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Disclaimer: Everything I say here is my opinion of servant quality and usability. Other people are free to give their perspective and opinions on why they think some servants might be alright over others. This is mostly to give an idea of what servants will be in the game and what their pros and cons might be.

Note: If I a put a number like "10%/15%" that means the first number is the skill at base level and the second is at max level. Changed skills will be numbered in correlation to the skills they replace. ATK and HP listed is what the servant achieves at their max level.

Also remember servant scores are kept within scope of servant rarity. There's no reason to think me giving a 2* servant a 9 and a 5* a 7 suddenly makes the 5* worse. It's just kept within scope of how easy a servant is to obtain and what their benefits are for that with regards to their stats, skills, and various intricacies.


Charles-Henri Hanson
Assassin
2*
Debuts in Fate/Grand Order
Originates from 18th Century France

Cards: Quick/Quick/Quick/Arts/Buster

ATK: 5456
HP: 8309

Skills
1. Executioner A++: Increase damage against evil servants by 40%/60%. (Cooldown: 7/5 Turns)
2. Medicine A: Restore HP by 1000/3000 HP. (Cooldown: 7/5 Turns) (Unlocks after 1st Ascension)
3. Human Studies B: Increase damage against human servants by 40%/60%. (Cooldown: 7/5 Turns) (Unlocks after 3rd Ascension)

Changed Skills
2. Medicine A+: Restore HP by 1000/3000 HP and removes debuffs. (Cooldown: 7/5 Turns) (Unlocks after strengthening quest)

Noble Phantasm
L'amour Espoir (Buster): Extremely power single target attack. (Overcharge: 30%/80% to instant kill and defense debuff) (Can buff with strengthening quest)

PROS
+Quick based cards with decent star gen rate
+NP can instant kill pretty reliably in overcharge
+Second skill is a good chunk of health restored
+Can deal with evil and human servants well

CONS
-Damage sucks when servants or enemies are outside his 1st and 3rd skill parameters (Read: A lot)
-Skills are incredibly situational and don't really help the team
-Damage isn't anything to write home about normally and needs skills to have anything resembling decent damage
-NP gain is ass
-WHY IS HIS NP BURST WHEN HIS CARDS ARE QUICK AND HIS DAMAGE IS ASS

Overall Opinion: Sanson sucks. His damage is bad, his skills are incredibly specialized to a fault, his np is only pretty damn lame which is hard for a single target NP to normally be. He's not complete shit, but he's only worthwhile against certain enemies and it's not very often he'll reach his full potential.
Score: 3/10


Hassan-i-Sabbah (Cursed Arm Hassan)
Assassin
2*
Debuts in Fate/Stay Night
Originates from 11th Century Persia

Cards: Quick/Quick/Quick/Arts/Buster

ATK: 6280
HP: 7594

Skills
1. Projectile (Daggers) B: Receive 3/12 Critical Stars (Cooldown: 6/4 Turns)
2. Self-Modification C: Increase crit damage by 20%/50% for 3 turns (Cooldown: 7/5 Turns) (Unlocks after 1st Ascension)
3. Protection from Wind A: Grants evasion for 3 attacks and increases crit star rate by 10%/30%. (Cooldown: 7/5 Turns)

Noble Phantasm
Zabaniya (Quick): Extremely powerful attack to single enemy and high chance to instant kill. (Overcharge: Inreases instant kill chance)

PROS
+Great crit star gain
+Skills support abuse of crit stars and damage for them
+Evasion lasts for three attacks making him great to sustain
+All skills have at worst 5 turns of cooldown meaning all of his skills can cycle into themselves very quickly and 3 attack evasion makes his survivability very strong
+NP instant kills reliably even with overcharge at 100%
+Attack stat is better than most 2* Servants, especially the assassins

CONS
-Health is a bit low
-Instant kill isn't a reliable way to kill shit especially with how much damage his NP does
-NP gain isn't amazing with his 1 arts card and lower health not making him able to be targeted to soak hits

Overall Opinion: Cursed Arm is really good. Put on a team of quick servants he stacks stars very hard and can do a decent chunk of damage despite the Assassin tax. His single target NP makes him a strong contender for Rider killers and he has a good bit of sustain too. A very strong servant beyond what you'd think, the only thing holding him back is relatively mediocre NP gain.
Score: 8/10


Phantom of the Opera
Assassin
2*
Debuts in Fate/Grand Order
Originates from Gaston Leroux

Cards: Quick/Quick/Quick/Arts/Buster

ATK: 5654
HP: 8393

Skills
1. Innocent Monster D: Gains 3/9 crit stars per turn. (Demerit: Defense reduced by 14% for 3 turns.) (Cooldown: 7/5 Turns)
2. Alluring Voice B: High chance to charm the opposite gender. (Cooldown: 9/7 Turns) (Unlocks after 1st Ascension)
3. Mental Interference A: Increase mental debuff rate by 5%/25% and greatly increase mental debuff resistance by by 50%/100% for 3 turns. (Cooldown: 7/5 Turns) (Unlocks after 3rd Ascension)

Noble Phantasm
Christine, Christine (Arts): Powerful attack on all enemies that ignore defense (Overcharge: Reduce Debuff resistance) (Can be buffed after strengthening quest)

PROS
+Crit star gain is okay due to being quick based and 1st skill
+Charm is good against female servants
+Decent HP
+NP ignores defense

CONS
-Low damage
-Arts based NP when he is a quick based servant and his NP has a worthless overcharge ability
-Skills are pretty ass with the second skill being situational at best and the third skill being practically unusable
-NP gain is bad
-His mask is cooler than him

Overall Opinion: There isn't much to say about this dude, he really sucks. I honestly think he's worse than Sanson because as situational as Sanson's skills are he's at least good against something. Phantom's second skill being specific against women isn't inherently bad since a good chunk of the servants are female, but it makes him worthless against male enemies and resisting debuffs is never particularly useful except on incredibly rare occasions. His damage is fucking awful especially when you consider the Assassin Tax and his entire gimmick is done better by other characters.
Score: 2/10


Caligula
Berserker
2*
Debuts in Fate/Grand Order
Originates from 1st Century Rome

Cards: Quick/Arts/Buster/Buster/Buster

ATK: 6831
HP: 7303

Skills
1. Sadistic Constitution A: Increases own attack by 10%/30% for 3 turns. (Demerit: Reduces defense by 10% for 3 turns.) (Cooldown: 7/5 Turns)
2. Imperial Privilege A: 60% chance to increase attack and defense by 20%/40% for 3 turns and self heal for 1000/3000 HP. (Cooldown: 7/5 Turns) (Unlocks after 1st Ascension)
3. Glory of the Past B: Increases buster card performance for 1 turn. (Demerit: Reduce HP by 500) (Cooldown: 5/3 Turns) (Unlocks after strengthening quest)

Noble Phantasm
Flucticulus Diana (Arts): High chance of sealing enemy skills (Overcharge: High chance of sealing enemy NP)

PROS
+Attack buffs can stack up well and combined with third skill he does decent damage
+Self-heal is nice
+Attack stat is alright for 2*

CONS
-Made of paper
-Too many skills have demerits that hurt his survivability
-NP IS ARTS BASED ON A SERVANT WITH A SKILL THAT INCREASES HIS BUSTER CARDS
-It is a sick fucking joke that the skill with the buster card performance increase also hurts him and has one of the lowest skill cooldowns in the game
-Second skill is probability based making it very unreliable, even with a 60% chance
-NP would actually be pretty good on literally any servant that has decent NP gain, not on a fucking berserker though

Overall Opinion: Caligula's bad, like almost Phantom levels of bad. His entire gameplan is fucked up by this wonky ass NP that he has no chance of getting due to how his skills run counter with his existence. The only thing keeping him away from that level of bad is that his damage is still okay enough to make him less bad and his skills kind of support that.
Score: 3/10


Eric Bloodaxe
Berserker
2*
Debuts in Fate/Grand Order
Originates from 9th Century Norway

Cards: Quick/Arts/Buster/Buster/Buster

ATK: 6290
HP: 7688

Skills
1. Support Magic C: Reduce attack and defense of an enemy by 5%/15% for 2 turns. (Cooldown: 7/5 Turns)
2. Battle Continuation B: Grants guts that heals for 750/2000HP on use, lasts for 5 turns. (Cooldown: 9/7 Turns) (Unlocks after 1st Ascension)
3. Bloodthirsty Bestial Axe A+: Remove debuffs and increase max hp by 1000/3000 for 3 turns. (Cooldown: 8/6 Turns) (Unlocks after strengthening quest)

Noble Phantasm
Bloodbath Crown (Buster): Greatly increase the user's attack by 30%/50% for 1 turn and powerful attack to all enemies. (Demerit: Take 1000 HP of Damage) (Overcharge: Increases attack buff)

PROS
+Solid damage
+Decent sustain
+Waveclearing buster berserker
+Can reduce enemy damage and defense
+His NP battle cry is the best kind of awful

CONS
-Made of paper
-NP hurts himself
-Still not a great DPS choice due to having 2* Stats and ass NP gain
-I hate his face and art

Overall Opinion: I don't like Bloodaxe, but he at least makes sense. He goes in on doing consistent damage with buster cards, eventually builds to NP after 5 years and clears the next wave with NP. He doesn't do the latter effectively because his np gain sucks, but the fact he can potentially survive for a while is worth commendation.
Score: 5/10