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Disclaimer: Everything I say here is my opinion of servant quality and usability. Other people are free to give their perspective and opinions on why they think some servants might be alright over others. This is mostly to give an idea of what servants will be in the game and what their pros and cons might be.

Note: If I a put a number like "10%/15%" that means the first number is the skill at base level and the second is at max level. Changed skills will be numbered in correlation to the skills they replace. ATK and HP listed is what the servant achieves at their max level.

Also remember servant scores are kept within scope of servant rarity. There's no reason to think me giving a 2* servant a 9 and a 5* a 7 suddenly makes the 5* worse. It's just kept within scope of how easy a servant is to obtain and what their benefits are for that with regards to their stats, skills, and various intricacies.


Jing-Ke
Assassin
3*
Debuts in Fate/Grand Order
Originates from 3rd Century BC China

Cards: Quick/Quick/Quick/Arts/Buster

ATK: 7207
HP: 8293

Skills
1. Inhibition A: Increase crit star absorbtion for 3 turns and receive 5/15 crit stars (Cooldown: 7/5 Turns)
2. Planning B: Increase crit star rate for 3 turns (Cooldown: 7/5 Turns) (Unlocks after 1st Ascension)
3. No Regard for Others A: Increase quick card performance and crit damage by 30/50% for 1 turn. (Cooldown: 7/5 Turns) (Unlocks after strengthening quest)

Noble Phantasm
Only For Killing (Quick): Powerful attack to a single enemy, chance to instant kill, and receives crit stars. (Demerit: User takes 1000HP of damage) (Overcharge: Increases IK chance and gives crit 15/35 crit stars)

PROS
+Excellent Star Gen
+Very powerful NP
+Third skill is a pretty amazing buff that allows Jing to deal an insane amount of damage for 1 turn
+Is an very good boss killer

CONS
-Struggles hard outside of boss fights due to lack of dedicated damage and relatively low hp
-Skills are very greedy
-Assassin tax lowers her damage naturally meaning she's most effective against Rider and Berserker boss whereas her damage will still see a noticeable drop against anything else, especially Casters
-Terrible survivability and mediocre NP gain means she needs CEs to have NP at the ready to use on a boss otherwise she could very potentially die in fights with trash mobs and even against the boss if she doesn't have NP by then


Overall Opinion: Jing Ke is a pretty fragile glass cannon, despite not being berserker. She has not thing to actually keep herself alive with meaning she needs someone to heal or protect her, which could severely limit how much you can take advantage of her quick cards. She's not awful, but she's best for boss killing and pretty much only that since she's a one and done with her NP.
Score: 6/10


Lu Bu
Berserker
3*
Debuts in Fate/Extra
Originates from Romance of the Three Kingdoms

Cards: Quick/Arts/Buster/Buster/Buster

ATK: 8119
HP: 8302

Skills
1. Bravery B: Increase own attack by 9/27% for 3 turns (Cooldown: 7/5 Turns)
2. Restless Soul B: Increase own defense for 3 turns (Cooldown: 7/5 Turns) (Unlocks after 1st Ascension)
3. Chaotic Ruthless Hero A: Increase NP damage by 20/30% and crit star absorption for 1 turn. (Demerit: Reduce defense of all allies except self by 20% for 1 turn.) (Unlocks after strengthening quest)

Noble Phantasm
God Force (Buster): Powerful attack to a single enemy that ignores defense and low chance of inflicting stun (Overcharge: Increases chance of stun)

PROS
+Good buster based DPS
+Favors popping skills for when he has NP due to third skill to maximize damage
+NP ignores defense
+Is Lu Bu

CONS
-Made of paper
-Demerits on two of his skills, one of which fucks up the team
-NP gain is bad
-Crit absorb on third skill is a bit weird since Lu Bu needs CEs to get NP or characters who support him on that and his crit star gain isn't exactly high either, so this second ability is kinda worthless
-Can be pursued

Overall Opinion: Lu Bu's alright, but much like Jing Ke, he's a very one and done kind of servant. He contributes a bit more to wave clearing before bosses at least due to his damage being naturally pretty good so he tears through schmucks, but bosses he's gonna want NP for and then will p much just die after that.
Score: 6/10


Darius III
Berserker
3*
Debuts in Fate/Grand Order
Originates from 4th Century BC Persia

Cards: Quick/Arts/Buster/Buster/Buster

ATK: 7608
HP: 8763

Skills
1. Golden Rule B: Increase NP gain for 3 turns (Cooldown: 8/6 turns)
2. Disengage A: Remove debuffs and and recover 1000/2500HP (7/5 Turns) (Unlocks after 1st Ascension)
3. Battle Continuation A: 1-time use of guts that revives for 1000/2500hp with a 5-turn permanence (Cooldown: 9/7) (Unlocks after 3rd Ascension)

Noble Phantasm
Athanatoi Ten Thousand (Buster): Powerful attack to all enemies, reduces attack and defense for 3 turns (Overcharge: Increases potency of debuffs by 10/30%) (Can be buffed by interlude)

PROS
+Buster based DPS with buster NP makes for solid waveclear
+Decent sustain for berserker

CONS
-Is incredibly fragile
-2500HP max heal from both second and third skill is not significant enough to keep Darius alive for more than a turn
-First skill is bad because Darius has inherently bad NP gain with only one arts card, it makes it very difficult to gain NP with three buster cards
-Is not good at anything except buster cards which Lu Bu kinda outdoes him in

Overall Opinion: Darius is really just lackluster. Hi gimmick isn't a bad idea, his NP and cards actually synergize unlike three of the fucking 3* casters. At the same though none of his skills buff him except for Np gain which is ridiculous to try to give to a buster servant like Darius. Sustain wouldn't be bad if his body wasn't made of paper or he had something like Protection from Arrows.
Score: 4/10


Kiyohime
Berserker
3*/Reward for clearing Orleans
Debuts in Fate/Grand Order
Originates from Legend of Anchin and Kiyohime

Cards: Quick/Arts/Buster/Buster/Buster

ATK: 6644
HP: 9166

Skills
1. Transformation C: Increase own defense by 16/24% for 3 turns. (Cooldown: 7/5 Turns)
2. Stalking B: Reduces enemy's defense by 12/24% for 3 turns. (Cooldown: 7/5 Turns) (Unlocks after 1st Ascension)
3. Flame Colored Kiss A: Removes debuffs and increases buster card performance for one turn. (Cooldown: 7/5 Turns) (Unlocks after strengthening quest)

Noble Phantasm
Tenshin Kashou Zanmai (Buster): Powerful attack to all enemies, chance of inflicting stun, and inflicts burn for 10 turns. (Overcharge: Increases chance of inflicting stun and burn damage by 500/900 hp per turn)

PROS
+Buster based DPS servant with a better version of Wicker Man that has stun chance and can be buffed with skills
+Skills synergize well with her general gameplan of buffing herself and even with the demerit on second skill, you're probably gonna kill what you pop it on soon
+Defense increase skill helps with not being made of paper as does having the highest HP of the 3* berserkers
+Great for clearing exp hands

CONS
-Attack stat is lower than other 3* Zerkers
-NP requires her to get overcharge to make the burn more potent and stun to have a better chance of hitting
-Bad NP gain, needs CE for realistic chance at NP or being stuck with an arts servant or two
-Still made of paper

Overall Opinion: Kiyohime's pretty good. She's the best budget Berserker you're gonna get for a while and she kills hands and enemy waves pretty decently. You will need CEs for her to make the most out of some of it, but I'd recommend her.
Score: 7/10