matches. Our high Pentacles and lower sorcery challenge difficulty perk really add up.





We banish the evil presence and gain some mana which we repower our spell with.




Stepping back into the corridor we trigger a trap. This might be a bit trickier our Cups are average and we have no edges to help.





We are very lucky and are dealt a great hand so we come out unscathed gaining 1XP in the process.



We continue to explore.




In the next room with find a haunted iron maiden.




We actually lose the fairly easy horror check due to a bad hand but only by 1 so we only have to reveal 1 card. I pick the talisman covered card to be safe and we are saved from losing sanity!




In my opinion the option we didn't pick is by far the best. It is to climb inside and close the iron maiden on yourself, unfortunately we don't have the cups for it and failing can be as lethal as you'd expect it to be. We magic it instead.




Our hand isn't great so I test out our spell. We need to roll below 5 to avoid damage pretty easy, this be a lot more scary if we had lower Pentacles. (If we roll a 1 we also take 1 wound but that is just how it is.)




We avoid taking damage, but then we fail the casting roll




Despite failing to cast the one spell we know we are still better at sorcery than the iron maiden and we melt it, although we don't get any reward.

Next time: Maybe we'll successfully cast a spell!?