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30 Alturiak, 1370

We decide to stay in Nashkel for a few days. Finch wants to see about the reception of her library, and I want to be in a place where people aren't trying to kill me. I really like this pastoral village, actually.



We head to the Inn, where we relax for a while.




Finch reads us another one of her stories.



History of Halruaa posted:

Over the centuries Dambrath has attacked and raided Halruaa's ports and borders multiple times. Once, led by a magic resistant barbarian, the Dambraii occupied all of the country south of Lake Halruaa. They were defeated in battle by the great archmage Mycontil, who slew their barbarian leader. Forty-thousand Dambraii attacked, and were stopped by 500 Halruans. More than 200 Halruan wizards, including Mycontil, died in the battle.

The last attack upon Halruaa was less than 100 years ago, through the Telath Pass by the power hungry king of Lapaliiya. He had allied with bandits from the wastes, though this time the Halruans were able to field a larger force, including fighting men as well as wizards in their skyships. The attackers were easily routed.

Halruaa also suffered through a civil war about five centuries ago, when a number of mages advocated beginning new experiments in magic, ones which even the Netheril didn't approve of. The renegades were driven from the region, but went on to found the land of Thay, or so it is said in Halruaa.

Since then, Halruaa has been at peace (they have had no declared wars), though it still suffers raids from Dambraii pirates, bandits of the wastes, savages from the Mhair Jungles, and any other pirate, raider, or hungry wizard who thinks that magic and wealth grow on trees in Halruaa.

This constant raiding has made the Halruans very defensive, warlike and traditional. The people say that since wizards have always led them, wizards always will.

I wonder what it would be like to live in a land where wizards rule. I probably wouldn't have to be running all about the place, mucking around in dank dungeons and dodging assassins. I'd probably have decent meals every day.
Then we sleep, and wake, and have breakfast, and sleep some more. It is a great time to relax. I begin to take up the habit of early morning walks. While wandering around the fields for a stroll one day, I see something that looks a little out of place.



I go to take a closer look, and find some sort of buried stash of treasure! A few coins, a Star Diopside Gem, a Studded Leather +2, and a Faded Cloak.



Oh my god! Noober was a wizard?! I wonder who would like to be faded most, and I decide to give the cloak to Kivan. Then we go back across the bridge to the east side of town. As we are going by, we see a Mrs. Blackwood standing nearby. She looks upset, so I approach her.



You look as if something is troubling you. Can I help you in any way?

Ah, don't you worry. I... Sarah! Leave Tom alone! No, I already said you can't have it! ...well, it's children, you know. They always... Tom! Don't *you* start it now. For heaven's sake! *sigh* Thank you very much, but I don't want to waste your time.

She turns away, and I feel like the conversation is over. But I persist.



I couldn't help but overhear your sighing. It seems you need someone who would babysit your children, don't you?

Well, yes. That is actually true. You see, I have a very important appointment where I most surely can't take any children along... You aren't asking because you know someone appropriate, by any chance?

I am a stranger, but seeing you in such a need, maybe I could take care of your children?

You would? I... I mean, it wouldn't take longer than half an hour... They are really lovely, only a bit... well, they keep you busy. Oh, I think I would love to accept your offer. You seem like such a decent person... I've heard a lot of good about you lately. Tell me when you are ready, and I will leave the kids in your care. It won't take longer than half an hour, I promise. Just be prepared... well, you won't have much time to do anything else during that time.

I will be ready right away. Sarah, Tom, would you stay with me for a moment while your mommy is away?

You have no idea how much your kindness is helping me. Ah, before I forget: here is Tom's bottle, and his toy. Just give it to him if he feels sad. Here is Sarah's bottle, and her doll. Here is her coat. She refused to wear it. *sigh* Maybe you can talk some sense into her. Ah, and some sweets, usually I don't give them that much, but... well, it'll keep them busy, for a while at least. Children, you better behave yourselves! Mommy will be back soon. Bye, my darlings! Thank you so much indeed. I"ll expect you to stay in this area, just, you know, to be sure.

With that Mrs. Blackwood shoves a ton of stuff into my hands and walks off. I look through everything to find just what she said.













Sarah starts to wonder what's going on.



Mommy?

I want my doll.

Bear!

That meant he wants to have his bear.

Bear!

And I want my doll.

Here you go. A bear and a doll.

I don't like this city.

'eets.

Yes, for me too!

'eets.

Me too!

'eets.

You don't get all of them! Mommy said they're for both of us!

'eets!!

Are you talking about sweets?

Mommy said the sweets are for us both!

You want to have sweets? Here you go.

Mommy said the sweets are for us both!!

Don't worry, Sarah, it's all divided by two.

Tom had more than me!

You, see what Tom is doing with his sweets?

Eeek!

Gameplay note: You can't tell what Tom is doing unless you look at all the conversation options.



Yuck, well, I guess it doesn't hurt.

'ss.

I think there's going to be a bit of quiet, but then...



Just leave me alone with your stuff, all right?

Then there is quiet, for about 30 seconds.



I...

Mommy knitted the shoes herself. We bought the wool from Aunt Helena. Do you know Aunt Helena?

Aunt Helena isn't really my aunt. I don't like her. She has a funny nose.

Her nose looks like a red dragon's nose. Have you ever seen a red dragon?

Actually, I...

It's all red and... red. I don't like her nose. But the wool is nice. She gave me blue colored wool, as a gift. Mommy said she only did that so we'd come back again.

Do you know what Mommy knitted out of the blue wool?

Tell me.

Out of the blue wool, she made a little pillow. But Oskar ate it! Do you know Oskar?

I...

Oskar is the old, fat dog from the other house. Mommy said he thought it was a cookie.

No, Tom, you can't have one. We already *ate* all the sweets!

Yes, and now you should drink something. Here are your bottles.

Aw, no!

Now put on your coat, Sarah.

It's too warm!

No, it's not. Put on the coat, Sarah!

It's too warm!

No, it's not. Put on the coat, Sarah!

It's too warm!

No, it's not. Put on the coat, Sarah!

It's too warm!

Drink something. Here are your bottles.

Aw, no!

Let us just be quiet and wait!

I've just about had it with this girl.



Then I would suggest you drink something. Here is your bottle. Tom, take yours, too.

I don't like this! I want juice!

Juice! Would you buy me juice?

Too!

I asked first!

Sorry, but it will be your bottles for today. No juice.

But I want juice!

No, Sarah, there is no juice.

Where did Mommy go?

I am sure she will be back soon. It can't take much longer.

Mommy! Where is mommy?

Tom, your bottle!

Mommy!

Tom! Watch how you are holding your bottle! It's dripping!

Will you buy me juice?

Children... be quiet.

And finally, they are. I breathe a sigh of relief.



What do you want to see?

What is this?

That is a...

What do you use that for?

That is used to...

What is that shiny thing there?

Child, be quiet!

It is the only way.



Oh for the love of...



I hope you accomplished what you had in mind.

Well, yes, in a way... See, I don't have any money. I had to go and talk to their dad... in private. He will pay for our transfer to my family in Amn, and that's all. Bastard! Oops, I am sorry. Children, that is a bad word, don't you ever use it!

Well, I guess we have to go now. It might be hard to understand why I can't take them along to their dad... Thank you again so much for your help! I'll tell everyone of your kind generosity.



We do good! 'Tis as my clan was, long ago.

Maybe being on the run from a nameless evil that hunts you at every turn isn't so bad after all. The alternative could be... children!

Later on I find myself in the graveyard in front of the Temple of Helm. I read some of the gravestones.



Gameplay note: These gravestones are supposed to have been inside jokes about developers of the Baldur's Gate game.























When reading the gravestones on the east side of the walkway, however, I awaken someone!



Gameplay note: This mage has three high-level spells that he's developed that we can learn some day. One of them is extremely potent. Remember his name, and some day you will be able to know how he was able to cast Summon Phoenix Guards and then immediately cast Dimension Door after.

I'm not really intimidated by other mages anymore. Not after Ulcaster. And this bastard just threatened me! I call forth all of my protective magics - Mirror Image, Gymlianic's Lightbend, Fire Shield Red, and Minor Globe of Invulnerability, just like it's supposed to be done.



Then I touch his tombstone again.



He comes back and teleports in a ton of bad guys. Wow!



But I have my own horde to counter his! HA!



I retreat while my bunnies are keeping them busy, and then drop a spellbomb on them. I ask the Weave what I should cast, and it answers. Chaos.



So much for thinking of Nashkel as a place where people aren't trying to kill me. I retreat to where I had carefully hidden the rest of my party. It is time for the real ambush!



Kivan starts out by giving us encouragement.



But then it all goes to hell. The first Phoenix Guard explodes when he dies, engulfing us all in flames.



The Phoenix Guard are like a more powerful version of my own bunnies! Crap! I call for a general retreat to heal. We are followed by only one Phoenix Guard, as the others have all fallen in to fighting with themselves in the Chaos.



But one Phoenix Guard is scary enough. Imoen hits him with some magic missiles, and he dies... but then he doesn't. He seems back to normal. And another one shows up too. I am the protected one - I have to lead them away from my allies.



Since I am a little more immune to fire than the rest of the party, I try to lead them around while they shoot from a safe distance.



I am hit, and I think they knocked my magic right off me too!



But I drink a healing potion and I'm alright, for now. I run west, and one phoenix guard explodes and dies harmlessly.



The other one chasing me dies, but too close to us!



We manage to get away before the fireball goes off.



We still hear the sounds of fighting from the south.



I send Kivan to investigate, since he is invisible. He finds a pile of dead rabbit corpses and a single Phoenix Guard, alone and injured.



He strikes.



The shot strikes true! The Phoenix guard dies! But then he is resurrected in a gout of flame and comes for Kivan.



Kivan strikes him a second time, but by then he is too close.



The ranger runs back our way, until he thinks he is far enough away for another shot. He gets the shot, but also gets the aftermath.



We all wince as we see it. Then, with no other options, we advance in a firing line, hoping to find no stragglers. But we do find stragglers.



We retreat before him, throwing bullets and shooting arrows, until it looks as though he is about to die.



Then we try to kill him quick, and he dies. Too close to us!!



But he just resurrects again. Whew. I was worried it would be a fireball. All three clerics begin to cast the same spell at the same time, then. It is Hold Person. One of them sticks!



Then we reposition ourselves, and I throw a few of my blade showers at him. He falls, and the fireball explodes harmlessly.



But we are not finished! Another phoenix guard is near the water tower.



He is also at the first stage, as we find out when I throw more chaos blades at him.



He is quickly beaten down and looks Near Death, so I scream for a retreat.



The little bastard applies an oil of speed as he runs after us. Then I cast my spell.



His death-splosion catches Yeslick and myself. It hurts, but we are still alive.



We heal up and go to see if there are others still hanging around.



We can't find any more. So we go back to Kivan's corpse and recover his items.



And then it is to the Temple of Helm to resurrect our fallen ranger.



After that, we have nothing to do but go back to the Jovial Juggler. It is a long trek down dusty roads, once again.



Going down the road, we hear someone shouting for help.



Meat, shut up!

Moma, let's kill meat now! And these ones, too... *points in your direction*

Why, it is a great consolation that I will not die alone, but in the company of these oafs. I guess I will be served as a side-dish, now. What a relief! It's not that Jansens never ended up in the stomachs of various monsters, but they were all main courses... Aunt Marta will be tremendously proud of me, once she learns of this. You will carry a message to her, won't you? Oh! How silly of me! If you will be the *main* course, you won't be able to deliver a message. Oh, I know! Let me go, dear ogre-ladies, and I shall tell Aunt Marta all about how I nearly made it as a side-dish. Bet she'd still be proud. Aunt Marta is the sort of woman who'd be proud of anything.

It reminds me of when Cousin Jan had just started smuggling monkeys and- *pauses to take in a breath*

SHUT UP!

SHUT UP!

Please, do continue. This story is fascinating!

So, Jan Jansen had only smuggled his first party of monkeys from Chult to Athkatla, and Aunty Marta decided to hold a monkey-themed party because she was so proud of Jan. But one cannot hold a monkey-themed party without a monkey, right? So she let herself into the secret place where Jan kept the monkeys, and put them in the cart to drive to Jan's home. Unfortunately, the guards happened along, and so Jan made it into prison for the very first time. Aunty Marta was very proud of it, too. Not every day your nephew is sent to prison for monkey-smuggling!

They say it was then, in prison, that my dear cousin Jan invented his Bruiser Mates; thinking of Aunt Marta, no doubt. And - Wheeeee!

Fast food is no good for ye anyway, Cru. These ones are bigger and less fatty. Chop-chop-chop!

Then David runs away and leaves us to kill the ogres.



It's not that hard.



David is nowhere to be found. A pity. I wanted to hear more of his cousin Jan. But the encounter does remind me that traveling roads at night is dangerous, so we teleport to the Refuge and sleep until morning.



Sure enough, when we walk the road the next morning, we are ambushed by bandits!



We fight them with sling and bow, and the die embarrassingly quickly.



The next pack of bad guys we find is much more intimidating.



Kobolds and stone golems and humans, working together? Must be Iron Throne. I decide to whisper to them the Word of Vile Discord.



It delays them, but enough of them keep their wits about them to quickly swarm us.



I try to control the situation with Sleep.



Then we move back once again so only the non-sleepers will follow us. Turns out to be some Teldorn Messengers and a Stone Golem.



The stone golem goes after Finch. She tries to retreat, but is badly hurt.



Gavin takes it out.



Slaughtering the other sleepers is not hard.



I realize that there are some ways that I can cast my spells to more streamline their energies. I ponder this.







Gameplay note: Woot! Level 8! I'm gettin' to be pretty powerful now! And due to the ring I'm wearing, one extra spell at levelup translates into two extra spells in the spellbook.

I think I may know what I've been missing in Rhialto's Spellbook.



Study the spellbook for a while, and see if you can learn something new.

You spend some time, browsing through the book...

You found something of interest.

Try to learn the spell "Glyph of Wild Magic".

You succeed in learning the spell.

Oh yeah, baby.



Gameplay note: This is the spell that Rhialto used against me to such dramatic effect back at level 1. All hell breaks loose, and it is glorious.

The Weave will be able to work its will directly on the world, and all I have to do is inscribe a glyph onto the ground. I really cannot wait to try this out.

Then we go check out what the attackers have on them. We find standard kobold equipment, but we also find a scroll of Simbul's Spell Trigger, a book on the History of Amn, and also a letter.



Gameplay note: This is the other part to the four-Project-Images plan that Firebead talked with us about so long ago. Now if we could just get to the place where we can cast level 8 spells...

And then I take a look at the letter.



A fair in Nashkel? It seems as though this Cearwin wanted this letter delivered but Teldorn forces intercepted it. I wonder if he could use some help? I think about it for a second, and then decide to help him. After all, he would have probably done the same for us.



Another kobold ambush just north of the Nashkel carnival is surprising.



I manage to get off another perfect Sleep spell!



I look closely during the battle. I'm pretty sure that Gavin is freezing and then shattering kobolds! He never told me his mace could do that.



There's always one kobold scribe in these strike groups, and they always have one really good spell scroll on them, seems like. This one has Sphere of Chaos.



Another spell too high for Firebead to copy down, so I just write it down in my own spellbook. Then I loot the rest of the random kobold equipment. Just as I finish...



Your shirt... it's pink!

Pink is beloved by Lathander, I will have you know.

Really?

Absolutely. It is the color of the dawn sky. I also happen to like it.

Besides, I thought you liked the color. Is there something wrong with a pink shirt?

Of course not, but how come I never see you wearing it, then?

The shirt goes under the tunic and gambeson, Imoen. You wouldn't see it, ordinarily. I only pulled it out to see if I ripped it when I slipped yesterday.

So how come you don't wear pink on the outside, where it would show?

I don't have that much clothing. Maybe next time I need a new tunic, I'll let you pick it out, all right?

Oooh, good!

I'm probably going to regret that.

We go to the carnival and look around. We sell the kobold equipment that we picked up, and then look around for a bard. Sure enough, he happens to be the guy in the center looking for the most attention.



Sure go ahead and play!

Instead of spouting off some insufferable poetry, the bard actually plays a real tune.

Gameplay note: The conversation ends and the below music plays. I kinda get the feeling that it's an original composition by the mod author. Maybe?





An excellent tune, very melodic. You have a great talent. I'd be pleased to hear more of your work.

I'm glad you liked it. If you wish to hear more than I'll be performing all around the fair. I charge for my performance so be sure to bring a little gold coin with you. Is there anything else I can do for you?

I'm looking for the bard Cearwin. Are you him by any chance?

I am known by that name. Why do you ask?

Whilst traveling here I was besieged by a group of brigands who had just killed a halfling. After narrowly escaping with my life I retrieved a letter from one of them and a symbol I know to be that carried by worshipers of the Black Lord. Your signature is on the letter.

This is bad news. I am glad you survived the attack, but the letter you found was meant to have reached Baldur's Gate over a week ago. Tell me, did you find any Talismans on the bodies?

There were no Talismans, just a few gems, nothing of real value.

Most unfortunate. It seems Beshaba has graced me today. I'll have to seek another messenger to deliver the letter. You seem to be of the adventuring type. Would you be interested in such a journey?

Why don't you deliver the message yourself if it's that important.

Gameplay note: I have always, always wanted to ask this question to quest-givers in games.

The road to Baldur's Gate has become treacherous. I dare not travel alone. Besides, I cannot leave this area if Bane's servants are abroad. They must be found and destroyed.

I suppose I could go to Baldur's Gate, but what about the stone you mentioned in your letter?

I am forbidden to talk about the stone. Zhentarim spies are everywhere and the fair is not the place for such a conversation. There is a man in Baldur's Gate called Aranor. He will tell you more about the stone. Accept and I will give you 125gp for your trouble.

I accept your offer. Where in Baldur's Gate can I find the man you call Aranor?

Excellent! Look for Aranor in the Taverns. The Blushing Mermaid is his favorite so start searching there. Whilst you are gone I will try to discover what happened to the Talismans. Be safe on your journey and may Tymora's luck go with you.

I know how dangerous the road can be, so I am careful on the way back. It takes us 12 hours to get to Beregost, but we arrive safely.



It is here that I say goodbye to Kivan again. I apologize for getting him killed yet again. All that follows me is death.



Gameplay note: The original plan was to lose Finch first, and then Kivan, but Kivan died. So I am letting him go and picking up the first of the DSotSC characters in his place instead of Finch's place. I also have Gavin, which was also not part of the plan, but necessary to finish his quest. Since he is most unpopular he will leave the group next. So the order is now Gavin, Finch, Yeslick, and Imoen disappearing to make way for new party members.

I look around at everyone talking, eating, drinking, and laughing at the Jovial Juggler. I simply can't bring myself to ask any of them to come with me. They have all done too much, and I will only give them death in return. Better to not talk to them. Better to just leave. I turn and exit the inn, and we make our way towards Baldur's Gate, via the Friendly Arm Inn.



When we get there, we begin to walk to the massive gatehouse of the Friendly Arm Inn, when we see a beautiful bright-haired maiden standing by the road. I must speak to her, so I do.



Well met, my name is Syvishtara and these are my traveling companions. Can you tell us more about your need?

Well, ye see... I'm lookin' fer my sister who's been missing now fer near half a year, an' I mean tae find her. I fear for what might have happen'd tae her. Ye see she went mad after her lover left her for another lass. She was in a frightful state and ran deep into the forest between here and Cormanthor tae the east. I've tracked her tae a forested area tae the east of Peldvale. I would be ever so grateful fer any assistance you could give me.

It sounds to be an honorable quest, and we would be glad to help you in your time of need.

Very well then, our destination lies tae the east. My uncle is waiting at the Jovial Juggler in Beregost. Once we find my sister, Ferium, we should go to him there.

Gameplay note: And thus begins the Dark Side of the Sword Coast. dun Dun DUNNNNNNH!

Ok, Jet'laya is with us now, and she is a pretty strong cleric. What kind of cleric? Let's take a look.



Level 7! And, oh hey, she is a Morninglord of Lathander, just like Gavin. That's good, I guess. But she doesn't have to be. If we change her alignment from Chaotic Good to Lawful Good, she could become a Healer. But she is from Cormanthor, which is a former elven empire and basically a gigantic forest. She wouldn't have to change alignments to become a Silverstar of Selune, wielding the Moon's Made, and protected by a magically-resistant Moon Shield. Then again, she's already wearing blue robes, which are the favored garments of Feywardens of Corellon, so she might be favoring the elven aspect of her heritage. She's also quite the hottie, so I don't think Sune would object to her being a Heartwarder of Sune, making her a hedonist and aesthete. Or we could just keep her as a Morninglord of Lathander and have two.

What class should Jet'laya be?

A. Healer - Just look at the compassion on her face. She's only interested in our well-being. She's not into fighting.
B. Silverstar of Selune - She is in touch with the moon, and wields the weapons of the moon. She is also the philosophical and spiritual polar opposite of Viconia.
C. Feywarden of Corellon - She wears blue, she's favoring her elven heritage, and she loathes the undead. She's definitely a Feywarden.
D. Heartwarder of Sune - Blondes have more fun, and Jet'laya has more than her share as a Heartwarder of Sune. The little accent just means she's got extra skills.
E. Morninglord of Lathander - There's nothing wrong with having two Morninglords of Lathander, and Gavin will almost certainly enjoy having the company. She should stay as she is.