Toggle Background Color

Disclaimer: Everything I say here is my opinion of servant quality and usability. Other people are free to give their perspective and opinions on why they think some servants might be alright over others. This is mostly to give an idea of what servants will be in the game and what their pros and cons might be.

Note: If I a put a number like "10%/15%" that means the first number is the skill at base level and the second is at max level. Changed skills will be numbered in correlation to the skills they replace. ATK and HP listed is what the servant achieves at their max level.

Also remember servant scores are kept within scope of servant rarity. There's no reason to think me giving a 2* servant a 9 and a 5* a 7 suddenly makes the 5* worse. It's just kept within scope of how easy a servant is to obtain and what their benefits are for that with regards to their stats, skills, and various intricacies.


Gaius Julius Caesar
Saber
3*
Debuts in Fate/Grand Order
Originates from 1st Century BC Rome

Cards: Quick/Quick/Arts/Buster/Buster

ATK: 7497
HP: 9595

Skills
1. Military Tactics B: Increase NP Damage for 1 turn by 9/18%. (Cooldown: 7/5 Turns)
2. Charisma C: Increase party attack by 8/16% for 3 turns. (Cooldown: 7/5 Turns) (Unlocks after 1st Ascension)
3. Incitement EX: Increase critical damage by 20/40% for 3 turns. (Demerit: Reduce defense by 20% for 3 turns) (Cooldown: 7/5 turns) (Unlocks after 3rd Ascension) (Can be buffed by strengthening quest)

Noble Phantasm
Crocea Mors (Quick): Extremely powerful attack to a single enemy and receives crit stars. (Overcharge: Amount of stars received goes from 5 to 25)

PROS
+Sabers with single target NPs are pretty rare in the early stages of the game
+Crit star gain is decent being quick based and his skills combined with this lead to decent damage
+Health pool is pretty good
+Decent support on crit star teams as his skills not only allow for enhanced damage from crits but also better crit gen and a general attack buff that can be casted on allies
+Skills all have pretty low cooldown especially combined with their 3 turn permanence
+2 Buster cards gives him some extra damage in case he should need it
+Is honestly better than a lot of the game's base saber class servants
+Has one of the best designs in the game

CONS
-NP gain is a bit lackluster
-Will become outpaced by some other saber class servants as the game goes on, especially Bedivere
-The demerit on his third skill makes it so teammates can become a bit squishier
-Needs crit stars and NP for his damage to be really scary limiting the teammates he can work with a bit
-Attack buff on charisma is low

Overall Opinion: Caesar is actually a pretty damn solid 3* servant. You could do a lot worse for sabers in this game, especially when we get to the 4* and 5* ones, but Caesar does a good amount of damage is gonna be the only saber who does damage with his NP for a while on top of that. He still needs to synergize with certain servants to make the most out of him, but he'll work pretty well on his own even in teams that don't gel with him depending on the enemies
Score: 7/10


Gilles de Rais
Saber
3*
Debuts in Fate/Zero
Originates from 15th Century France

Cards: Quick/Arts/Arts/Buster/Buster

ATK: 6615
HP: 10498

Skills
1. Militart Tactics C: Increase NP damage of all allies by 8/16% for 1 turn. (Cooldown: 7/5 Turns)
2. Golden Rule B: Increase own NP gain by 18/45% for 3 turns. (Cooldown: 8/6 Turns) (Unlocks after 1st Ascension)
3. Prelati's Encuragement B: Increase own Buster Card performance for 5 turns. (Cooldown: 7/5 Turns) (Unlocks after strengthening quest)

Noble Phantasm
Saint War Order (Arts): Increase own attack for 2 turns and receive crit stars (Demerit: Reduce defense for 3 turns by 50%) (Overcharge: Attack buff goes from 50/100% and stars received from 5 to 25.)

PROS
+Health is surprisingly large for a 3*
+Last skill cycles into itself at max level
+Attack buff from NP is p significant

CONS
-Holy shit where do I start?
-Attack stat is slightly better than Bloodaxe and Cursed Arm and worse than Caligula's all of which are 2* servants
-2 of his 3 skills are self caster as is his NP
-NP gain is naturally not great, needs 2nd skill to have good NP gain from arts cards.
-Why the fuck does his NP reduce his defense by such a large amount and for longer than his attack buff?
-His damage is so ass he needs his third skill up constantly for his buster cards to mean literally anything
-His only party effecting skill lasts one turn and it is of course not a significant buff and for only 1 turn
-Star generation is ass
-Doesn't even have the benefit of having Tsuruoka's crazy voice he does with Caster Gilles

Overall Opinion: He fucking sucks.
Score: 2/10



Robin Hood
Archer
3*
Debuts in Fate/Extra
Originates from English folklore

Cards: Quick/Quick/Arts/Arts/Buster

ATK: 6715
HP: 10187

Skills
1. Sabotage A: Reduce attack of all enemies by 5/15% for 3 turns and inflicts poison for 5 turns that hits for 500 damage each turns. (Cooldown: 7/5 Turns)
2. Golden Rule E: Increase own NP Gain by 12/30% for 3 turns (Cooldown: 8/6 Turns) (Unlocks after 1st Ascension)
3. May King B: Ignores evasion and grants evasion to self for 1 turn and receives 10/20 crit stars (Cooldown: 8/6 turns) (Unlocks after strengthening quest)

Noble Phantasm
Yew Bow (Arts): Powerful single target attack, does bonus damage to poisoned enemies, and inflicts poison for 5 turns that does 500 damage at the end of each turn. (Overcharge: Increases bonus damage dealt to poisoned enemies)

PROS
+Single-Target NP Archer
+Second skill and NP combined with arts cards give him solid NP gain
+Combined with poisoned enemies and overcharge his NP can rack up a ton of damage
+Evasion gives him decent sustain
+Can ignore evasion
+At max level first skill can by cycled into itself constantly with its 5 turn cooldown and 5 turn status permanence meaning you always have poisoned enemies to hit with NP
+Has a bird buddy
+Decent crit star generation
+Excels on arts teams

CONS
-Damage outside of NP is pretty lackluster

Overall Opinion: Robin Hood is amazing. He offers a good way for an arts team to lay in damage while also having skills that directly support his gimmick. His second skill combined with arts already grant him decent Np gain and combined with an arts team, it is not difficult to get his 500% overcharge and do an assload of damage. Even placed on a crit based team he can work pretty well in those since his two quick cards and third skill give him a decent bit to contribute and against enemies that spam evasion he can run over those too. He is very powerful for what is a 3* servant that is not very hard to obtain.
Score: 10/10


Euryale
Archer
3*
Debuts in Fate/Hollow Ataraxia
Originates from Greek mythology

Cards: Quick/Quick/Arts/Arts/Buster

ATK: 7032
HP: 9506

Skills
1. Bloodsucker C: 60/80% chance to reduce NP gauge and increases own NP gauge by 18/27%. (Cooldown: 8/6 Turns)
2. Alluring Voice A: 70/100% to charm male enemy or 1 turn. (Cooldown: 9/7 Turns) (Unlocks after 1st Ascension)
3. Whim of the Goddess A: Increase own arts card performance for 3 turns (Cooldown: 7/5 Turns) (Unlocks after strengthening quest)

Noble Phantasm
Eye of the Euryale (Arts): Powerful attack to a single enemy, bonus damage against males, and 20% attack reduction. (Overcharge: Chance to charm male target and increases bonus damage on male target) (Can be buffed with strengthening quest)

PROS
+Most of the things that apply to Robin Hood apply to her
+Excellent against Male servants and provides excellent stall against them with 1st and 2nd skill
+1st skill is good for delaying imminent death from NP
+NP has a multitude of benefits beyond just huge ass damage also including the debuff and charm chance on male enemies adding another way to stall if it doesn't kill them
+Is the best Gorgon Sister

CONS
-Low damage outside of NP
-Is specialized towards men reducing her usability against the fairer sex

Overall Opinion: Euryale is scary good, she is basically girl Robin Hood in all of the functions she has. In fact she and him synergize very well since not only do their arts cards synergize very well, but their quick cards given them more opportunities to generate crit stars quickly. The only reason I would put Robin above her is that her specialization doesn't make her as easy to toss into teams as he can be, but don't doubt that she can do some silly ass shit.
Score: 9/10


Cu Chulainn
Lancer
3*
Debuts in Fate/Stay Night
Originates from Celtic mythology

Cards: Quick/Quick/Arts/Buster/Buster

ATK: 7239
HP: 9593

Skills
1. Battle Continuation A: Grants a single use of guts that restores 1000/2500 HP on reviving for 5 turns (Cooldown: 9/7 Turns)
2. Protection from Arrows B: Grants a 3 attack evasion to self and increases defense by 8/16% for 3 turns (Cooldown: 7/5 Turns) (Unlocks after 1st ascension)
3. Disengage C: Removes debuffs and recovers 500/1500 HP (Cooldown: 7/5 turns) (Unlocks after 3rd ascension)

Noble Phantasm
Gae Bolg (Quick): Powerful attack to a single enemy (Overcharge: Reduce defense by 10/30% for 3 turns and a chance to instant kill)

PROS
+Good crit star gain despite having no crit star abilities
+Buster cards give him good damage when exploiting crit stars
+NP gain is decent for a servant with 1 arts card
+HIGH SURVIVABILITY, this man will not die so long as you are playing your cards right
+Incredibly powerful NP with two bonus effects
+Great target for grailing to increase his stats a bit more and make him even stronger
+1st and 2nd skills last a long time allowing his skills to continue into the cooldown resets so he can use them again
+Will clench the fuck out of your big fights
+Is better than most gold Lancers
+Fucked his teacher


CONS
-Damage is not stellar outside of crit star shenanigans and NP
-Dies very easily if he is heavily focused, meaning when he's the last member of the team

Overall Opinion: Cu, is fucking great, whoever designed this dude to be one of the best lancers in the game while also being one of the most accessible ones is a god. He has insane endurance in fights due to the fact his evasion lasts until he is attacked three times with it up meaning he can easily have his evasion back to use by the time it goes down, same for his self-heal. the only ability that has a long cool down is his self res which lasts 5 turns meaning he can resurrect at any point during those and then cast evasion and have it back by the time evasion back up. This all leads to his gameplan of getting NP and doing all of the damage in the world. This dude is seriously 5* servant hidden in a 3* and the only thing masking it are his stats.
Score: 11/10


Cu Chulainn (Prototype)
Lancer
3*
Debuts in Fate/Prototype
Originates from Celtic mythology

Cards: Quick/Quick/Arts/Buster/Buster

ATK: 7082
HP: 10098

Skills
1. Rune Magic B: Increase own critical damage and debuff resistance by 18/45% for 3 turns. (Cooldown: 7/5 Turns)
2. Protection from Arrows B: Grants 3 hits of evasion and increases defense by 8/16% for 3 turns. (Cooldown: 7/5 Turns) (Unlocks after 1st ascension)
3. Beast Killer B+: Increases damage against Beast-Type enemies by 40/60% for 3 turns. (Cooldown: 7/5 Turns) (Unlocks after 3rd Ascension)

Changed Skills
3. Beast Killer B++ Increases damage against Beast-type enemies by 50/100% and star absorption rate for 3 turns. (Cooldown: 7/5 Turns) (Unlocks after strengthening quest)

Noble Phantasm
Gae Bolg (Quick): Powerful attack to a single enemy (Overcharge: Reduce defense by 10/30% for 3 turns and chance of instant kill)

PROS
+Does a lot of the same things as Cu
+Very strong against beast-type enemies
+Protection from Arrows is still a really good evasion
+Does crit star shenanigans better than regular Cu
+Has a sweet outfit

CONS
-Sustain is worse than Cu's with Protection from Arrows being the only thing he retained
-Specialization towards a specific enemy limits his maximum potential while regular Cu is just good against everything
-Debuff resistance is honestly a kind of worthless buff
-Third skill needs buffing before it becomes generally useful
-Can work in crit based teams, but skills all self target making him very greedy in those teams

Overall Opinion: Proto Cu is not bad, but his main problem is his FSN counterpart is always at his strongest while Proto Cu is only at his strongest against beasts and in crit based teams that take advantage of his skills. He's actually still pretty decent despite this, but his big con is that he's literally just not FSN Cu.
Score: 7/10


Romulus
Lancer
3*
Debuts in Fate/Grand Order
Originates from 7th Century BC Rome

Cards: Quick/Quick/Arts/Buster/Buster

ATK: 7239
HP: 9883

Skills
1. Natural Body C: Increase own attack debuff resistance and recover 1000/2500HP (Cooldown: 7/5 Turns)
2. Imperial Privilege EX: 60% chance to increase attack and defense by 22/44% for 3 turns and recover 1200/3400 HP. (Cooldown: 7/5 Turns) (Unlocks after 1st Ascension)
3. Septem Colles A: Grants gut onto a member of the party for 1 turn that restores for 1000 HP on use and increase buster card performance for 1 turn (Cooldown: 9 Turns) (Unlocks after strengthening quest)

Noble Phantasm
Magna Voluisse Magnum (Buster): Powerful attack to all enemies (Overcharge: Increases attack of all allies by 10/30% for 3 turns)

PROS
+Decent stats
+Good self-sustain
+Can grant guts onto a teammate
+Can self-buff buster cards allow them to synergize with his NP as well giving him good damage and waveclear for a turn
+ROMA
+Has the Alex Ross bulge in his 4th Ascension Art
+Stargen is decent with two quick cards

CONS
-Abilities all come with an asterisk of a sort
-1st ability having attack debuff resistance is very situational and only works on himself
-2nd ability can miss buffs and only target self
-3rd ability is generally good, but the short permanence and hp restore of the guts and buster card buff make it really iffy and the cooldown time really bad too with 9 turns at first and only reducing it to 7 at max
-Damage is not good enough to be consistent damage and gains NP too poorly to consistently be relied on waveclearing outside of CEs
-Team use in general is pretty limited not really having a place on any teams in particular, even buster teams kinda don't require some as wishy washy skillwise as Romulus

Overall Opinion: I like Romulus a lot as a character. He's a ton of fun, has a great, and speaks really poignantly about the spirit of Rome. He's so fucking back and forth on what the goal of him is. He seems to be around to just have self-sustain and that's it. He's not terrible like Saber Gilles, but he is in a severe identity crisis and it makes it hard to actually recommend him.
Score: 4/10