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Undead King Overview

Undead King

HP: 13488
STR: 68
INT: 89
VIT: 60
WIS: 86
AGI: 54
LUC: 74



Damage Resistances:
125% 125% 125%
125% 125% 125%

Disable Resistances:
75% 25% 50% 50% 25% 25% 25%
0% 10%
25% 75% 50%

Dead Swordsman

HP: 1201
STR: 81
INT: 49
VIT: 63
WIS: 60
AGI: 52
LUC: 65


Damage Resistances:
100% 100% 100%
125% 100% 100%

Disable Resistances:
50% 50% 75% 25% 0% 25% 50%
10% 50%
50% 25% 25%

Dead Bowman

HP: 511
STR: 54
INT: 36
VIT: 41
WIS: 45
AGI: 54
LUC: 42


Damage Resistances:
100% 100% 100%
150% 100% 100%

Disable Resistances:
50% 50% 75% 50% 50% 25% 50%
10% 50%
50% 25% 50%

We fought a boss whose gimmick was summons and extra body parts made of summons, a boss whose gimmick was that it actually used the Defend command, and now we fight a boss that's basically a Super Necromancer.

Undead King is really not to be trifled with. His gimmick isn't easily trivialized like Hippogriff, and all of his skills are dangerous:

As for the summons: Dead Swordsmen are dangerous enough in their own right. They're pretty durable for a boss summon, and they have a 25% resistance to the one bind that's useful on them. Power Break can really badly hamper physical damage dealers, Falcon Slash is fucking dangerous, and Defender can ruin physical damage dealers' day. Dead Bowmen, on the other hand, are jokes--mostly because 150% fire resistance and 511 HP means you can one-shot them with a decently-leveled Fire Bomb, something Lily happily provides, when combined with some other multi-target skill. It's a good thing that they're ridiculously flimsy, too, because all of the Standing skills are easily capable of fucking up the fight.

I'd ask "what're the best party members for Undead King, you might ask?" rhetorically, but the answer is incredibly obvious: multi-target damage along with one source of heavy single-target damage for when Undead King is in Standing form and you can just wail on him. Poison, in particular, isn't terribly great against Undead King himself because it doesn't get the benefit of him being weak to everything, but it can help make short work of Dead Swordsmen.

Now that we have multiple specializations, boss voting will now not only include each character, but also what specific specialization to take into the fight (Alexis, Iseria, Dosen, and Magda excepted).

Alexis: Alexis is a little tough to pin down in terms of usefulness. On the one hand, he's absolutely fantastic for turning Winged Form into a few free turns, aside from Falcon Slash and Open Grave. On the other hand, he does nothing against Great Ghost Explosion--which, admittedly, isn't that big a downside due to the fact that it's easily predicted--and Freezing Curse Bomb, which is an actual threat I can't predict.

Iseria: Much like Hippogriff, Iseria's usefulness depends on the composition of the rest of the party. Any of the elemental Chains are good for wailing on Undead King during Standing form, and Chain Killer can help wipe out Dead Swordsmen in combination with something like Scythe of Cruel Poison or Poison Bomb. Again, though, other party members that can actually provide the triggers for the Chains are necessary for her to do anything.









Dosen: Now that Dosen has a boatload of Herb Boost points, he can help buff up our front row's max HP, which is extra useful if Sasha is our defensive support.

Magda: Magda isn't terribly useful on her own, but she can be a pretty big help for Raven. Smoke Bomb can also lay some pretty serious hurt on a target.