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I love this game, here's more of it



I finished the previous floor, and here's what the next one looks like. I don't want to screenshot the process of solving each floor because that would make a lot of screenshots, and I have enough of those.



A chickatrice. The baby version of a cockatrice, these things can turn you to stone. Extremely nasty, range them whenever possible.



The final level of Sokoban, this layout has a guaranteed amulet of reflection. For once I'm glad it's not a bag of holding!



Stupid goddamn mimics, this is the second time I've had one spawn in that exact spot across three games. You can't move a boulder onto a spot occupied by an enemy. Last game I ended up breaking boulders with a spell (reducing my luck) but this time I knew I could use magic missile to kill it without smashing boulders.

I don't have magic missile. I finally have to use a wand to do my spells for me



Amulet of reflection. The space behind me was full of things that I killed because they were in the way.

Now that that's dealt with, it's time to solve my power/mana problems once and for all.



By doing the Quest! This will give me my class artifact, which regenerates power. Nothing else in the game does this.



I gain teleport control from a corpse to go with my level 17 teleport control, just in case I lose one. It can happen.



I didn't know you could teleport on this level. One magic mapping later...



uhh



There we go! I can skip past a bunch of bullshit and get my prize.



Another spellbook! Extra healing might come in handy.



Another magic marker! I've been wanting one of these, there's a few spells I want. Hopefully it has 50+ charges.



I fall into a prison cell. Doesn't matter - this level isn't no-teleport either.



Yet another spellbook, for a spell I didn't know came in book form. This will reveal hidden doors and traps, which is kinda useful, but my ring of searching is pretty adequate honestly.



That 3 is our nemesis. He's standing on a lawful altar. Kind of ironic considering his name.



OK. So. We have a couple of spells in our spellbook which we have forgotten - 0% memory. When we try to cast these, they fail and confuse us. If we read an uncursed scroll of enchant armor while confused, it will erodeproof the item - in this case, fireproof, for the only item we have equipped (because I took the rest of them off :v. A quick use of the unicorn horn and we're not confused anymore. Easy!



Pink man. Last game he was standing on the Eye, and picked it up when I smacked him. So if I teleport him away, I can snatch the Eye before he gets it.



It didn't work (he'd already picked it up) but I kill him anyway.





Look at our power! The Eye regenerates it extremely quickly - our power problems no longer exist. At all.



The Quest is complete! Now we can ditch this joint



I play around a bit with wizard lock. It makes doors so enemies can't go through. I'm thinking of saving that throne for something.

But in the meantime, let's go see if I can pray up some spellbooks.



I kill an elf and get cancellation. This is one of two level 7 spellbooks, the other being finger of death. I have the Eye, so I can finger people with impunity if I choose to get it. Our bag of holding is getting a bit heavy though.







I throw some gems at a unicorn for some luck. The Eye lets me branchport, in this case to the Mines, then I just teleport to the stairs until I find the unicorns. Afterwards I can exit the Mines and levelport back to where I was.



We should be a little bit sneakier now.



I get another spellbook. It kinda sucks and the Minetown altar is a bit small, plus my stash is upstairs, so I bounce.



This next picture is the last screenshot of the session, with me writing spellbooks. I'll explain how this went.

I needed a reliable source of levitation for two upcoming levels, Medusa and the Castle, both of which have water. Levitation spellbooks take between 20 and 39 ink to write, and I had two markers, one at 50 and one at 30. The one at 30 had a chance to fail, using all of its ink but getting no spellbook, while the one at 50 would succeed but leave me with a potentially useless amount of ink. I chose to use the 50, because wasting 30 ink would just suck so much.

Annoyingly, levitation managed to cost the full amount of 39 ink, leaving me with 11 ink. You can't write shit with 11 ink - a bunch of scrolls, but we don't need any and even if we did all the good ones cost more than 11 ink, and a couple of useless spellbooks. The only decent books I could guarantee writing were jumping, detect monsters, knock, and sleep. I don't need jumping, I have telepathy to detect monsters, knock unlocks doors (I have a key) and sleep is unnecessary since everything dies very quickly anyway.

So with 11 ink left I decided I may as well waste it on a gamble, because I wanted magic missile but hadn't found the spellbook. It costs between 10 and 19 ink, so I had a 1 in 5 chance of writing it.



It used the minimum amount of ink (10) leaving me with one little jot of ink left in the marker. Now I have levitation, magic missile, and one unused marker to try and write something cool. Maybe genocide, then a recharge and a spellbook of detect items. We'll see!