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Prologue Stage: OVER Impact

Watch the video.

The game begins with what looks like a cutscene but is actually an animation on the stage map. Something this game does very well is push the PSP to its limit (which does sometimes makes it a bit laggy), but it does a lot of stuff on the map that SRW has yet to do even with the use of full 3D models on its map (which makes minor animations much easier).

I'm actually a genius so I kind of missed it, but the camera pans over a white capital ship hanging out in some debris over earth. Inside...


: I used to come here on school field trips.

: It's possible the La+ Program displays data when it recognises the suit's coordinates. Well... we're not totally in the dark here.

Fun fact: this character is so unmemorable that I forgot her name one screencap later and named her face icon as "notfrauhead" because her role is essentially identical to UC Gundam classic character Frau Braw.
: Hmm... deploy the expedition team too.
: Roger!

A series of units flanking the Unicorn Gundam appear as allies, ostensibly to explore this place.

Meet Banagher, quite possibly the most unlikeable Gundam protagonist in a franchise of unlikeable protagonists. At least then G-Reco came along and gave us someone Banana compares favorably to.
: Shouldn't someone have investigated this place years ago, after the bombing of the Prime Minister's residence?

: Expedition team deployed. RX-0 at target coordinates.
: Nothing unusual detected... stand by.
: Nothing out of the ordinary. No changes to the Laplace ruins or the Unicorn.

When suddenly...

... we get signal.

: The Unicorn is emitting a special signal! This signal... it's the World Signal!
: The Wo... World Signal?

This is actually less stupid than it sounds, because the way you'd question that is "[subject] dattou", which is closer in meaning to "explain about [subject]", but it leads to Parrot Syndrome in a lot of translations. Metal Gear at least had the grace to run with it, making it one of Snake's defining character traits. Metal Gear Rising has a really good take on it since the topic at hand is a subject in which Raiden has a fair degree of knowledge, so his version is to ask if he's thinking of the same thing that's being talked about, or to ask questions about it directly. But I digress.



Yes, this looks good. Those of you who have played World might recall Aphrodia looking a little... different. Rest assured, there's a good reason for her fanservicey upgrade. A reason that will become more apparent if you check the filenames so don't do that.

: Since Ancient Times, the Generation System has continuously monitored the world. And now that system is emitting a high-level World Signal... I warn you, worlds will mutually intersect and be distorted. Worlds will collide with each other... and before long, the world will be reduced to nothing. You must stop the distortion in the world before that happens. Deliver justice to evil, and open the path to the right future!

Aphrodia's image disappears from over the Earth. On the Neo Argama, sirens sound...

: Incoming mass of unknown units! It's a large fleet!
: En... enemies? All hands, battle stations! Put on normal suits!
: This place is within Earth's absolute defense line! To think that an enemy fleet managed to get this far...
: They must have been summoned by the World Signal!
: That's impossible!

Watch the video.

Normally I'm not going to be posting stuff with audio because in general it's not spectacular, as covered in the OP, but occasionally the game throws out stuff like this which looks really good. By the way, the subtitles are part of the english patch; they had to add them in by hard-applying them to the still images that are used for these cutscenes, which is why they float or get dimmed and stuff. My opinion on them is pretty mixed.

Anyway, we finally have control now.


Banana and his Unicorn Gundam are the real deal; they can fight at any range, and Banana's already-impressive Awakening stat is boosted to a tremendous 60 points by the Unicorn's La+ system. The reason I'm not being super in-depth about mechs and pilots right now is because we only get to play with these toys on the prologue stage; this is an extremely cursory overview.


Setsuna and his 00 Qan[T] are nothing to be sneezed at either. In theory this is a melee unit, but in reality its most powerful attacks are long-range. In World, the Qan[T] was sort of a bonus unit scurried away deep at the end of the 00-series tech chain, and its choreography was stupidly awesome. Unfortunately, the movie it premiered in then actually came out so OVERWorld was obliged to use its much-worse choreography, so I don't like it as much in this.

The objective here is really simple: wipe out the ELS, and don't die in the process. First of all, Banagher moves up...



Something I really like about this game is that every unit has its own map movement animation, complete with the appropriate sound effect: units with thrusters use them for thrust, I-Field units or units using compressed-air thrusters make whooshing sounds and don't have a thruster animation, the thruster is the correct color based on the unit, and so on. SRW still doesn't do that, even in Moon Dwellers on PS4 which uses articulated 3D models on the map.

... actually, I'd be playing SRW V right now, but it got sent to the wrong address so I have to wait until Monday.



Unlike SRW, all of your attacks are available after moving, except for MAP weapons (which hit a section of the map and do exactly the damage listed, accuracy and defense be damned).



Because Banana is attached to a warship, and is within the arc of fire of that ship's cover weapon (purple background), it can support him on the attack. This is basically the only good way for warships to get EXP. I'll go into the mechanics of it somewhat later, because it's rather superfluous on this map.

: This fight... it's not right!
He actually says "konno tatakae... machigateiru!". The translation isn't technically... wrong, but he's saying it more like, "This fight is a mistake!", which goes with what he was saying earlier, rather than coming off as wide-eyed idealism, since that's one thing Banagher very much isn't.



Banagher's attack fills the air with beam lead and he eats a counterattack for his return. The ELS hit so rarely on this map that I actually was not paying attention and nearly missed the counterattack caps. At any rate, they do a ridiculously low amount of damage, and as Banana is a Master unit, he actually has passive HP and EN regeneration, which is a huge boon. Also I missed properly capping the beam gatling's beamspam because my fingers are slow but don't worry... it's the main attack he'll use on this stage, so I'll have plenty of chances.

The point of this cherry tap is to move Setsuna up into melee range...


: I must show the world... the future... the future ahead of us!


... and this is why. Destroying an enemy unit nets you a "Chance Step", up to three per unit per turn, which is a completely free bonus turn, no strings attached - you can move and shoot all over again, use skills if the pilot has them, use parts, whatever you like. Interestingly, enemies can also do this to you if they destroy your units on their turn, which is pretty brutal, especially since in this game, if a unit dies, it's gone - you have to buy a new one, and units level up in this game as well as pilots, so losing a high-level unit can be a huge setback.



With the first ELS destroyed, Setsuna moves up to here. See the "LOCK3" in the corner of the weapon I have highlighted? That means this attack can target 3 distinct units. Your hit chance and damage are reduced against all but the first unit you target, but these attacks are still huge, and destroying any unit would get you another Chance Step. This attack looks great, by the way, so

Watch the video.

If you're wondering why I said "This will mostly be screenshots!" and I keep posting WEBMs it's because the vast majority of attacks in this game use essentially the same animation cycles, but the prologue stage frontloads you with units with exotic animations I want to show off.


Setsuna has moved all the way to the top of the map because very shortly there will be enemy reinforcements up there, but he's shooting the ELSE in the middle largely because it's most-conveniently in-range for Banana next turn if it isn't dead by then.


In World, this attack built the huge gun-thing vertically, like an artillery cannon, instead of just being "literally a sword that shoots lasers", and it looked a lot better.


I slightly jumped the gun on the damage numbers but this did a little over 8000 damage. You don't see a lot of single-unit one-hit-kills in this game, but I'll go into details about that on the first actual mission, since most mechanics in the game are inaccessible or irrelevant on this stage. Unlike Banana, Setsuna managed to DOOOOOOOOOODGE, which is a nice change. Since the ELS' only attack counts as Fangs (variant of Funnels), it also bypasses most defensive systems in the game. Which is nice.

He didn't get a chance step, so the only thing left to do is move the Warship up as far as it could go, in order to support Banana next turn as well. Warships got a big buff in this game from World; in that game, they could either turn or move, but not both. In this, they can turn and then move, which makes them a lot easier to actually use, especially as troop transports.

The ELS are massively outmatched on the enemy phase; the ones at the south move south to try and fight the capital ship, while the ones up north move north to engage Setsuna. At the start of the player phase, about a million more spawn in, but then...

Watch the video.

At this point, the aim is to simply defeat all of the remaining ELS, but that does give me a chance to show off Banana's dynamic kill, which only plays if he's the Unicorn's pilot and you engage and defeat an enemy with the Beam Saber attack. By the way, the audio glitch here is because Banana's dialogue is synched to deal with lag when playing this on most models of PSP, so if the game doesn't lag, it causes his dialogue to run into each other. There are a few things like this in the game (Domon's Shining Finger dialogue does it as well), but this is the most obvious. One ELS down, Banana moves North to join Setsuna to take on the ELS in the centre of the map.



Starting with about F91, UC Gundam saw a trend where MS size began to shrink and armor was reduced, since you couldn't have armor that could reliably shrug off beam attacks and penetrating bazooka rounds, which caused a renaissance in rapid-fire ballistic weapons. Unicorn's zook is part of that trend; its shells turn into scattershot to rain on the target instead of relying on directly hitting a fast-moving target in space.

Moving on the Guest units, Kira moves up on the flank of the ELS and opens up with his gunboat of a mech.


His HiMAT is another Lock3, although it also has a map weapon variant that I am almost certainly not going to demonstrate anytime soon because you have to wait for the enemies to line up to use it.

Flit joins him on the left side, targeting the lead ELS that Kira didn't kill...

The two AGE Gundams have a special system that increases their base weapon power by 10% and it just makes them do way too much damage for what they are. Flit's AGE-1 Normal is capable of fighting at basically any range; it only has a beam saber and rifle, but they're very powerful. Its only real weakness is that it can be sniped, but that's the case for most units in this game, if you don't want to burn through their energy at a rate of knots.

There was meant to be a third shot here but I got the white flash that lasts for one frame every time I tried.


On the right-hand side, Amuro goes first. I'm targeting this unit so that I can take it out with Domon and then use his Map Weapon after taking it out.


At least, that was the plan until I remembered that the range on Domon's Map Weapon is his movement range so I blew it.

If you've never seen G Gundam: the Gundams in that series are "Mobile Fighters", which means they mimic the motions of the pilot, so everyone who wants to do crazy kung fu in their giant robot has to be able to do it on the ground, too. Domon's giant robot horse, Fuunsaiki, is controlled by an actual horse of the same name. G Gundam is amazing.

And now I'm going to show off the map weapon anyway because goddamnit.

Like I mentioned before, MAPWs do flat damage, regardless of defense, evasion, or defensive systems, which means they can be really useful... but they're mostly useful to the enemy. Gelgoog Jaegers, a One-Year War sniping mech, are particularly nasty, as they have a MAPW to represent their pinpoint sniping which lets them just stick a flat 4000 damage on you. Most of my game overs on the first EX stage are due to forgetting the Sniping range of the two Gelgoog Jaegers on the map.

With only Setsuna left, I move him into the middle of the enemy fleet and open up with his Lock3 TRANS-AM Riser again, which vaporizes one of the already-nicked ELS.

In hindsight, I should have picked on the undamaged ones. I always forget how much damage this attack actually deals, it's super stupid.

So obviously the best choice is to do it again.

The enemy turn is basically a mop-up since there are about four ELS left and they're dramatically outmatched. On the other hand, they insist on picking on Setsuna who can't shoot back, which drags this out a turn longer than I would have liked (he ran out of energy). On the turn where you finish off the ELS, it's really important that you only use the guest characters to do so and preserve Banana and Setsuna's actions and EN, for reasons which will shortly become apparent.

I actually grabbed this one because I thought it had the Strike Freedom's much cooler beam rifle animation for some reason.

Speaking of amazing-looking attacks, check out this webm of Amuro's beam saber dynamic kill.

When you defeat all of the ELS...

Watch the video! This one's pretty long so it's kind of large. There aren't many more big cutscenes like this in the game, though, unlike in World, where there was one in each EX stage and it was awesome.

This is OVERWorld's new feature, OVER Impact; fulfill the conditions on each stage, and your allies will turn on you. In addition to being worth a lot of EXP and cash, at least one per stage will be attached to a warship; shoot down the warship, and you can capture their unit. This is one of the things that makes OVERWorld kind of easy, and it's something of a mark against it, as very soon your squad becomes "GUNDAMS FOREVER", with relatively little variation. Fortunately, we can also fix that fairly easily.

So now I have to shoot down one of my former allies with Banana and Setsuna. I choose to pick on Flit, who has the least amount of HP.

When you first engage an OVER Impact unit, they rattle off one of their more famous lines.

Setsuna supports Banana's attack...

... and misses.

Following up, Banana lets rip with his Beam Magnum...

... and hits, racking up a cool 7000 damage. Flit even misses his counterattack, thankfully, because this is going to get messy really quickly. Normally I try and end this as quickly as possible, but it's unlikely Setsuna will actually deal the 13k needed to knock over Flit. Also, actually using his TRANS-AM Riser attack against Flit will cause Flit to defend, reducing the damage taken to 60%, so instead I'll charge in with the melee.

Something I didn't know until just now is that Flit (and presumably everyone else) actually has two pieces of OVER Impact dialogue.

Flit's counter-attack did a lot less damage than I thought (shy of 2000)... I thought that was really going to suck. I'll blame it on the Qan[T] being massively overpowered.

Incidentally, each faction moves in its own phase in this game. Notice how the OVER Impact characters have orange backgrounds? They no longer move in the red enemy phase; instead, they get their own orange phase. The turn order goes Blue/Player, Red/Enemy, Yellow/Neutral, Orange/OVER Impact, Purple/Secret, and finally Green/Ally. Note that "Neutral" is not "Switzerland", "Neutral" is "hates every faction equally". OVER Impact and Purple units cooperate with Enemy units, but not Neutral units. Some maps can turn into real clusterfucks because of this.


Amuro swings in...

... followed by Kira. I'm not returning fire on any of these attacks because the stage ends when you beat one, so I'm just defending until I can fire back at Flit. The game apparently knows this, because Domon comes up next.

Finally, it's Flit's turn. Watch the video! Most "faced" enemies have a unique reaction for being shot down, and Flit is no exception.


Flit turns back to normal after getting some sense pounded into him, along with everyone else.

: OVER Impact... the inevitable, unspeakable battle. Fate has been tampered with... now people who would never fight turn on each other! They draw their weapons and fight without hesitation... soon, the growing whirlpool of madness will destroy the whole world. The World Core is the core of the Generation System. It regulates the System. An evildoer is currently trying to control the system. OVER Impact is proof of that. The world is falling into chaos. This evildoer mustn't reach the World Core! Time is of the essence... stop this person's efforts to manipulate the World Core. My name is Aphrodia, the one who will lead the world down the right path. Come... let's bring justice to the evildoers!

One last video to watch. I mean realistically this could have been a GIF but I like the musical cue.

Now for the audience participation! At the start of each tier of missions, including the first, you get to pick a "MASTER", who comes with the "BASIC" version of their iconic unit, and all of their Master Skills (basically spells) unlocked. After this tier, I'll put up everyone on the list for selection, but for the first tier, it's vital to select a Master who has the Free Capture skill, or else you're fighting a tremendously uphill battle.

Char Aznable, the Red Comet (Gundam 0079)

An ace pilot for Zeon during the One-Year War and famed pedophile; his epiphet stems from an incident in which his Zaku II, tuned to move three times faster than a regular Zaku, sank five battleships without breaking a sweat. Amuro Ray's eternal rival, as their mutual love interest, Lalah Sune, died defending Char from Amuro. Char's Gelgoog is a basic, all-around unit with no real weak points except that it can be sniped at from outside its beam rifle's range. Char himself is a solid pilot; his stats are good all-around, with an emphasis on offense, and he possesses a fairly impressive Awakening stat, as a Newtype (a base of 30 is not to be sneezed at). His spells, aside from Free Capture, are very solid; Movement Up gives one unit +2 movement for a turn, 100% Evasion makes the unit absolutely unhittable short of MAPWs for one turn, and Gundam Killer causes the target to deal an extra 3000 damage to any Gundam-type unit for one turn. Char's personal skill, Red Comet, increases the ATK and MOB stats of his unit by 5 per level (to a maximum of 25), but only applies if the unit he's piloting is red.

Anavel Gato, the Nightmare of Solomon (Gundam 0083: Stardust Memory)

Another Zeon ace pilot, and the primary antagonist of Gundam 0083. His unit, the GP02 "Physalis", is very awkward to use, particularly the BASIC version, which has the standard 19/19/20 stat layout, instead of the extreme tankiness of the non-BASIC version. Particularly, it has a massive blind spot in ranges 3 and 4 (where the vast majority of combat takes place), and its non-melee vulcans are quite weak. On the other hand, it's packing an actual nuke, which does cost all of its energy to use, but will probably instantly kill whatever it hits (the non-BASIC version is multi-lock and has a MAPW variation as well). Gato's stats are geared towards melee and defense, and his Nightmare of Solomon personal skill increases his MP (like morale in SRW or Spirit in Fist of Mars) and decreases the enemy's after combat. Later on, he gets skills related to piloting oversize units. His spells are quite simple: 100% Accuracy works like Strike in SRW, giving the target perfect accuracy for one turn (which is a huge advantage because the Nuclear Bazooka is not an accurate weapon); Attack Up adds a x1.3 multiplier to the target's attack for one turn, and the extremely good Tension Up immediately maxes out the MP Gauge and puts the unit into Critical Tension, which is a Good Thing that I'll explain in a mechanics post.

Jerid "Dear Diary, Today Kamille Killed Another of my Friends" Messa (Zeta Gundam)

Jerid is the guy who got beat up for saying that Kamille is a girl's name, over and over again. That said, his stats are very balanced, with a light tuning towards defense, and his Gundam Mk-II Titans is a great all-around unit, with a 3~5 range bazooka that helps prevent him from being sniped. His personal skill, Counterattack, simply increases all damage he does on counterattacks by 10%; since the vast majority of combat happens on the enemy turn, and Masters are often separate from their squads and thus fighting alone, this is a very good skill which will be useful the whole game. He has the incredibly good Critical Tension, like Gato, but his other spells are quite interesting: Damage to Experience causes the unit to gain bonus experience proportional to the damage dealt for one turn, and Fixed Damage just straight up deals 2000 damage to an enemy target, with no possible defense (but it can't kill a target, only reduce them to 10 HP - which is convenient since it means you can still Chance Step off them).

Judau Ashita, the Most Powerful Newtype (ZZ Gundam)

Judau Ashita is a junk dealer from the colony Shangri-La and the protagonist of ZZ Gundam (pronounced "Double Zeta Gundam"). For some reason he only has 27 Awakening in this game despite being stated to be the most powerful Newtype in UC before Unicorn turned up and fucked everything up, and 27 is even less than Char, who is by his own admission a fairly weak Newtype. Anyway, Judau's stats are also pretty balanced, but he's more geared for defense than offense. The ZZ Gundam is extremely tanky, although of course the BASIC stat lineup doesn't show it yet. Like Jerid's Gundam Mk-II, the ZZ Gundam has a big ranged option in the form of its twin beam rifle, which is very powerful, but burns energy like a kangaroo on a trampoline. Judau's personal skill, Shangri-La Soul, helps with that, however; it reduces the EN cost of all non-finisher attacks by 5% (to a max of a 30% reduction at the highest level), and increases his combat stats by a flat 5 each when at Super High Tension (which is easily reached because of how his MP gauge is set out); he'll also get access to Junk Dealer, which reduces the EN cost for non-beam attacks further. The ZZ Gundam can also transform, letting it move further in space and fly over difficult terrain. Judau's spells, other than Free Capture, are Attack Up like Gato; he also has Area EN Recovery, which recovers a flat 40 EN to all allied units within 4 spaces of him, and Infinite MP, which reduces all MP costs to 0 for a turn (mainly used for spamming finishing moves or Funnel attacks).

Usso Ewin, Whose Friends are all Dead (Victory Gundam)

I actually don't kow much about Victory Gundam other than its theme song is amazingly peppy for a show infamous for killing the majority of the cast. Like Judau, Usso is a balanced Newtype; unlike Judau, he's balanced towards evasion. His default Newtype skill increases his starting Awakening to a solid 37, and will increase the damage of any of his Awakening weapons (read: Funnels) by Some per level (100, max of 1200). The Victory Gundam is a fairly standard Gundam-type unit, with a saber, vulcans for cherrytapping, and a beam rifle; unlike a standard Gundam, it's capable of (low-performance) flight, and it can transform into a specific flight mode for quick transit, although its defenses are very lacking in that form. It also has a Beam Shield, which works like a regular shield (reduces damage by 40%) but against Beam weapons it actually halves the damage instead. In addition to Free Capture and the amazing Tension Up, Usso has the fairly rare Shooting Range Up spell, which increases his maximum range by 1 and decreases his minimum range by 1 on all weapons for one turn (so a 3~5 range attack becomes a 2~6 range attack), and Red Buster, which is the opposite of Char's Gundam Killer: his attacks will deal an extra 3000 damage to all Red-type units for one turn.

Zechs Merquise, the Lightning Count (New Mobile Report Gundam Wing)

Zechs is the Char Clone from Gundam Wing (which is my favorite Gundam series), and is my preferred start in World, because that game gives you Lu Bu really early and if you have the Tallgeese you can immediately acquire the hilariously-strong Lu Bu Tallgeese with no effort. His stats are for some reason geared towards defense, making him an offensive tank type character. His Chivalry personal skill is quite solid for a Master (increases Accuracy and Critical rate by 8% at base, to a maximum of 20%), but there's a problem with this I'll discuss in a minute. The Tallgeese, like the Victory Gundam, is capable of subpar flight (it will become less-subar after evolving the unit), but it's also a little awkward to use, as its beam saber and two Dober Gun variants give it a blind spot at range 2. That said, the early access to a Penetrating Beam weapon is extremely useful in its own right. Zechs has, aside from Free Capture, Attack Up, Critical TEnsion, and Movement Up, all of which we've seen before.
The problem with Zechs is that he's a character who can form change personally, usually used for characters who have a dramatic other personality - for example, Loran Cehack's female "Laura Rolla" disguise, Berserk Allenby and Berserk Quatre, and so on. You can change these in the shop before you buy them, and at any time after, but sometimes, different forms have different base skills. In this instance, Zechs' base skill in his alternate form (or rather, true identity) as Milliardo Peacecraft has Cool-Headed instead of Chivalry, which works under the same conditions, but is significantly better due to directly reducing the enemy's defense (read: more damage), so it's arguably better to hold off until you can recruit him from the shop.

Garrod Ran, Rider of the Blazing Mobile Suit (After War Gundam X)

Possibly the best Gundam protagonist ever: Garrod begins by hijacking a Mobile Suit with an improvised flashbang and an unloaded handgun so that he can sell it at a market for quick cash, and ends by obliterating a small army and putting his waifu in a coma. That's episode 1. His starts are geared towards ranged offense above all else, although his personal skill, Junk Dealer, is somewhat less than useful, due to his signature Gundam X relying primarily on Beam weapons. For some reason, the Gundam X BASIC is missing its iconic Satellite Cannon, but it's still a solid all-around unit in much the same way as Char's Gelgoog is. Garrod's spells are also largely geared around being able to abuse his Satellite Cannon: in addition to Tension Up and Free Capture, he has Post-Movement Attack, which lets him use MAPWs after moving, and 50% EN Recovery, which restores the affected unit's EN by 50% of the maximum.

"Fucking" Ribbons Almark (Gundam 00)

Ribbons is the final boss of Gundam 00 and the big joke here is that in a series where the protagonists turn red and move three times faster, he uses a unit modeled on the RX-78 Gundam used by Amuro Ray, and even has Amuro's voice actor. His stats are perfectly balanced in every way, and Innovade increases his Reaction and Awakening by 5 each level to a maximum of 16. The 0 Gundam BASIC he begins with is just as basic as it seems, armed with a standard beam rifle and saber; it's capable of C-Rank flight like Tallgeese and Victory, but lacks the GN Drive ability even though it obviously should have it (the not-BASIC version does, at least, which causes him to regenerate energy). In addition to Free Capture, he has Tension Up, 50% EN Recovery, and also 50% HP Recovery, which does exactly what it sounds like.

Desil "I Killed Ur Waifu" Galette (Gundam AGE Arc 1)

The antagonist of the first arc of Gundam AGE, Desil kidnapped and brainwashed Flit's waifu and forced Flit to kill her in mortal combat just like every other Newtype love interest who's ever been in Gundam dating back to Lalah Sune in the original series, which causes Flit to become a genocidal space nazi. Desil's stats are pushed towards offense without regard for anything else, but his X-Rounder personal skill improves his Reaction and Awakening much like Innovade does, which helps make up for that. More importantly, his Zedas BASIC and its evolutions are basically robot dragons or robots that turn into dragons. He's very difficult to snipe, having a 3~6 range beam cannon, and he has a powerful secondary melee attack, plus he can strike both physically and with beams, which helps get over most defensive types, but he does have a blind spot at range 2, like Zechs. His spells are, other than Free Capture, Jerid's Fixed Damage, Usso's Shooting Range Up, and Char's Gundam Killer (Desil was basically the Char of the first arc of Gundam AGE).

Choose one of the above! There are more masters to pick from, but we'll get to those starting from the second tier, as it's very important to have a Free Capture character if you don't want to proceed through the game at a snailspace.

Your Character

Your Character units are technically not as good as bought units (which is why you can make them for free), but they have their advantages: despite getting fairly low level ups, they usually have quite balanced stats, and they get access to some unique skills, beginning with Rookie, which increases the ATK and DEF of their piloted unit by 1 point each. What I need from you first of all is a name, which is at most 16 characters (nothing lewd, crude, or Ramza), and then to pick an appearance, which are sorted into the two sexes:

Click here for the full 1920x1360 image

Click here for the full 1920x1360 image

Please excuse the whitespace here and there, my hands shake which defeated the point of my carefully-sized canvas. Overall I think the female costumes are better-looking.

Normally I'd ask for a voice and BGM but since this is primarily going to be screenshots I don't feel there's much point, although the cast lineup for voices is really impressive if you know much about anime. You can ignore the "profile" field because I'd have to transcribe the whole thing by hand and there's no way in hell I'm doing that.

So then, until next time.