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Update 4: Raging Beast





I wonder if there's anything I could get the knack for.

NPC dialogue updates fairly periodically. A few NPCs have some new things to say, now the mission is available.





Oh, what's this? Welcome!
How's business?
Thanks to all the Hunters and merchants that've come here, pretty good!
Is that so? Probably has something to do with good food and cozy beds, too. And a little hard work.
Oh, thank you.
I hope you stay around for years to come.

The man turns to leave.





Hmmm... What's Kazan's specialty?



Beautiful Miross, the people of Nevan... But, Aizhen is best of all!



If I had to be honest, I'd say we're off to a rocky start.
It's important to look on the bright side.





That way, you aren't tempted to give up. My goal is to drink this beer in one go! My reward will be... another mug of beer! I'm a tireless worker!
I foresee that this going on for as long as he wants to.



We'll pass for now.



I use my newfound cash to outfit everyone in armor. I'm going to need it.





Ha ha! It's a secret ♪



I'm worried that they might be able to breach Miross's defenses.



Um, no. How much?
It's a hundred items. That's it! So be sure to organize sometimes, or you'll end up like me.

It's actually pretty hard to run into that limit in this game. Inventory management really isn't a huge concern. Though believe the later games got rid of the overall item limit, in exchange for capping the amount of each specific item you can hold at 15.



Paralysis affects the body's nervous response. You might not act for a turn. You can act while Blind, but your attack accuracy is significantly lower. Both will resolve after battle. But I suggest you cure them quickly!



...No thank you.



Hmm... wait... Where's my house key?



I thought for sure I'd lost it... I didn't want to think about that.

And that's all the updated dialogue for now. Let's head back to the quest office.



Can't you be a bit more charitable?
Charitable?
I guess not. Anyway, what's next?
Supply collection and transport, monster extermination... the usual.
Wait, extermination?
Just fledgling beasts. Even a rookie guild could take them out.
So that's all?
No, the other mission remains a worry. I haven't heard any good news about the expeditions.
I don't know of many guilds capable of handling all these new monsters.
You sound worried.
That's because I am. You always can tell what I'm thinking.
...

The man turns to us.



Put out the word that this is a priority.

The man leaves.

Hmm, curious. No one has been able to accomplish the mission?
All the more reason for us to get it done!









You accept missions in the same way you do quests. Talk to the clerk on the right to do so. Completing these will advance the plot.





Uh huh! Soooo, what do we gotta do?
...Very well. We need everyone we can find. North of the east bridge, a monster's moved in to the Nameless Cave. This is the cave map.



We need this resolved immediately, but please, don't be reckless.
I wish I could promise that.

Taking that mission updated more dialogue in both Kazan and Miross. Let's talk with the townsfolk first before we set out.



They're few and far between. You don't have to juggle them like quests. But you can't drop 'em either. They're much too important.



My talents are wasted here. I should be out there hunting monsters!
...I see foolhardiness is abundant even in this day and age.



Don't think you can just pass without permission.





Some fools decided I wasn't "guild material". Guess I'll slay it alone! But, even I might have a tough time with that...



I suggest you use extreme caution. That enemy is nothing to laugh about.

I'll go into more detail later, but this is going to be our first boss fight, and it is tough.



Get out of my way unless you've got a death wish!...
You should be careful who you say things like that to. Just saying.



If you think to yourself, "It's unbeatable!", that'll only slow you down. In order to beat tough opponents, you gotta change your whole attitude!





I heard it was the size of an entire mountain!
You know, maybe it's not too late to quit the mission.
Ah ah ah! You heard what that old man said. Once we take a mission, there's no backing down!

And that's all for Kazan. While I was heading to Miross...





I didn't go too in depth into these enemies last time, so let's fix that.


Froggy
Level: 3
LIFE: 27
ATK: 29
DEF: 9
INT: 8
SPD: 10
Attack Type: Blunt
Size: Small
Exp: 36
Gold: 3
Item Drops:
-Normal: Frogskin - 30% Drop Rate.
--Skin of a Froggy.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 150%

Skills:

Lullaby Song: 30% chance of inflicting Sleep on one target. Has a speed modifier of 85%.

Froggies are a step up from Bluegrass Nymphs. While Paralysis had a chance at preventing your party members from acting, Sleep is guaranteed to do so. Not only that, sleeping party members can't avoid anything, and take an extra 50% damage if a physical attack is used to wake them up. Depending on the formation they're found in, it can be difficulty to decide if they should be killed first or not.


Dodo
Level: 5
LIFE: 30
ATK: 32
DEF: 12
INT: 10
SPD: 15
Attack Type: Thrust
Size: Large
Exp: 36
Gold: 5
Item Drops:
-Normal: Bird Legs - 30% Drop Rate. 3 needed to unlock the Hunting Charm (Accessory, +5 Life, +5 Mana, +3 SPD.)
--Long legs of a Dodo.
-Rare: Bird Meat - Don't kill with Fire damage. 5% Drop Rate.
--A bird's meat. For carnivores. Increases SPD & Max MANA for the day.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills:

Thrust: Deals 130% melee ATK-based Thrust damage to one party member. Has a speed modifier of 90%.

Oh hey, remember how Nutshells were a pain to deal with? The game basically makes you go through that again by introducing the Dodo. It's a really strong enemy that will just ruin your day. Thankfully Thrust is a melee attack, so it's unlikely to oneshot a party member in the back row.





The one thing that Nutshells had over Dodos is that they had a ranged attack, so they were a threat to all party members. The Dodo isn't as scary to party members in the back row due to its lack of a ranged attack. You still shouldn't get careless around them.

Here, choke on this and die slowly. Thanks.



...Or don't. Whatever.

Ailments skills at low levels really aren't worth using. Though there is one way to salvage them somewhat. Using part of your EX gauge with a skill that can inflict an ailment will multiply the chances by 1.5x. Not much of a boost early on, but it's something at least.





And stay extinct!

Of course if you have a Mage, they laugh at random encounters and can eliminate them pretty easily.





Mmph... No no, it was perfectly legal for me to blast them...

A minor annoyance, since the Dodo is gone.





Your soothing croaking won't work on me!





...That has got to be a humiliating way to die.



Those enemies are pretty much the main reason you don't want to go to Miross too early. They'll pretty much crush you if you're too weak.

Something I want to cover real quick. When you qualify for an enemy's rare drop, the game checks to see if that drops first, then checks for the regular drop if you didn't get it. You can only get 1 item drop from each enemy. So if you want their common drop, don't try to go for their rare drop if there's a condition attached to it.




And here's another new enemy you can encounter around Miross.


Slime
Level: 4
LIFE: 27
ATK: 30
DEF: 8
INT: 8
SPD: 10
Attack Type: Blunt
Size: Small
Exp: 38
Gold: 4
Item Drops:
-Normal: Slime Jelly - 30% Drop Rate.
--Plasm [sic] of a Slime.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 50% Thrust: 150%
Fire: 150% Ice: 100% Lightning: 50%

Skills:

Solvent: Places a debuff on one party member that reduces their DEF (Multiplies it by 75%) for 5 turns. Has a speed modifier of 80%

Slimes are basically kind of a lesson in diversifying your damage types. Fist samurai and such are going to have a bit of a tough time dealing with them for one. You also want to get rid of them fast. Solvent can be disastrous to deal with if the Slime is with an enemy that can hit really hard, or if they're in a large group.



Ooh, that was hot!



As long as you don't let them place defense debuffs on everyone, you'll be fine. That's all the encounters I wanted to show off for now. Let's check out Miross.







I love pink best, but any color of flower is beautiful!



There was a large conflict at the time of independence. Since then, Miross has pursued pacifistic policies.

Uh oops. Looks like I missed his first line of dialogue when I came here. Hang on, let me just dig that up.

Miross gained independence from Aizhen long ago. Aizhen? It's an ancient nation well to the south of here.



Sweet, bitter, sour, salty, and umami... I must balance them all.



Being a maid certainly has its advantages, heh!





It takes a rare monster to drop a rare item. And a rare trader to buy it!

For the record, there is something of interest in this town now. We need to head to the fortune-teller's house.







The customer leaves.





Uhhhh, sure...?

Why on earth would anyone want that? Sorry... I'm through for today. If I only had THAT...



Okay, a little word of warning. The first three quests we did are mandatory. However, any more that pop up in the prologue are optional. But if you don't finish them before the prologue is over, the quests disappear forever. There are 4 quests left in the prologue, one of which is this one. The other three will become available after we complete the mission.

I'm sorry. That's all for today. What do I do... what do I do?







Was it somebody from Kazan that did the job
Huh? Wait, someone beat us to it already?

Oops. I think I sequence broke a bit. Evidently the game expected me to get the mission done before heading here.



Take up arms and slay them all? Or give up my knighthood? What's that life like? You can't get a cute wife without being a knight!



Sure, the Nameless Cave is Miross territory, but it's a Hunter job. Kazan is full of Hunters, so it makes sense for Kazan to handle it. Until they do, we'll have to be careful. Just the way it is.



People in the back are safer and have higher defense. They'll hit less hard, but it's a small price to pay.

More specifically, melee ranged attacks will deal half damage in both cases.



I'm intimately acquainted with two women...
Surely that will end well...



I have to adjust this right now... hold on.
Wow, talk about dedication.



So I guess you're from Kazan, then? I'd like to help you, but this is for guests... only. Really, very sorry.

Yeah, a few event flags ended up tripping too early for these new lines of dialogue.



It's a good idea to clear it out first, though.

He's referring to a game mechanic we'll run into later. I've got... things to say about it.



Anyways, let's take up that quest.



I require a new Moon Crystal. It can increase one's fortune telling success by 20%! ...In theory. It would be indispensable. There should be one in the city. Please look. Thank you immensely.
I wonder where we should look.
Maybe someone in town knows. They always do for these kinda things.



I say it's more like, like a "Moony Crystal"! With 20% more dumb luck! People say it's in Miross. Whether that's true or not, who knows.



A bow? A lottery ticket? A poisoning?



Hmm...



Because the truth about these monsters is... That's just the way it is.



Maybe I need some time to think about it.



If a fortune has no room for error, then... Well, then if you get a bad fortune, it's small comfort to know it's right! The most important thing is to have hope for a pleasant surprise...



But, maybe I can help. Let me think about it...

In order to find the Moon Crystal, you need to talk with this NPC a few times.



Do you remember now?
...Stella, It's only been a few seconds.



You might find something useful in there.



Now there's an entrance hidden at the back of this building.





I think this is it?



You can't pick up the Moon Crystal without talking to the store owner first.



Is this really going to help her?
I have no idea how anyone can possibly do any “fortune telling” with this bauble.
Maybe this isn't such a good idea after all. Hmm...





Uh, well...
Moon Crystal is the only thing that can help me. Please bring it.
Are you sure about that? You see...
Yes? Is there anything you'd like to tell me?



I dunno. I mean do people really need their fortunes told? You could, I dunno, just be there for them and talk to them?
Honestly, that would probably be more effective.
What? You think my speechcraft matters more than my spellcraft? Mmm... hmmm.... I see... Do you really think that would work? Even if I don't believe it?
If people already consider you a fraud, I doubt you have much to lose.
Very well. I'll practice a new act and try.



It doesn't really matter how you end that quest. Nothing really changes in the end. Other than you keeping the Moon Crystal, but that thing is worthless.





And that's the only quest we can tackle for the moment.



Mana Water is a handy consumable. It restores 15 mana to one party member. Though at this point in the game, I don't find it necessary. Resting at inns is more economic, and dungeons at this point simply don't last long enough to need mana restoration. It does sell for 360 G if you need some money.



Also at this point, I finally remembered to spend my skill points. Normally you get 1 skill point upon leveling up, but if you reach a level that's a multiple of 5, you get 2 skill points instead.



Axes now have a weapon attack power multiplier of 120%.



Venom now has a 40% chance to land, and has a poison power of 300%. So now the poison ticks for 63 damage, which is a fairly respectable amount of damage at this point in the game.



Ah, nothing wrong with using magic in its purest form!

Mana Mastery unlocks Mana spells, which deal non-elemental damage. Most things in the game aren't resistant to non-elemental damage, but they aren't weak to it either. At level 2, it increases non-elemental spell damage by 11.25 points, and applies an 106% multiplier to the speed modifiers of Mana spells. I'm mainly taking this to unlock Concentrate, which requires me to max this out.



Heated Words now applies a 120% multiplier to our party's attack stats.





One other thing I want to cover. When you pick the Custom option on the menu, you can select your party name to see their party skills. There are a total of 18 that can be learned. I'll go more into those when they become relevant.



Anyways, this is the place where we need to go for the mission.





The Nameless Cave isn't a really long dungeon. See that little dot in the lower right hand corner? That's where we need to go.



This is the only chest in the cave.





Oh but first, new enemies!


Mushy
Level: 6
LIFE: 32
ATK: 35
DEF: 10
INT: 9
SPD: 12
Attack Type: Blunt
Size: Small
Exp: 32
Gold: 6
Item Drops:
-Normal: Mushroom Stem - 30% Drop Rate. 3 needed to unlock the Poisonol (Consumable, dispels Poison.)
--Stalk of a Mushy. Good in soups.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills:

Venom Spore: 30% chance of inflicting Poison on all party members. Has a Poison power of 20% (Deals 7 Poison damage.) Has a speed modifier of 85%.
Do Nothing: Wastes a turn.

Mushies really aren't too bad to deal with. They're honestly really pathetic enemies. They can inflict Poison on your party, but it does so little damage. And they're very prone to doing nothing and wasting their turns entirely.







They're really pathetic enemies. Their most dangerous attack is their regular attack, which they don't like to use all that often.



Ooh, another new enemy.


Beetle
Level: 4
LIFE: 28
ATK: 33
DEF: 8
INT: 5
SPD: 12
Attack Type: Slash
Size: Small
Exp: 36
Gold: 4
Item Drops:
-Normal: Beetle Wings - 30% Drop Rate.
--Two pairs of wings from a Beetle.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills: N/A

You can actually encounter these things in the forests around Miross. Anyways, Beetles aren't particularly interesting enemies. They don't have any skills, but they always come in swarms, so they can overwhelm your party if you don't take them out fast enough, Just focus them down, one at a time, to slow down the onslaught.











Not much to them, really.



Here's the last new enemy we'll be encountering this update.


Wisp
Level: 7
LIFE: 32
ATK: 32
DEF: 15
INT: 18
SPD: 14
Attack Type: Blunt
Size: Small
Exp: 34
Gold: 7
Item Drops:
-Normal: Fireball Core - 30% Drop Rate. 15 needed to unlock the Flamberge (Sword, +86 ATK, +15 Life, deals Fire damage.)
--Heart of a Wisp. A handy fuel.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 0% Ice: 100% Lightning: 100%

Skills:

Flame Ball: Deals 23% ranged INT-Based Fire damage to one party member. Has a speed modifier of 80%.

Wisps are pretty much your first introduction to enemy spells. Don't be fooled by that low spell power Flame Ball has, it's pretty much that low so they don't completely annihilate you. Spells are much more powerful than physical attacks. At any rate, Wisps themselves are fairly dangerous and should be taken out quickly since they can hit hard both physically and magically.

Also before you get too excited about that weapon their drop unlocks, it also needs a drop from a mid-game monster to unlock. I'm honestly not sure why they did that, because this is the only enemy that drops Fireball Cores, and you don't encounter them past the early-game. 7th Dragon, everybody.








Dia has a decent amount of INT, so she didn't take too much from that. Of course you have to watch out for them ganging up on someone.



Let's douse those flames!

Ech, not even Nila can one shot them. Also they're also why you want to start diversifying your damage types on your mage. If you went all in on Fire, yeah that's gonna suck since your mage will be useless against them.



Hold still, Dia. Let me just patch that up...
Why, thank you.

I'll want to level up Cure eventually, but for the early-game, this should suffice.



They're one of the toughest enemies in this cave, so you want to watch out for them.





Huh?



Cool! A secret passage!

A few dungeons have a few secret passages in them.



If there are any in the current area, I'll mark them down with black. There are 2 secret passages in the cave, but that room in the top right corner contains nothing for now, and the other passage leads nowhere.



Hm? What is that structure?



It looks like a well. Ooh, and it's full of water, too! Maybe we should drink from it. I know I'm thirsty after all that fighting!
Hm, it does look clean...



Ah! I feel refreshed! How about the rest of you?
Mm! It's just what I needed.

These wells of water will fully recover the party's life and mana. However, it won't recover any used up EX. They're generally placed before bosses. Speaking of which...





You idiots better have some serious beginner's luck! That's no foe for rookies! I can't believe I came all this way. What a waste. Fine! I'm outta here!



The Hunter leaves.

Are we really going through with this?
Well, here's something to consider. He was by himself, and there are four of us here.
Yeah, we have the power of teamwork!
Teamwork? Ha! It seems more like we're all a moment's notice away from strangling each other.
Don't be a downer. You're spoiling the moment!



See that spiky thing? That's the boss. Now you actually have an opportunity to get a preemptive strike on it by walking into its back. Take that opportunity. You're going to need it.



Alright, let's get that mission done!

Video: Raging Beast







Here's the first boss fight in the game, the Raging Beast.


Raging Beast
Level: 5
LIFE: 400
ATK: 48
DEF: 25
INT: 14
SPD: 15
Attack Type: Slash
Size: N/A
Exp: 230
Gold: 8
Item Drops:
-Normal: Predator Meat - 100% Drop Rate.
--A predator's meat. For carnivores. Increases POW for the day.
-Rare: Paro Fruit - 5% Drop Rate.
--Fruit good for cuts and scrapes. Recovers 30 LIFE.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%
Ailment Susceptibility:
Death: 20% Masked Pain: 100% Skill Seal: 25%
Fear: 25% Curse: 50% Bleed: 25%
Poison: 25% Sleep: 25% Confuse: 25%
Paralysis: 50% Blind: 10% Stun: 100%

Skills:

Mow Down: Randomly attacks the party with Slash damage 3 times, dealing 90% melee ATK-based damage per hit. Has a speed modifier of 80%.

The Raging Beast is easily one of the hardest bosses in the game. It comes at a point where your skill builds are just getting started, and the player is just learning the ropes. It's a very unfriendly welcome to the game. And if you were trying to use ailments, the game gives you a nasty surprise as the Raging Beast is fairly resistant to nearly everything.

It only has 1 skill, but said skill is very deadly as it essentially lets the Raging Beast attack 3 times in 1 turn. The game lets you get a preemptive strike on it for a reason.




First things first, I want to lower its DEF stat so both Stella and Nila can deal more damage to it throughout the battle. The reduction won't be much at this point, but every little bit helps.





Time to get serious.

For Edward, I use up part of his EX gauge.



Mainly so I have a better chance of inflicting Poison onto the Raging Beast. Normally it would have a 10% chance, but using EX raises that up to 15%.



I'm ready to set the world on fire!



Nila will just be throwing out spells for the entire battle.



And I'll have Dia buff everyone up (Well, Stella is the only one who will benefit from this.)





I guess I should have saw that coming.





ALL SHALL BURN!

Keep in mind that the Raging Beast has 400 life. What was fairly effective on the random encounters turning out not to be as effective on the boss can come across as a nasty surprise.



Slaughter the beast with all your streeeeength ♪ This is humiliating.



What beautiful music!



FUR CHOP! Ha! Your bushy fur won't save you now!

Something to keep in mind is that DEF debuffs are slightly better than ATK buffs due to the fact that the former can also boost the damage output of a Mage's spells, while the latter has no effect on them.



Behold, my most powerful attack!



Now Stella will be unleashing EX boosted Power Crashes for the rest of the battle.



I shall accomplish this task quickly.



EX has absolutely no effect on buffs, but I'm using it with Dia just so I can have priority for Hard Words.



Steel yourselves for the trials aheaaaaaad ♪





Lovely, we're going to die here, aren't we?

Didn't expect that to land, but honestly Edward has nothing better to do.



SUPER MEGA AXE CHOPPER!

Ooh, a respectable amount of damage.



Well, that's a quarter of its HP gone, at the very least.



Ohhh, this is gonna suck.



OW! OOF! OW!

I'm really lucky Edward did not get taken out from that. Those armor purchases were money well spent.





I'm still trying to have Edward inflict Poison, so he won't be doing any healing this turn. So I'm gonna have Dia make an express delivery to Edward since there's not much else she can do in this battle.



Hmph. It would be a shame if you died this easily.
Uhhh, thanks?

Also, when you use EX with a restorative item, the restoration amount doubles.





Got you at last!

Ooh, now that's gonna be very helpful!









Gah! Hey Dia, mind handing me some of that fruit, too?
Good grief, I really have been reduced to a mere delivery girl.

Yeah, armor purchases make quite a difference since the Raging Beast was so close to killing Stella.



And that's the Poison damage kicking in. It does quite a bit of damage at this point.



I'm gonna have Edward Cure Stella just in case she gets attacked again. Also because Edward has nothing left to do in this battle. Though I do have Dia toss out another EX boosted Paro Fruit to Stella to ensure that she stays alive.



Oh, sorry I meant Paro Nut. The fan translation has a couple of inconsistencies like that, though most are limited to the items you use in battle.



Thanks! I'm ready to roll again!





Ow! Hey!





No worries, I'm on it.

Oh hey, my prediction was right after all.





That Poison is doing a lot of work.



Ugh, I don't think I can go on for much longer.



Don't worry, I don't think it can either!

Stella is out of mana, so she can no longer cast Power Crash. Not that it matters when the Raging Beast is about to die.





And the Raging Beast just signed its own death warrant. Should have used Mow Down more.









WOO HOO! VICTORY FOR ODYSSEY!
Okay, I admit it. I was wrong. We actually handled that pretty nicely.





The Raging Beast is a real test of strategy simply because you don't have too many options at this point. I was just really lucky Edward landed that Poison, as that was one of the biggest reasons I won without too much trouble.

The Predator Meat increases a Fighter's POW stat by 3 for the day. It's rather potent considering just how powerful that stat is.








The party automatically heads up.





They can't possibly handle this mission!



By any chance, did you dispose of that monster?
Uh huh! Go see for yourself!



Menas checks to see if we did kill the Raging Beast.



Very nice work! That was an impressive feat for beginning Hunters! If you stop by the Mission Office and make a report, they'll give you your reward. You can go back home now and leave the rest to us.



Our party automatically leaves.

Ooh, you heard that? A reward!
Ha ha! Nothing is too tough for Odyssey!
We survived! I can't believe we actually survived!
This is proving to be very interesting indeed.





We automatically get teleported back to the beginning of the cave. Sadly, we don't get fully healed up. Anyways, the party got a level up, so let's spend those skill points.



Axes now have a 122% multiplier applied to their weapon attack.



Venom now has a 45% chance to land, as well as having a poison power of 350%, so it deals 73 Poison damage.



Mana Mastery now increases mana spell damage by 15 points, and increases the speed of mana spells by 112%.



Heated Words now provides a 121% multiplier to the party's attack.

Next time, we'll go back to report our success.