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Rule the Waves: Goon's All The World's Fighting Ships




Have you ever wanted to...

Be Grand Admiral of nation's Navy at the dawn of the 20th century?



Design your own fleet of Dreadnoughts and Battlecruisers?



And use it to crush your enemy's inferior excuses for warships? Make them pay out the nose in war reparations, prize ships, and colonies when they finally surrender with their fleet sunk, their ports blockaded, and their people rioting in the streets?





At least until you get into a messy night battle where half your Dreadnoughts get torpedoed at close range?



And, most importantly, get fucked over by your own god damn politicians?

Jimmy4400nav posted:

Damn. Started as Italy, I had a few starts and stops but around my third game I was doing really well, trounced Austria-Hungary in a couple of wars and was on the up and up. I'd saved a ton of money after I concluded an awesome research deal with the U.K so I was able to fund a huge shipyard expansion to accommodate large battle cruisers and dreadnoughts I'd designed, beuties with 13 inch guns.

Three months before a slate of a dozen advance warships roll off the assembly line, a treaty is ratified that limits ship tonnage to half that of the ships I was building and the gun's could only be eight inches. All the massive warships and advance cruisers I was building were scrapped, three months before completion.

Next month, Austria Hungary attacks with their grandfathered in fleet of mediocre battleships with big guns.

I lose.



10/10 will play again.

As all that implies, Rule the Waves is a Grand Strategy Game (think something akin to Paradox's games or the Total War series) where instead of ruling counties and leading armies into battle, you're the Grand Admiral of a nation's navy at the dawn of the 20th century. It is up to you to manage your budget (which politicians are all to eager to fuck with), advise your nation's leaders on matters of naval and foreign policy, direct research, design and build your fleet, and, when the time comes (and it will), order your forces into battle on the seas against your nation's enemies. There has been a lot of traffic for this game swamping the Grognard Games thread, so I thought I'd make a thread for the game.

Yes, the game looks like something from the Windows 95/98 era and the UI is a bit obtuse, but underneath those trappings is a surprisingly fun, addictive, and satisfying game of maritime conquest. Somewhat continuing the recent trend of "Grognard" games becoming cheaper, the game only costs $35 on the company's webpage. Yes, that is a Yahoo store website, and yes, you have to actually wait for someone to send you a registration key via email, it is still a grognard game.

The nations available to play as are The British Empire , the United States , France , Germany , Austria-Hungary , Russia , Italy , Japan , Spain , and the Confederate States of America .




Bonus stuff:

If you're curious about the game, Baloogan has done a series of youtube videos for the game playing as Japan in an early war against Germany. Includes a hilarious botched attempt at a WW1-era Pearl Harbor and guaranteed frustration for any anime fans because of Baloogan's attempt to pronounce his ship's names.

Baloogan has also created a simple patch/mod that removes the 1925 end date, so your can play a game for as long as you like in an era of Big Ships with Big Guns where the aeroplane never renders them obsolete targets.

Infamous player of grog games Grey Hunter is currently doing a Let's Play of Steam and Iron, the developer's previous game. Naval Warfare Simulations took the battle engine from this game and attached a dynamic campaign system to it to create Rule the Waves. He'll be moving onto an LP of Rule the Waves as soon as he finished his latest sinking of the Royal Navy.