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YEAR 2 COMBAT - ROUND 3

The combat card is Song of Courage (Slow): Conquering happens twice this round, unless it was prevented. 2 Exhaustion.

Caphriel
Caphriel plays a Golem.
It doesn't matter where the wizard goes - no spell goes off and the wizard gets captured.
The attack is over!

Doom
Doom plays nothing.
The priest takes 2 Exhaustion and is captured.
The attack is over!

Zack
Zack plays a ghost.
The back thief takes 2 damage from the ghost. The front thief takes 2 damage from Exhaustion.
A tunnel is captured!

YEAR 2 COMBAT - ROUND 4

The combat card is Aura of Fear (Fast): Withdraw one monster from combat. 2 Exhaustion.

Zack
Zack plays a Goblin
The goblin captured the front thief, and deals 1 splash damage to the back thief...
... but the thief still has 1 HP left after exhaustion, conquers a tunnel, and gets away safely!

FINAL STATUS



Caphriel


Imps: 6 | Food: 1 | Gold: 1 | Demerits: 0 | Traps: 2 | Captures: 5 | Monsters: Demon, Golem

Unconquered Rooms: 6
Monsters: 2
Adventurers: 10
Conquered Tiles: -4
Pandemonium: 4
Lord of Halls (shared): 2
Battlelord (shared): 2

Doom


Imps: 8 | Food: 0 | Gold: 0 | Demerits: 1 | Traps: 0 | Captures: 6 | Monsters: Witch, Ghost

Unconquered Rooms: 6
Monsters: 1
Adventurers: 12
Conquered Tiles: -8
Tax Demerits: -3
Lord of Dark Deeds: 3+2
Lord of Halls (shared): 2
Lord of Imps: 3+2

Etir


Imps: 5 | Food: 0 | Gold: 1 | Demerits: 0 | Traps: 0 | Captures: 6 | Monsters: Vampire, Vampire, Dragon

Unconquered Rooms: 4
Monsters: 3
Adventurers: 12
Conquered Tiles: -4
Monsterlord: 3
Battlelord (shared): 2

Zack


Imps: 5 | Food: 2 | Gold: 2 | Demerits: 0 | Traps: 2 | Captures: 5 | Monsters: Witch, Goblin, Ghost

Unconquered Rooms: 2
Monsters: 2
Adventurers: 10
Conquered Tiles: -10
Tunnellord: 3
Lord of Riches: 6

FINAL SCORES

Caphriel: 22
Etir: 20
Doom: 20
Zack: 13

Congratulations! Everyone has passed their Dungeoning Test! Go forth and become taxpaying Dungeon Lords.