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The War Room, Part 8: Know Your Jealousy Tables (Gen 2)!

Serenes Forest has always had the Jealousy tables all lined up for Gen 1; for as long as I can remember. However, no one ever had anything for Gen 2; Serenes never allowed had a section where one could easily look up who fawned over who.

And then I stepped in!!

That's right; I myself compiled the Jealousy tables for each and EVERY single Child character in Gen 2; and then got them posted on the relevant section! No, I didn't get any for the Subs; I don't have THAT much free time. But I did get everything that would be relevant for my own playthrough; so here they are!

code:
Aless: Julia > Nanna > Lakche > Fee > Tinny > Leen > Lana > Patty > Altenna

Arthur: Leen > Lana > Fee > Patty > Other Girls

Celice: All Are Equal

Corple: Lana > Patty > Altenna > Other Girls

Delmud: Lakche > Fee > Tinny > Leen > Lana > Patty > Altenna > Other Girls

Faval: Altenna > Other Girls

Johalva: Nanna > Lakche > Fee > Tinny > Leen > Lana > Patty > Altenna > Julia

Leaf: All Are Equal

Lester: Patty > Altenna > Other Girls

Oifaye: Nanna > Lakche > Fee > Tinny > Leen > Lana > Patty > Altenna

Sety: Tinny > Leen > Lana > Patty > Other Girls

Shanan: Julia > Nanna > Lakche > Fee > Tinny > Leen > Lana > Patty > Altenna

Skasaha: Fee > Tinny > Leen > Lana > Patty > Altenna > Other Girls


So there you are! And remember the following as you look at this chart...

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1) Julia is usually on the bottom of every Jealousy chart; however, she is at the TOP of Aless and Shanan's charts!  I...have no idea why this is, but she does. Consider this as you decide who you pair with whom.

2) The Subs and Children do NOT share the same ROM Addresses.  Where address 7E3CE5 will be dedicated to Celice and Patty in a Children, that SAME address will be dedicated to Skasaha & Daisy in a Subs run. So do not think that this table applies in a Subs run.

3) These charts assume that you Reset the game at least once upon entering Gen 2.  Otherwise, I don't know how everything plays out.

4) The game never allows you to marry direct siblings to each other, so it puts a permanent -1 inside every Address that contains a brother's affection for her sister.  So for example, Lakche and Skasaha have an Address that stores the amount of Love Points they've built up with each other; however, said number will always be negative -1.

5) THAT SAID, other women will still get jealous when they see a man with his sister.  Said sister is already placed at the very bottom of that man's Jealousy chart; so you can ALWAYS use them as a Jealousy bot!  So if you're trying to pair Fee with Arthur, you can put Tinny (Arthur's sister) next to Arthur before putting Fee next to Tinny.  Do that, and Fee will get an addition +5 Love Points per turn!

6) The game puts Altenna on a higher place on some men's lists than "Other Girls"...even though Altenna's love values are set at a permanent -1 for all possible suitors. She belongs to someone else; someone we don't get to use as a playable character.

7) The game normally uses address 7E3C75 to track Celice and Tinny's love growth if you've reset the game once since starting Gen 2.  HOWEVER, if you HAVEN'T reset it, it will actually use that address for Celice and Julia instead!  That's right!  The game literally REPURPOSES the address used for Celice and Julia into something else upon reset!  This is why it's possible to pair the two of them if you haven't reset!

8) That said, Celice and Julia don't start with 490 Love Points if you do things this way. Instead, they will start at 0 Love Points; so you have to pretty much glue the two of them together, along with two other Jealousy bots, in order to get them married.

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Now then; I left out a great deal of the new characters we got last update when giving rankings to everyone. It turns out, I had a lot more to say about them than I thought I would; so actually, I WOULD'VE bloated the update too much had I just included several large walls of text right when they showed up...

...

That said; I could've just did what I did for the first Chapter 6 update, and just have included the overviews in separate links. So I still feel the need to apologize for rushing the last update the way I did; otherwise, I might've thought about doing that BEFORE I posted it.

Oh well; I'm gonna fix that. For now, here they are!

GEN 2 CHARACTER OVERVIEWS





Level 2 Mage
Parents: Tiltyu & Levin

HP: ~31 (130%) Spd: ~11 (110%)
Str: ~0 (15%) Lck: ~10 (45%)
Mag: ~10 (40%) Def: ~2 (25%)
Skl: ~10 (85%) Res: ~6 (15%)

Move: 5
Weapon Ranks: Fire (C), Thunder (B), Wind (*)
Promotion Bonuses: +5 Str, +3 Mag, +1 Skl, +1 Spd, +4 Def, +2 Res, B Swords, B Fire, A Thunder (B without Minor Tordo), B Wind (redundant with Major Holsety)
Items: Wind + [Inherited Items]
Skill: Wrath, Continue, Critical
Holy Blood: Major Holsety, Minor Tordo


Arthur is a pure combat unit with no support capabilities; so this cat lives or dies based off of how well his father supplements his offense. And since Arthur and Levin were literally the only Gen 1 magic users we ever got...those two are pretty much the only two viable fathers Arthur has. Fortunately, neither of those two face a lot of competition; so it's almost guaranteed that at least one of them will be available.

Of course, Levin is obviously his best father, considering that he gets fricken HOLSETY on inheritance, as well as all the wind tomes one could desire. Better yet, he gets Wrath along WITH Holsety; so the guy's basically got the touch of death when under half HP.

However, Azel!Arthur is also a viable choice, if one wishes to give Holsety to someone else. Pursuit is much more reliable than Continue, and Wrath is always available for more troublesome enemies. In other words, Azel!Arthur is basically what Azel should have been all along; a fast, powerful, accurate magic user with completely weapon triangle control! He is a glass cannon that actually lives up to the CANNON part of his name.

That said, even Levin!Arthur has SOME issues. He's locked to 5 Move, and has a hard time safely getting enemies to attack him. Remember, enemies won't even TRY to hit you if your Evade exceeds their Hit; they'll just run right past you. On the other hand, Levin!Arthur is also a squishy mage; so you're putting him at risk any time the enemies DO have a chance of hitting him! So the only 100% surefire way of helping him survive a crowd is by having someone else give him a Leadership, Lover, or Charisma boost; because enemy units don't figure those into their calculations.

In addition, Arthur has a hard time getting EXP at the beginning. He doesn't show up till near the end of Chapter 6; Mbandits and Dannan himself are the only easy targets he can reach. Chapter 7 then STARTS with a platoon of enemies that are basically custom made to kill mages (trying to avoid spoilers); so Arthur can't easily deal with them. The only ones that Arthur CAN deal with are units that start a great distance away from Chapter 7's home castle; so trying to cart him around for EXP can get to be a bit of a pain.

But all this changes when Arthur gets a horse! Get him to LVL 20, promote him, and he'll be zipping around the map like he's Sigurd himself! Give him Holsety on top of that, and he is quite literally one of the most potent endgame units a person can possibly have...so yeah, that's all pretty nice.

Overall, Arthur is a pretty cool guy; but he's not quite as easy to use as some of the other units I really like. I'd liken him to Hit, from Dragon Ball Super. The guy can instantly kill almost anyone, and is extremely difficult to get to; but he needs prep-time and planning to be truly effective.





Level 2 Wind Mage
Parents: N/A

HP: 29 (90%) Spd: 14 (40%)
Str: 1 (20%) Lck: 6 (20%)
Mag: 11 (40%) Def: 4 (20%)
Skl: 10 (50%) Res: 9 (20%)

Move: 5
Weapon Ranks: Wind (B)
Promotion Bonuses: +5 Str, +5 Mag, +4 Skl, +4 Spd, +6 Def, +3 Res, +1 Move, C Swords, B Fire, A Thunder (B without Minor Tordo)
Items: Wind
Skill: Continue
Holy Blood: Minor Tordo


So uh...this guy is apparently called “Butt-face” by the regulars at Serenes Forest. I don't know WHY he's called that. I mean...



I'm looking at it right now, as I'm typing, and still not seeing it. But oh well.

Anyway, Amid is...well, he's someone who has the STATS to be decent, but not anything else. He doesn't have Pursuit, he doesn't have a Holy Weapon, he doesn't have a good class, he doesn't get staves on promotion...and he doesn't even get a horse! That's right! Plain ol' mages like Arthur and Azel get the Magic Knight class; but specialist mages (any class specificially called Fire Mage, Thunder Mage, or Wind Mage) all promote into “Mage Fighters” instead.

Amid will get weapon triangle control and higher stats from promotion; but he won't get either staves or horseback. He's basically Levin, but without most of the things that really set Levin apart. Stats are all he has.

So if I were to compare him to anyone in Dragon Ball, I'd compare him to Hyssop. If you don't know who that is, well...that's kind of the idea :P .





Level 2 Pegasus Knight
Parents: Fury & Claude

HP: ~29 (95%) Spd: ~16 (75%)
Str: ~9 (25%) Lck: ~9 (30%)
Mag: ~1 (25%) Def: ~7 (40%)
Skl: ~10 (40%) Res: ~8 (15%)

Move: 7
Weapon Ranks: B Swords, B Lances
Promotion Bonuses: +7 Mag, +3 Skl, +3 Spd, +1 Def, +5 Res, A Swords, A Lances, B Staves (C without Minor Blagi)
Items: Slim Lance, Berserk Sword + [Inherited Items]
Skill: Pursuit
Holy Blood: Minor Blagi


Fee is an incredibly versatile character, thanks to class and her mother. Fury always passes down Pursuit, so that's that squared away. In addition, Pegasus Knights get Staves and a major magic boost upon promotion, so she doesn't even need to be a physical attacker! She could just as easily gain a Light Sword or something, and still be useful!

Hence, there are a lot of fathers you can choose for Fee. You can choose Fin, and turn Fee into a Prayer tank with a Hero Lance. You can choose Alec, and permanently dispel Fee's weakness to archers. You can choose Lex, and ratchet up her Strength, Defense, and EXP gain. You can choose Jamka, Noish, or Levin, and give her access to Critical.

Or, you can do what I did, and give her extra staff usage via Claude! Imagine it! A flying, 8 Move staff user with the Restore, Warp, Recover, and LIBRO staves on her side! It's great for gathering EXP, if nothing else!

However, Fee does tend to struggle with combat on certain chapters. Pegasus Knights never tend to do well against either Dragon Knights or Archers; and Gen 2 is filled with both these sorts of enemies. Chapters 9, in particular, is a literal ZERG RUSH of Dragon Knights trying to storm your castle; and Chapter 8 vomits them out like candy from a pinata.

But she'll still see some use. It stinks getting walled for two chapters in a row, but she's still the only flier you have for a good long while. She's invaluable just for getting to all those hard-to-reach Villages we find oh-so-valuable!

So I suppose I'd compare her to Super's version of Master Roshi! She's not the strongest fighter; but she's surprisingly handy in other contexts, and knows a lot more magic than most martial artists.





Level 2 Pegasus Knight
Parents: N/A

HP: 28 (60%) Spd: 16 (50%)
Str: 10 (30%) Lck: 3 (50%)
Mag: 1 (10%) Def: 7 (20%)
Skl: 9 (20%) Res: 9 (5%)

Move: 8
Weapon Ranks: B Swords, B Lances
Promotion Bonuses: +7 Mag, +3 Skl, +3 Spd, +1 Def, +5 Res, A Swords, A Lances, C Staves
Items: Slim Lance, Berserk Sword
Skill: Continue
Holy Blood: N/A


Oof. That's rough. She has no Pursuit, most of her growths are strictly worse than Fee's, and she doesn't get access to any of the Inheritance advantages that her counterpart does. All she's got is Continue; a skill that's obsoleted by both the Hero Lance AND her promotion! Combine that with how poorly Pegasus Knights do in Chapters 8 and 9 and...well...yeah. Her offensive woes are pretty severe.

So I guess I'd compare her to Roselle, from Dragon Ball Super. She's still valuable just for having flier utility! And she's still good enough to clear out the small fry! Just...don't throw her into any serious fights; she won't last any longer than Roselle did...





Level 1 Shaman
Parents: ??? & ???

HP: 24 (90%) Spd: 11 (30%)
Str: 0 (10%) Lck: 5 (30%)
Mag: 11 (100%) Def: 3 (10%)
Skl: 8 (20%) Res: 14 (50%)

Move: 5
Weapon Ranks: Light (*), Staves (B)
Promotion Bonuses: +0 Str, +7 Mag, +5 Skl, +8 Spd, +0 Def, +2 Res, +1 Move
Items: N/A
Skill: Pursuit, Continue, Awareness
Holy Blood: Major Narga, Minor Fala


Julia is an interesting unit. She's like her mother, but with much needed upgrades in every way. Better skills, better stats, better availability, better weapon selection...better everything. Plus, she has an automatic niche to fill fighting the countless mages you fight in Chapter 7. Heck, she does great against MOST of the units you can fight in Chapter 7 if you got Rezire! The only units who are a MASSIVE threat to her are Jabarro and his squad; aside from that, Julia stacks up pretty well!

Then of course, there's her promotion, which comes second only to the Master Knight's in just how broken it is. +7 Mag, +5 Skl, and +8 Spd all cover just about every weakness she could have when paired with Rezire.

That said though, she's not...amazing. Her offense is good, and Rezire helps her out a lot...but her survival isn't guaranteed. Rezire still has 12 WT, she only has 5 Move, and Julia's Skill isn't high enough to where she can always hit the people she fights. I wouldn't be comfortable soloing entire groups with her the same way I could with Celice or Sigurd (unless they're all Armour Knights or all generic mages).

Then of course, there's the fact that she leaves after Chapter 9, and doesn't join till the tail end of Final. 1.75 Chapters doesn't sound like a lot, except those just so happen to be the hardest parts of Gen 2. And yes, she can trivialize Julius, that's true...but I know of at least one other easy AND reliable way of murdering the guy. It's a surprise I'm saving for my LP, but...well, let's just say Julius isn't nearly a big enough problem for me to give THAT much weight to Julia's ability to dominate him. Plus, there's the fact that one could get saddled with Aura instead, if they always decide to conquer Sophara instead of Isaac. And if THAT happens, all her early game combat expertise goes out the window.

So, I suppose I'd compare her to Kale, from Dragon Ball Super. She is a shy girl who can be either very good, or very underwhelming, depending on the circumstances. But even at her best, she isn't THAT great compared to some of the other mighty men in her world.