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Well. Our name is Prince Fan, and here we are, in Romancia. This land is much more than those three buildings in the distance that we're never going to visit, unfortunately.


These two old men are here to introduce us to the game's core gameplay of tedious resource management. Thanks, old dudes! The one on the left gives us 19 hearts, and the one on the right gives us 15 swords. One must ask where they've been keeping these, and why...

No time to ponder that, though. We must head... into the forest! For adventure! Action! Who knows what we may encounter!



Unfortunately, we've immediately been mobbed to death by flies and killed. This timeline is clearly doomed. Time to begin anew.

So, this is our first obstacle: The combat. You have a very short reach with your base attack, and your swords are limited so you have to find this inbetween of holding B for a short time to stick your sword out, but not holding it too long, or else you'll just waste one tossing it like a jackass. More importantly though, until we kill a random number of bugs to get a blue ball, we can't progress.


Luckily, in our new timeline, it only took a few to get there.

You might wonder why we needed that, and the answer is this stupid goddamn wall.

Unless we get that ball, this door will just not fucking open. Welcome to the first addition of the Famicom port of Dragon Slayer Jr., friends, being shown to us, once again, by a Prince Fan from an alternate dimension who is about to die very painfully.


The inside of this cave isn't really worth noting other than that these turtle guys are kind of a pain in the ass.


See these weird jumping fish guys? Well, look at them as long as you can, because we're never going to see them again. Let's just jump on these clouds and ignore them...


Oh. Whoops. Bad cloud. Clearly the Prince Fan of this timeline dies due to his poor jumping ability.


Over on this side, we're treated to our first boss battle. Guy who throws things. This is bad! This guy has range! He's chucking stuff! What the hell do we have to throw?! Oddly, he dies after we throw a bunch of swords at him. Who could have expected this?


Finally, we are in the kingdom. Here we truly begin our quest, purifying the town's water and rescuing the queen, maybe even meeting some sort of Dragon. First, let's go speak with the king.




Ah, now the old man at the start makes sense. Must just be customary for people in Romancia to have 15 swords next to their chair at all times. Outside of the swords, though, this isn't really a helpful or even mandatory visit like you'd expect. Despite being a key figure in the plot, the king is just kind of there and you can just ignore him if you want. The swords, though!

After all that traveling, I feel kind of dirty and tired. Let's go take a bath.


Let's never bathe again.

Unfortunately, as everyone in town would tell us...

The town is plagued, and the water is infected. We're immune to the effects of the illness, of course, but apparently it just kills us in seconds as we touch it instead. Yikes! Oh, but that guy talking about the souls in the graveyard? Don't worry about him, he's just sort of a weirdo.

If you can't grasp the full extent of this deathly plague, look no further than this decrepit old inn.

Really, just... a sad sight.

But hey, this guy on a floating cloud seems alright.

Heh. Good one, buddy. What're you up to later? Wanna help me save the world?




We need to head further right to find our destination. But hey, what's in here?


Oh, just a graveyard. Probably won't ever need to come by here. C'mon, let's hurry to our destination:

CHURCH.

Despite being just a walk away from the hospital, only the priest has the antidote. And, well, he's not gonna give us enough doses for the whole town at once. That'd be stupid. Instead, he'll give us one dose, so we can walk over and deliver it, and then walk all the way back, and then deliver another one, and just repeat that oh FIVE TIMES. It's not all bad, though, he's got around six or seven doses so when we're done, there's some left over to use as a quick fix healing item. Nice!

But first, we have something more important to do.

These pegs?

We're stomping these pegs.

After stomping the right, left, and then middle pegs, we've solved the puzzle, but the door won't open just like that. First we gotta go into that door on the right and talk to this guy.


Uh, cool. I'm glad I needed you to tell me this? Let's go see that fairy.


This room looks empty, but on closer inspection, if you hold down in the left side, you'll find...

Hey, I think that tiny blotch of pixels is the fairy. Let's go see her!

But wait... there are a bunch of these blue goblin... things, in the way. Fine, guess we're gonna have to fight our way through!


Guys... I think we've just killed a person.



Oh well!

A key to what? Maybe we'll find out... by the end of this update?!

First, though, we're gonna go somewhere... secret. Somewhere no one has ever gone before.


This... place? Truth be told... this is the only time we ever need to enter here. In the entire game. If we jump in that fountain, we get some weird white stuff, and if we press up next to that big tree to the right of it, we get some weird fruit. Huh. Truth be told, I think church is much cooler than this place.

Well, now we have important business. Remember all those sick people? We're gonna cure all of them, and the water while we're at it!

Now, we actually get some pretty nice stuff for this. If we talk to the second dude again, he'll mention thinking we might be "the chosen one", the parent will give us 30 BUCKS!!! and the man next to the well gives us a rope, which we can give to the priest to gain access to the bell tower. But first, let's take a bit of a rest. We deserve it, right? We've been running around all day, after all. Let's go take a bath.


In a shocking reversal of all our worldly knowledge, water is now good. We could go get a drink at the pub to try and hear some info, but...


It's really not worth the gold.

Oh, and if you noticed, I bought some shields earlier from this guy.

Funny story, there's supposed to be a hidden room in his house that you can reach by double jumping, but I swear to god, I've tried dozens of times and every time I reach the entrance it won't scroll. It's a pain in the ass and it means we have to pay double.

Well, enough of that. Let's go back to church! To the bell tower! Why do we need to go to the bell tower? Well, it's very important.

See, when we ring the bell, we get this stick, and this stick might be the most important stick in the world to us, and in fact to any living person. But that's for later. For now, let's go see the priest again.


Hell yeah! Let's go get it. Where is the cross, you ask? Right at the top of this... arch thing, outside the church. Look!


With this in our inventory, there is now something very important we can do. That guy who said he thought we were the chosen one? Well, this is kind of our proof, and it's our first step to finally ending this first part of the LP.


So, after seeing the cross, he gives us this robe. This robe is very important, as you'll see... right after we revisit the graveyard. We're finally gonna use that key the fairy gave us!



It turns out that crazy old man was completely right! There are birds in the graveyard... carrying six souls! Conveniently willing to part with them if we just jump up and touch them for a few seconds, too. I guess souls aren't really worth that much after all.

And finally, we come back to him. The most dangerous person in Romancia.

CLOUD GUY.



Goddammit. Game over again. Looks like it's time to restart.














OR NOT



AS WE RISE THROUGH THE AIR TOWARDS SPACE, HEAVEN DEPLOYS THEIR MOST HIGH-TECH SELF-DEFENSE SYSTEM TO KILL US



BUT FOR ALL THE THUNDER AND LIGHTNING, THE BLAZING HEAT IN HIS PATH, THE GIANT HEADS CANNOT STOP PRINCE FAN BECAUSE PRINCE FAN IS UNSTOPPABLE, HE CANNOT BE STOPPED.



THE WIND ITSELF COMES DOWN TO PUT AN END TO PRINCE FAN, BUT PRINCE FAN DOES NOT CARE FOR THE WIND. BECAUSE PRINCE FAN IS A JUGGERNAUT OF POWER, AND NOTHING WILL KEEP PRINCE FAN FROM THE HEAVENS.



EVEN AS ANGELS APPEAR IN PRINCE FAN'S PATH, THEY TREMBLE AT THE SIGHT OF HIS GLIMMERING KARMIC POWER, SHOWN BY THE RINGS PRINCE FAN HAS EARNED FOR DEEDS SPANNING CENTURIES OF HIS POWERFUL LIFE. AND AS THE ANGELS GIVE WAY, THE CLOUDS PART, AND FINALLY PRINCE FAN SEES HIS ULTIMATE DESTINATION. THIS IS WHERE IT ALL STARTS. THIS IS IT.


WE HAVE REACHED HEAVEN. AND THUS HAS ENDED PART ONE OF LIKE THREE OR FOUR