Toggle Background Color



There are three factors in determining the end power of an attack.

Firstly, the Base Power of the move. Let's take the move Confusion for example. Confusion has 50 Base Power.

Next, apply the multiplier based on type effectiveness. If Confusion is used on a Mankey, a Fighting Type, it will be Super Effective. Therefore, the power is doubled to 100.

If it were used on a Croagunk, for instance, it would be effective twice, and would double again to 200.

Finally, factor in the Same Type Attack Bonus, or STAB for short. This is a bonus for if a Pokemon uses an Attack of its it's own type.

In other words, a Confusion attack from a Kadabra will be stronger than the same attack from Venonat, because Kadabra is Psychic.

It will be 1.5 times more effective. So if Venonat uses Confusion on Croagunk, the total power is 200. If Kadabra uses it, then the total power is 300.

And it's as simple as that!

_____________________________________________________________________________________________



Total: 300: Bagon, Baltoy, Beldum, Bellsprout, Bronzor, Croagunk, Deino, Dratini, Geodude, Gible, Klink, Larvitar, Miccino, Pikachu, Poliwag, Remoraid, Sandshrew, Snorunt, Snubbull.

Total: 302: Gulpin

Total: 303: Golett, Yamask

Total: 305: Carvanha, Cubchoo, Ducklett, Ferroseed, Machop, Mankey, Numel, Shellder, Shelmet, Smoochum, Timburr, Vanillite, Venonat

...the rest of the pages are torn out.

_____________________________________________________________________________________________



National Dex Number 367, Huntail is a unique species in terms of its evolution.

Its pre-evolution, Clamperl, may become either Huntail or its sister species, Gorebyss, depending on what item is held when it is traded.

Huntail retains different strengths from Gorebyss, however, such as a more physical-based physically-based movepool to complement compliment its boosted Attack stat.

Additionally, whereas Gorebyss' natural movepool takes on a Psychic pseudo-type, Huntail's could be said to follow that of a Dark-type.

Regardless, Huntail remains a fascinating contrast from a scientific standpoint on the impact of on items on evolution.

_____________________________________________________________________________________________



Discharge and Lava Plume, both attacks discovered during the Gen IV era, possess very similar traits.

Each one has 100% accuracy, 80 base power, and affect all adjacent opponents on the field.

They also both have a 30% chance to inflict status.

However, whereas Discharge is Electric type, Lava Plume is Fire. Accordingly, they inflict different status- Paralysis and Burn, respectively.

Also notable, whereas Discharge is learned by a wide variety of Pokemon, only fifteen Pokemon can learn Lava Plume.

_____________________________________________________________________________________________



Maximum levels: HP: 326 Atk: 306 Def: 207 Sp.Atk: 218 Sp.Def: 218 Speed: 460

_____________________________________________________________________________________________



Evolving from Cubchoo at level 37, Beartic is a unique Pokemon whose abilities allow it to thrive in multiple kinds of weather.

Its It's Snow Cloak ability, one of the precious few hail-dependent tactics grants it extra evasion in the snow.

On the other hand, it's one of only two non-Water types to get the Swift Swim ability, augmenting its lackluster speed.

Because of its unique typing with Swift Swim, Beartic is a great addition to any rain team looking to balance out their types.

_____________________________________________________________________________________________



Beat Up is a unique move. The Dark-type attack inflicts damage multiple times based on the number of healthy Pokemon in the user's party.

For instance, with four Pokemon, it will attack four times.

However, the power of each hit is always dependent on the user's stats.

The power of each hit is determined by taking the Attack stat of the user, ignoring any boosts, dividing it by ten, and adding five to the result.

Naturally, a high-attack Dark Type is best to use it.

_____________________________________________________________________________________________



Honchkrow, like its pre-evolution Murkrow, is a Dark/Flying type, obtained by applying a Dusk Stone to Murkrow.

Its It's abilities include Insomnia, Super Luck, and most notably, Moxie.

Honchkrow is a great abuser of the move Sucker Punch, and proper timing combined with the Moxie ability can make Honchkrow a devastating force.

However, by evolving into Honchkrow, a trainer could miss out on Murkrow's super-utile (sic?) Prankster ability, so make sure to choose wisely!

_____________________________________________________________________________________________



1- C 2- A 3- C 4- B 5- B 6- D

...

Somebody could get in a lot of trouble if this was found.

_____________________________________________________________________________________________




Read? (Yes/No)

"Togekiss learn set" ... "Extremespeed, Aura Sphere, Air Slash" ...

... "Fire Blast, Arial Ace, Facade" ... "Swagger, Pluck, Substitute" ...

... "Magical Leaf, Charm, Growl" ... "Safeguard, Baton Pass, After You" ...

... "Focus Punch, Water Pulse, Shock Wave" ... "Swift, Ancient Power, Endeavor" ...

...The rest is illegible.

_____________________________________________________________________________________________



In total, there are eleven damaging moves that have the effect of never missing their attack.

These moves are Swift, Aerial Ace, Magnet Bomb, Magical Leaf, Aura Sphere, Feint Attack and? Shadow Punch, Hyperspace Fury, Hyperspace Hole, Clear Smog, Shock Wave and Disarming Voice.

_____________________________________________________________________________________________



History has a habit of letting little girls wander past the forest's edge, only to be swallowed by any number of enchantments beyond.

She awakens in a tower,

Stone,

Cold,

Alone.

A dragon guards her, its fangs bared to the world, Brimstone breath faithfully reserved for whatever metal-clad ignoramus thinks himself so mighty that even fire may not char his miserable flesh.

But there is only one who can slay the beast:

The one to whom its back is turned.

_____________________________________________________________________________________________



Let's talk about Speed!

It's a crucial element to winning battles-- knowing if you or your opponent will move first! So, it's important to know how fast each Pokemon is!

Let's look at the fastest! Deoxys, Speed Forme, reigns king, but's Normal and Normal and Attack Formes aren't far behind!

However, Ninjask actually takes 2nd place!

After that, it's Accelgor at 145 speed, and Electrode at 140! Yikes!

Down from there, there's a four-way tie between Crobat, Jolteon, Aerodactyl and Mewtwo, at just 130.

Then, Meloetta's Pirouette Forme, and the Sky Shaymin come in after there!

Finally, Swellow, Weaville and Darkrai finish out our list with just 125 base speed.

That's it for the fastest Pokemon known to date! Study up!

_____________________________________________________________________________________________



Starmie, the evolved form of Staryu boasts greatly improved stats and viability from it's pre-evolution.

Regrettably, the natural movepool is not one of Starmie's strengths. Like most stone-evolved Pokemon, its it's natural moves become severely limited.

In fact, it officially learns only five moves naturally, with four of them being at level 0.

These moves include Water Gum, Swift, Rapid Spin and Recover. The final move is Confuse Ray, learned at level 28.

All in all, the choice to evolve Staryu is best made after it has already learned the moves it will use.

_____________________________________________________________________________________________



Corsola is considered Rock and Water typed. While not the best combination, it does have some unique strengths.

It is given two very useful defensive abilities in Natural Cure and Regenerator, along with a host of defensive moves to support it.

Recover, Dual Screens and an assortment of defensive set-up moves give it strong staying power.

Unfortunately, the Coral Pokemon is unlikely to see top-tier competitive use any time soon, limited by its relatively low 380 Base Stat Total.

_____________________________________________________________________________________________



Although outshined offensively, by its evolution, Dusknoir, Dusclops, an evolution itself of the Ghost- Type Duskull, has some new options in combat!

Thanks to the popularization of the item Eviolite, which boosts the defenses of unevolved Pokemon, Dusclops is able to function as a supreme stall.

With defenses reaching in the 500's, Will-O-Wisp and Pain Split for staying power, it's going to take a good strong Ghost or Dark attack to KO Dusclops.

For other move options, consider Shadow Sneak, Night Shade, or Confuse Ray!

_____________________________________________________________________________________________



These moves are... Ion Deluge, Topsy Turvy aaaand... was it Mist? Yes! Okay, I knew it.

Field Effects won't be created if the user of those moves is holding an Everstone, but it'll be extended if they hold an... Amplified Rock?

Got it! I'm gonna ace this test!