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Look at this mountain of shit. It's a monument to failure.



Three friendlies in my sacrifice room. Some jackhole has dropped a boulder on the altar. Creatures keep coming in and fucking around and standing in the way and I've had enough. It's time to take a vacation.



We stuff ourselves with food and avail ourselves of the local ladies to hit the level cap of 30.



What we did next on our holidays was visit a leprechaun hall. A quick visit tells us that the range of is 5 squares.



These foreigners have an altar to Thoth! It's time to cut the vacation short, and conquer this land for glorious Wizstotska



The new setup. Note the lack of boulders - I permanently engrave Elbereth into all the squares around the altar, then drop a rock on them so they activate. I use the PYEC (the credit card) to recharge my wands so that I can continue to do this. Turns out that thing was worth wishing for after all.



After a... large... amount of killing and sacrificing (including an own-race sacrifice which is a bad thing to do) I get my filthy, filthy paws on the polymorph spell. I won't be using it until I read up on exactly how polymorphing items works, which I have since done and am looking forward to polymorphing myself a shirt.



We also have the dig spell. You can dig holes in the floor. It's faster than teleporting yourself to the stairs, but it leaves quite a mess. Don't care, not my dungeon - the natives can clean it up



At the Castle (forgetting to polymorph items) I get all of my spell categories to their maximum rank. Doesn't make a difference, but it's done!



Back to Gehennom, and that lair level we were on before - the pink ampersand & is Asmodeus, a demon price. He's peaceful for now - we can pay him a portion of our visible gold to leave us alone, but I'd rather kill him than pay a negligible sum of worthless currency that I don't care about.



Gauntlets of power! Been wanting a pair of these, they increase my strength to 25, which also increases my carrying capacity.



Unfortunately, wearing them adds a 30% failure rate to all my spells. Magic missile remains at 0% though - that's because magic missile is the wizard class spell, and thus always succeeds.



Gloves off.



Gloves back on, but this time wearing the robe we got off the priest of Moloch. This boosts spellcasting success rates, to the point where we can guarantee successful casts even when wearing gauntlets of power.



I have to take off my cloak of magic resistance to wear the robe. This is bad, because it means our only source of magic resistance is carrying the Eye, the Eyes, the PYEC, and wielding Magicbane.





Come to think of it, why was I wearing the cloak at all? Magic resistance doesn't stack and I have four sources of it, three passive.



I find a pair of water walking boots. Something else I've been wanting, this will let me dip potions to turn them into potions of water, which I can bless and turn into holy water... or unholy water. I need them both equally.



This succubus won't talk to us. I don't know why. Weird.



Annnd I forgot to screenshot Asmodeus soliciting us for gold. I didn't kill him though - he teleported away to the upstairs. Demon princes do that. However, I do see this arch-lich. He falls through a trapdoor, and we follow him down (because I didn't see it).



A rust monster rusted my gauntlets, and I confuse-enchant them to fix and erodeproof them. I make an error by doing the same to the rest of my gear - I should have conf-used (:v scrolls of destroy armor, since now I have no enchant scrolls left. I'll have to try polymorphing scrolls and hope I get some enchants.



Good old water walking boots! I don't have to fiddle with levitation on this level - just walk right across! The light spell also comes in handy - this level is fully dark, but light never expires.



Juiblex, the next of the demon princes.



He goes down without a fight. Disappointing, really - though if I really want a fight, I'll summon Demogorgon. Should I? He might kill us.



Green slimes. I've actually refreshed my cure sickness spell, because sliming is one of the few things a unicorn horn can't fix. Sliming is a delayed 10-turn instadeath. I could level/branchport up to the main dungeon and pray to get it fixed if necessary, but I'd rather not do that. I have a forgotten invisibility spell for when I need a source of confusion.



Potions of full healing have the randomised appearance of smoky potions in this game. This monster summoned a djinni from one. I'll have to be careful drinking one myself, though I shouldn't need to.



Next time, I might start polypiling items. I want a ring of polymorph control so that I can polymorph myself into a xorn, eat the ring, and gain its intrinsic. I want to do the same with some rings of increase damage so that I can do more wizard knife fights. Only works if both rings' randomised appearance is metal, though.