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They always have Intimidate, so your starting pair's Atack stats are most likely halved at the start of the battle.



They have 10 IVs, 36 EVs, and a random nature.

They both have a similar moveset.

They have Assurance as their main move for attacking, Snarl to deal special damage and reduce your Special Attack, and an elemental fang move for type coverage.

They also have Swagger, but thankfully the AI never uses it in any of my attempts.



As part of my Master Plan, these Kens also have Intimidate.



Part 2 of my plan involves switching to my own doggo and another Dark-type, to get another Intimidate in and reduce their Attack to -3.



Part 3 of my plan involves switching back to the Kens, whose sacrifices will not be in vain as they will die knowing that at the start of the next turn, our foes will have -6 Attack from another big dose of Intimidate between them and my Dark'ness.



Now we have to weaken them in other ways. Dark'ness has to Snarl their Special Attack down and Draco gets a few Prankster Sand Attacks before she too falls to our foes dogpiling on him.



Ceordore is here to deal most of our damage via Bide. While weakening their attack yet using Bide seems a bit counterintuitivie, Ceodore needs to stay alive most of all.



That's the first Mightyena down, left with little HP from the unleashed Bide that a Spark is enough to finish it.



The second dog falls similarly.