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We decide to not drop the friendly rodent onto a pit of spikes, because that's the kind of guy we are.









Potential ally. It looks like we did the right thing by letting him live. We'll see where this goes later of course.



Another coin, same as the one from before. Let's check out the lair.



There is a huge pile of bones over there, so welcome to a really dumb puzzle.



You have to move each bone in the right order. It's quite hard to tell exactly which one is next however.



You can see something under the debris.



We now have the Key of Indigestion. There is a note next to the skeleton too.



Nice handwriting. Let's see what he was after from the worm.



I use the skinning knife to open it up.



I guess this huge gem was what dead guy over there was after. No use for it now, but we'll take it with us, and head out of the pit, and then head to the right.



Looks like the meteor storm is still going strong. Couple of crazy looking sculptures there in the distance.

Heading down the rope we see what we've been standing on.



Uhhh.... moving on. Heading to the bottom.



This lady looks like us, only more tattered. Perhaps there is a connection to us, or maybe she was captured too?



Child? No. But you do appear to be holding a puzzle piece like a child.




So we need the emeralds to open the gate. We already have one, and she clearly has another.





Wow gee, I wonder why she's holding one like a baby then.




There is a big cloth there which we can take



Good doggie.



We've given her two coins, but she needs another. I head back up to the rope and head into the left side this time.



Two paintings are pretty conspicuous. The stairs are jsut a shortcut to a previous area, we don't need to use them.



Here is pyramid head stuck in a dead hedge. We actually need to note the emblems in the corners though.



And here we have.... yeah I dunno. Moving to the left we have two identical doors staring at each other.



Covering one of them up means you can get through, so we use the dog blanket.



Man that guy looks depressed. Don't feel too bad, it's his fault for being incredibly incredibly stupid.



Interestingly he appears to wearing a crown of some kind.






He appears to be trying to solve the same puzzles we are, and is stuck at whatever is on his table.




Fuck sake guy. That was not that hard. This one however, is a bit harder.



I did say "a bit"




He dissapears out of the shame of being unable to solve a puzzle for children in the time it takes for your flesh to dissapear. As he does, the back curtain falls to reveal this.



Note the weapon emblems on the corners, which we need to match to what we saw before.



We won't go through yet though, there is something else: a chest in the corner.



Because of course there is...



We use the key from under the skeleton.





A different kind of gemstone, and a note. We of course take the gem.



Repeating what the shrouded lady said to us more or less. Let's head through the hole where the painting was.



Can't do anything unless we get some light.



We appear to be a room full of sarcophagi and nooses.



In one of them is the last coin we need.



In a cupboard is the third emerald gem, but we still need to get the one off the lady by the gate. The text there on the door reads "taedium vitae" which google tells me means "a state of extreme ennui; weariness of life."

You may have noticed an odd shaped device back in the hallway. We need to add the blue gem to this.





For some reason, this makes the man-cliff try and move, knocking bits and pieces of stone around.





One of which conveniently lands on Cerberus.



Giving the last coin to the lady means we now have all three emeralds and can open the gate.




And onto whatever the hell is out here.