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Star Devourer

HP: 96452
STR: 243
INT: 227
VIT: 231
WIS: 238
AGI: 204
LUC: 170

Row: Front

Skills:
Note:


Drops:
Damage Resistances:
125% 125% 125%
125% 125% 125%

Disable Resistances:
50% 50% 25% 0% 25% 50% 10%
0% 10%
25% 25% 25%
Say hello to the superboss. Star Devourer is a pretty interesting superboss as far as EO games go--it takes some cues from Warped Savior from EO4, in that it relies quite a bit on summons, but in this case, the summons are literally all of Star Devourer's power. The main body itself does not do anything except resummon parts and act as the catalyst for punishing the player if the parts get out of control. In addition, Star Devourer's parts are far more fragile than Warped Savior's were--they're designed to be killed pretty easily and then come back quickly, making the fight a revolving door of threats that you need to constantly pay attention to.

I don't have much to say about the main body, except: don't let the HP number fool you. In reality, Star Devourer has closer to 77k effective HP, because it takes 1.25x damgae from everything.



Sound Cannon

HP: 4283
STR: 243
INT: 227
VIT: 231
WIS: 238
AGI: 204
LUC: 170

Row: Front

Skills:
Damage Resistances:
100% 100% 100%
100% 100% 100%

Disable Resistances:
25% 10% 75% 0% 0% 25% 0%
50% 75%
50% 25% 25%
As far as the parts go, the Sound Cannon isn't a terribly big threat, mostly because those low base chances combined with Star Devourer having pretty low LUC equals even lower effective chances, but Clear Noise is a pain in the ass to deal with, especially if you're relying on buffs for defensive support.



Energy Tube

HP: 4283
STR: 243
INT: 227
VIT: 231
WIS: 238
AGI: 204
LUC: 170

Row: Front

Skills:
Damage Resistances:
100% 100% 100%
100% 100% 100%

Disable Resistances:
25% 10% 75% 0% 0% 25% 0%
50% 75%
50% 25% 25%
Tonic Injection isn't much to worry about, since the injections only apply to whatever parts are alive at cast time. Stiffener Injection's more of a cause for concern, since the main body getting any reduction to damage means the fight's gonna get dragged on for longer. Both of those are fucking nothing, though, compared to fucking Energy Fill. That thing restores 10% of Star Devourer's max HP every time it's cast, and as the fight goes on, it can be casted randomly. It is solely because of Energy Fill that I strongly advocate for either paralyzing the Energy Tube, immediately binding its head as soon as it comes out, or focusing it down if you don't have that much true multi-target damage.



Agile Sword

HP: 4567
STR: 243
INT: 227
VIT: 231
WIS: 238
AGI: 204
LUC: 170

Row: Front

Skills:
Damage Resistances:
75% 75% 75%
125% 125% 125%

Disable Resistances:
50% 25% 10% 0% 25% 75% 0%
25% 75%
25% 50% 25%
The Agile Sword can go right to hell. Not only does it have extremely quick attack skills (even Swipe's pretty likely to outspeed most of your party), it also has Parry. Parry is, along with Energy Fill and Elemental Decoy, one of three skills that has the potential to drag out the fight annoyingly long, and can turn an otherwise-fine run into a game over.



Towering Sword

HP: 4567
STR: 243
INT: 227
VIT: 231
WIS: 238
AGI: 204
LUC: 170

Row: Front

Skills:
Damage Resistances:
75% 75% 75%
125% 125% 125%

Disable Resistances:
50% 25% 10% 0% 25% 75% 0%
25% 75%
25% 50% 25%
Slam's annoying, but otherwise I don't consider the Towering Sword that much of a threat.



Bomb Chamber

HP: 3821
STR: 243
INT: 227
VIT: 231
WIS: 238
AGI: 204
LUC: 170

Row: Back

Skills:
Damage Resistances:
125% 125% 125%
75% 75% 75%

Disable Resistances:
25% 75% 25% 0% 50% 10% 0%
25% 75%
25% 25% 50%
Fuck Elemental Decoy. See my note about Parry above for more info on it. Explosive Shot and Electric Bullet can deal pretty serious damage to Earthlain and Therian characters (which, let's be honest, probably make up the entirety of your front row), but that's nothing you can't mostly mitigate by giving them equipment that prioritizes MDF boosts.



Rocket Engine

HP: 3821
STR: 243
INT: 227
VIT: 231
WIS: 238
AGI: 204
LUC: 170

Row: Back

Skills:
Damage Resistances:
125% 125% 125%
75% 75% 75%

Disable Resistances:
25% 75% 25% 0% 50% 10% 0%
25% 75%
25% 25% 50%
The Rocket Engine's annoying, but not much more than that. Sonic Mirage and Exhaust fall under the same category as Parry, Elemental Decoy, and Energy Fill (that of "drags the fight out"), but they're nowhere near as bad, and considerably easier to deal with. Heat Field's just kind of something you have to live with, and it's probably worth prioritizing the Rocket Engine if you're relying a lot on disables.

Let's give the part AI a look, shall we?
<div class="quote basic">Part Patterns:
Does that giant list intimidate you? Me too. The gist of it is: when Star Devourer is at 100% to 60% HP, skills are used on a set rotation. When Star Devourer is at 60% to 30% HP, skills are used mostly-randomly, excluding the check for not using skills twice in a row. From 30% HP to death, however, the parts start getting nasty, and check for specific conditions. These conditions are designed to make your life hell, especially the Energy Fill one!


With all that in mind, let me explain the party I will be using for Star Devourer. I opted to choose my own party for the first and last time in the LP, as far as bosses go.


Raven (Deathbringer): It is incredibly easy to get the maximum 3 stacks of Black Blade in the Star Devourer fight, and paralysis is fairly useful as it's the closest thing to a fully-debilitating ailment you can inflict on Star Devourer or the parts that isn't petrification. This spec also just does a lot of damage anyway, and it's extra-nice that it hits multiple targets at once.

Jana (Blade Master): Petal Scatter. That is all I will say.

Kaelin (Elemancer): Kaelin can unconditionally deal loads of damage to Star Devourer and any alive parts every turn, which is very, very nice. He also has considerable TP sustain thanks to Cutting Costs.

Lanzon (Spirit Broker): Lanzon's role in the fight can best be described as "use Sacrifice, then use Banefire Breath." Not only does this deal a metric fuckton of damage to the front row, but it also reduces Star Devourer and any hit parts' elemental defense by 50%.

Mio (Divine Herald): Mio brings Ruinous Prayer and Vitality Prayer, buffing our offense and survivability. Other than that, she also has Aegis Shield (which I need so that I'm guaranteed to survive Full Burst on the first turn), and is fairly quick, so she's a decent item bot.