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Update 1: Shakedown Run


Welcome to the first game of the Mass Effect trilogy. Unlike most LPs I've seen, we'll be doing Mass Effect's New Game Plus feature, allowing us to play with a character we've beat the game with once already.

Usually, when you start a new game, you choose your character's background, reputation, class, sex, and appearance. In this case, we are a female, the background I've chosen was a Spacer War Hero, and the class is Sentinel. Males and females get the same basic game, but there's the occasional instance where minor dialouge is changed. Your background determines what special side quest you get at about the halfway point of the game. Your reputation doesn't get any special quest, but it does pop up fairly often in dialouge. Your background and reputation also affect this game's good/evil scale, the Paragon/Renegade bars. This backstory is catered specifically to the Paragon side of things, allowing for the largest bonus to Paragon, while offering none to Renegade. There are backgrounds and reputations that divvy it evenly between the two, and also ones that give a large chunk to Renegade while offering none to Paragon.

Finally, our class. Sentinel is a "special powers" heavy class, offering no specialized training in any of the games four weapon types (pistols, assault rifles, shotguns, and sniper rifles). A sentinel has both biotic abilities (psionic-like abilities that mostly affect organic beings), as well as tech abilities (advanced abilities that mostly affect synthetic beings). They also manage to get some minor training in pistols, which is great, since pistols are hilariously and utterly broken in this game.

With that said, let's begin the game...

Video: The opening scene


: Military service runs in her family. Both her parents were in the navy.
She proved herself during the Blitz. Held off enemy forces on the ground until reinforcements arrived.
: She's the only reason Elysium is still standing.


: Humanity needs a hero. And Shepard's the best we've got.
: I'll make the call.




The SR1-Normandy flies past Jupiter...

I walk down the command center of the Normandy while Joker goes through the motions.
: Commander.

The Normandy continues to fly past Pluto...

The Normandy flies through empty space. How many times has Joker done this exactly? Ten? A hundred? A thousand?
: The relay is hot. Acquiring approach vector.
: All stations secure for transit.



Finally, the Mass Relay is in sight. Hard to believe that thing was hidden in Pluto's moon for all those years.


We approach the Relay... and then shoot off at unthinkable speeds towards our destination.



Nihlus walks away.

: Nihlus gave you a compliment... so you hate him?
: You remember to zip up your jumpsuit on the way out of the bathroom? That's good. I just jumped us halfway across the galaxy and hit a target the size of a pinhead. So that's incredible!
: Besides, Spectres are trouble. I don't like having him on board. Call me paranoid.
: You're paranoid. The Council helped fund this project. They have a right to send someone to keep an eye on their investment.


Here we see the ever-famous dialouge wheel. When presented like this, the top choice is the Paragon path, the bottom choice is the Renegade path, and the middle choice is a neutral playing field.

I'll explain the finer details of the Paragon/Renegade thing in a bit, but for the basics, Paragon/Renegade are NOT good/evil. You ALWAYS play a hero, it's just Paragons tend to get things done with minimal casualties and collateral damage, and Renegades prefer to get things done as fast as they can, not caring who or what gets hurt in the way.

I hate playing Renegade. So I choose this Paragon choice at the top, here.
: They don't send Specres on shakedown runs.
: So there's more going on here than the captain's letting on.
: Joker! Status report.
: Just cleared the mass relay, Captain. Stealth systems engaged. Everything looks solid.
: Good. Find a comm buoy and link us into the network. I want mission reports replayed back to Alliance brass before we reach Eden Prime.
: Aye, aye, Captain. Better brace yourself, sir. I think Nihlus is headed your way.
: He's already here, Lieutenant.
: Tell Commander Shepard to meet me in the comm room for a debriefing.
: You get that, Commander?


: Pff. Captain always sounds like that when he's talking to me.
: I can't possibly imagine why.


On the right there you can see a few things pop up. We got new Codex and Journal entries, which I'll explain in a short while, as well as experience points (you don't really need me to explain that do you? C'mon...), and Paragon points.

This is the pause menu. Options, map, save, and load should be self explanitory, and if they aren't, then... I really don't know what to tell you. Equipment allows you to change the equipment of your current party. This is a really micromanagement heavy game when it comes to equipment, as there's all sorts of shit that does crazy crap. Lots of different ammo types, upgrade types, armor, weapons, not to mention each of these has a tier level of 1 to 10... Half the reason I'm doing the second career is because I already have most of the best stuff that I won't want to switch out from. What little I don't I'll have soon enough.

This is your character. I'll go into an entirely different post to explain the current character setup, but Shepard is the only character that you cannot reallocate your points to in a New Game Plus. What you had when you finished your last game sticks.

You'll also see the Paragon and Renegade bars around Shepard's head there. Unlike in other games with a good / evil; hero / antihero; light side / dark side; open palm / closed fist system where it's a sliding scale, your Paragon and Renegade scales are measured seperately. If you do a Renegade option, it does not detract from your Paragon score. This is a good thing, since it's really hard to be a completely pure Paragon. I've done it a few times, but it's a pain with how a few missions go.

Also, please don't sperg about my build. I really had no idea how I wanted to build Shepard since this was the first time I'd played anything other than a Soldier for this particular Mass Effect game.

As I walked back down the command center, I heard Navigator Pressly arguing with Engineer Adams.
: He's a Spectre. They're always on a mission.
: And we're getting dragged right along with him!
: Relax, Pressly. You're going to give yourself an ulcer.

I decided to talk to Pressly to see what he was talking about in more detail...

: Sounds like you don't trust our turian guest.
: Sorry, Commander. Just having a chat with Adams down in engineering. Didn't mean to cause any trouble.
: But you have to admit, something's odd about this mission. The whole crew feels it.
: You think the Alliance Brass is holding out on us?
: If all we're supposed to do is test out the stealth system, why is Captain Anderson in charge? And then there's Nihlus.
: Spectres are elite operatives. Top covert agents. Why send a Spectre -- a turian Spectre -- on a shakedown run? It doesn't add up.
: What do you know about the stealth systems?
: I just know it masks our location from scans and sesnsors. Cutting edge technology.
: The Normandy's the only ship with this prototype drive. But why are we fully staffed? A skeleton crew would be cheaper. Less chance of security leaks, too.
: Plus there's Nihlus. It's pretty obvious this shakedown run is just a cover.
: For what?
: Damned if I know, Commander. We're out here on false pretenses. I'm not a fan of being left in the dark.
: Do you have a problem with the captain?
: No, ma'am! But I can't figure out what he's doing here.
: Captain Anderson is one of the most decorated Special Forces officers in the service. If he melted down all his medals, he could make a life-size statue of himself.
: You don't send a soldier like that on a do-nothing mission. He's treating this shakedown run too seriously. Something big is going on.
: You don't trust Nihlus.
: I don't like turians in general. Runs in my family. My grandfather fought in the First Contact War; lost a lot of friends when the turians hit us.
: That was thirty years ago. You can't blame Nihlus for that.
: No, I guess not. But it still makes me nervous to have a Spectre on board, especially a turian.
: We're an Alliance vessel, human military. But Nihlus doesn't answer to the captain like the rest of us. Spectres operate outside the normal chain of command.
: And they don't come along just to observe shakedown runs. Nihlus looks like he's expecting some heavy action. I don't like it.
: I'll see if I can get some answers when I see him.
: Good luck, Commander.


: That's crazy. The captain's in charge here. He wouldn't take orders from a Spectre.
: Not his choice, Doc. Spectres don't answer to anyone. They can do whatever they want. Kill anyone who gets in their way.
: Ha! You watch too many spy vids, Jenkins.

Corporal Jenkins is talking to Doctor Chakwas about Eden Prime. Maybe I should speak to him and learn more about the planet... and to calm him down a bit.

: I sincerely hope you're kidding, Corporal. Your 'real action' usually ends with me patching up crew members in the infirmary.
: You need to calm down, Corporal. A good soldier stays cool, even under fire.
: Sorry, Commander. But this waiting's killing me. I've never been on a mission like this before. Not one with a Spectre on board!
: What can you tell me about Nihlus?
: Turians are generally well-respected by the other species. Their fleet has more patrols protecting Citadel space than any other.
: They don't always get on well with us, though. Some people find them too rigid. Others still blame them for the First Contact War.
: As for Nihlus, I haven't said more than two words to him. He usually only speaks to the captain.
: I heard Nihlus once took down an entire enemy platoon by himself. Man, I can't believe I'm on a mission with an actual Spectre!
: What do you know about the Spectres?
: Only what I've heard. Spectre agents work directly for the Citadel Council. They usually work alone or in small groups.
: Spectres don't have any official power, though. Basically, they're a shadow organization with a mandate to preserve and protect galactic stability.
: Protect it at any cost. Don't forget that part. Spectres operate above the law.
: Why don't we have any of our own people in there?
: Spectres usually come from the Council races. Like the turians. We've been trying to get a human accepted into their ranks for years now. So far, it hasn't happened.
: Hey, Commander! You'd make a good Spectre!
: You're a war hero, right? Held off an entire enemy fleet during the Blitz single-handed. That's the kind of talent the Spectres are looking for.
: This is all just wild speculation. The Spectres aren't interested in recruiting humans. No matter how capable.
: You're from Eden Prime, aren't you Jenkins? What's it like?
: It's very peaceful, Commander. They've been real careful with development, so you don't have any city noise or pollution.
: My parents lived on the outskirts of the colony. At night, I used to climb this big hill and stare across the fields back at the lights from the main settlement.
: It was gorgeous. But when I got older, I realized it was a little too calm and quiet for me. That's why I joined the Alliance. Even paradise gets boring after a while.
: Any idea why Eden Prime was chosen as our destination?
: Not really sure, Commander. Eden Prime's one of our most stable colonies. Good place to take the Normandy for her shakedown run, I guess. No real danger there.
: But there's got to be something else going on. We've got a Spectre on board! That's why I'm so wound up. I can't wait for the real mission to start!
: Just treat this like every other assignment you've had and everything will work out.
: Easy for you to say. You proved yourself in the Blitz. Everybody knows what you can do.
: This is my big chance. I need to show the brass what I can do!
: You're young, Corporal. You have a long career ahead of you. Don't do something stupid to mess it up.
: Don't worry, ma'am. I'm not going to screw this up.
: The captain's waiting for me.
: Goodbye, Commander.


Having finished talking with Jenkins and the good doctor, I finally made my way to the Comm room to speak with the Captain... only to find him absent, and Nihlus standing there, as if waiting for me.

: What about?
: I'm interested in this world we're going to -- Eden Prime. I've heard it's quite beautiful.
: They say it's a paradise.
: Yes... a paradise. Serene. Tranquil. Safe. Eden Prime has become something of a symbol for your people, hasn't it?
: Proof that humanity can not only establish colonies across the galaxy, but also protect them. But how safe is it, really?
: Do you know something?
: Your people are still newcomers, Shepard. The galaxy can be a very dangerous place.
: Is the Alliance truly ready for this?


: This mission is far more than a simple shakedown run.
: I figured there was something you weren't telling us.
: We're making a covert pick-up on Eden Prime. That's why we needed the stealth systems operational.
: There must be a reason you didn't tell me about this, sir.
: This comes down from the top, Commander. Information strictly on a need-to-know basis.
: A research team on Eden Prime unearthed some kind of beacon during an excavation. It was Prothean.
: What else can you tell me?


: But Eden Prime doesn't have the facilities to handle something like this. We need to bring the beacon back to the Citadel for proper study.
: Obviously, this goes beyond mere human interests, Commander. This discovery could affect every species in Council space.
: It never hurts to have a few extra hands on board.
: The beacon's not the only reason I'm here, Shepard.
: Nihlus wants to see you in action, Commander. He's here to evaluate you.
: Guess that explains why I bump into him every time I turn around.


: The Spectres represent the Council's power and authority. If they accept a human into their ranks, it shows how far the Alliance has come.
: You held off an enemy assault during the Blitz single-handed. You showed not only courage, but also incredible skill.
: That's why I put your name forward as a candidate for the Spectres.
: I assume this is good for the Alliance.
: Earth needs this, Shepard. We're counting on you.
: I need to see your skills for myself, Commander. Eden Prime will be the first of several missions together.


If you care about Codex entries, you should always choose the Investigate option. It brings up several more dialouge trees about various topics of relevence. Seeking out Codex entries is never a bad thing, since you always get experience points for each entry gained. Getting from level 50 to 60 is no small task, since those ten levels have to last you an entire game. Hell, you can't even get to 60 in two playthroughs. It requires three fully dedicated playthroughs, seeking out every single source of experience you can scrounge up.
: What do you know about the Protheans?
: Just what they taught us in school. They were a technologically-advanced species that ruled the galaxy 50,000 years ago. Then they vanished.
: Nobody really knows how or why, though I've heard plenty of theories. But everyone agrees that galactic civilization wouldn't exist without them.
: Their Citadel is the very heart of galactic society. And without their mass relays, interstellar travel would be impossible. We all owe the Protheans a great debt.
: I'd like to know more about Eden Prime before we touch down.
: It's a peaceful farming world, but it represents something much bigger. Eden Prime is one of our oldest and most successful colonies.
: It proved we were ready to face the challenges of settling new worlds, to forge a place for humanity beyond Earth.
: It symbolizes humanity's growth and evolution as a spacefaring species. And after this, it will be known as the world where humans made a discovery of galactic importance.
: Why is this beacon so important?
: All advanced galactic civilization is based on Prothean technology. Even yours.
: If we hadn't discovered those Prothean ruins buried on Mars, we'd still be stuck on Earth.
: That was just a small data cache. Who knows what we can learn from this beacon?
: What if it's a weapons archive? We can't let it fall into the wrong hands.
: Like who?
: The Attican Traverse isn't the most stable sector of Citadel space. There are plenty of raiders and criminal groups active in the region.
: They might figure a Prothean beacon is worth the risk of attacking an Alliance ship. Plus, Eden Prime is right on the border of the Terminus Systems.
: The Attican Traverse is under Citadel protection. If the Terminus Systems attack, it's an act of war.
: Technically, yes. But some of the species in the Terminus might be willing to start a war over this.
: The last thing the Council wants is to get dragged into a major conflict with the Terminus Systems. We have to keep this low-key.
: Just give the word, Captain.
: We should be gettting close to Eden-


: What's wrong, Joker?

Video: Things get a lot more complicated...


: Bring it up on screen.

Nihlus got on one side of the Captain, and I got on another, and what we saw was... horrible. Soldiers were firing at an unseen enemy, and one of them, who I assumed was their leader, managed to save the cameraman just in time...
: Get down!

I looked over at Captain Anderson and Nihlus, then back at the screen. The Captain watched unflinchingly, but I could tell he hated looking at this.


The soldier died and this... sound started up. It was hard to explain, but it was this horrible, unnatural sound. One I wish I was still unfamiliar with.

A ship unlike any other I had seen. Large, generating Mass Effect fields so powerful that waves of electricity were flying off of it.

: Reverse and hold at 38.5.

: Status report.
: Seventeen minutes out, Captain. No other Alliance ships in the area.


: This mission just got a lot more complicated.
: A small strike team can move quickly without drawing attention. It's our best chance to secure the beacon.
: Grab your gear and meet us in the cargo hold.
: Tell Alenko and Jenkins to suit up, Commander. You're going in.


THIS UPDATE IN A NUTSHELL:
We talk to a bunch of people and a lot of nothing happens until the very end.