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We decide to not murder the imprisoned lady.



Not pictured: Jester. This lady doesn't fuck around.






We're evil, she thinks we made the right choice by not murdering her, here have a puzzle piece.



See look! It has two faces because of symbolism!

You may recall we need some poisoned meat in order to kill the worm near the rat prisoner, so let's get on that.



We have an almost working furnace and some meat, but we obviously need some poison from the spider, so let's go through that now working door.



Uhh.



Gah! Clicking the lever summons the spider, who then grabs the creepy puppet. I check one of the drawers to find this.



Someone has been experimenting, and one of them looks deadly to spiders. Neat.




There's our fuel sorted. Weird place for a birds nest though.

On the far set of drawers is this puzzle.



It's pretty obvious we have to match the right colours, but it is a little bit tricky to see where the tubes go underneath it all.




It creates a mould of this item, which if the notes are to be believed is deadly.





Trap is now baited.



After taking the puppet, a limb falls down.



So now the we can fix the furnace.



And finish our home cooked meal.



Which means we can finally kill this worm.



Talk to the rat.



And then decide whether to free him or just drop him into a pit of spikes.