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Welcome, everyone. I promised the translation team I would Let's Play this when they finished their work, so off we go. I got GeneralYeti back with me again, coming off our victory against BassBS. Wake up Yeti.



Operation Shooting Star (OSS) saves data outside the normal game, hence this message. We're actually about to see that further in.




The boys are back, and given that this is a port-with-extra-features type of game, the developers will at least try to convey the new material as best they can.





Eyyy, this looks cool. Now, this Let's Play will assume you've played through Battle Network 1. I linked EPM's earlier Let's Play in the description post, so go check that out. I'll also assume you know a bit about Geo Stelar and his transformation (MegaMan), but for that, I'll make sure to try and explain anything that's too confusing.





After that intro, we're taken to the title screen. Instead of jumping right in, let's check out this "Star Colo" (Star Coliseum).



Ah, and this minigame of sorts supports DS Download Play. I honestly loved that feature.




Spoilers. But that's fine, this LP is for those who mainly want to check the differences between the original Battle Network 1 and this. So, completion of this minigame earns us points.



So, Bass is the only enemy we fight in the Star Coliseum. He'll chase us down constantly. If he catches us twice, we lose. To damage him, we need to pick up bombs and place them in Bass' path to deal damage. The closer Bass is to the bomb radius, the more damage he takes.

We'll also gain points based on our deletion time, and get 1 point if we lose the minigame. These points can be redeemed in the campaign for strong BattleChips.



Note: You can unlock Bass as a playable character, but we have to play 50 matches. We aren't going to go too deep into this minigame right now, so I'll just cover the basics.



The maze is a cool map. In fact, the music is actually StarForce 2's final boss track. I AM NOW YOPYOP



Bass is a cheater and can fly over the area. One bomb can deal 100-300 damage depending on radius. It's possible to combo two bombs together to deal even more damage at a time. This is semi-difficult, as you can only hold one item at a time. And yes, the bombs can damage us and take out our HP. Remember, you only have 2 HP in this.



Fantastic ability. Once you're like this, Bass loses sight of you, and you can sneak up and hit him with bombs. Note: you can still take damage from your own bombs.



This is a speed up, letting us move twice as fast. Self-explanatory.



This color represents a temporary bridge. It will constantly disappear after flickering for a bit, and then reform. If you're caught on the bridge when it falls, then you lose 1 HP.



So when you get caught, you stay on the floor for a few seconds...




And spawn somewhere else. For some reason, whenever I had one HP left, Bass sped up considerably. This asshole can literally fly halfway across the map in under 5 seconds and hit me again, forcing a loss. Only way to stop this, is to have a speed up, but those are temporary! So, if that happens, and you can't damage him before you're out of speed, then you're dead. Start over.

Luck-based trash.



Eat shit, Bass. Strongest Navi, my ass.



And he goes down.



You can press directions on the D-pad to use different cheer effects. Useless, but it's funny.





Boy, we're just rich.



Going over the other maps, we have Standard, which is exactly how it sounds. There aren't as many powerups like on Maze, but it's balanced.



This map is both a boon for its simplicity and a curse. There are removable bridges leading to the corners on the map, but that's a trap.



I actually like this map, mainly because Bass' speedups don't matter. By jumping on the wave worlds we get to the other sections really quickly. It evens the playing field, especially since Bass can travel over the abyss.



The Triple island map is actually not bad. It's condensed enough in some parts to keep things tense, and the items on some parts aren't too spread out.



ACDC is the final map, and the simplest. Honestly, just run around on the outskirts and drop bombs.



Just a note, you can press A to do a normal attack. It won't do any damage, but it'll cause Bass to go through his hurt frames, giving you a chance to get away.



Alright, let's check out the Prologue.





OK, so for this LP, I'll be mostly cutting out the bottom screen. As you just saw, a lot of times the bottom screen consists of the same imagery, or even a black screen. I'll put it up if there's something visually interesting, like maybe a map, but most other times, it's not necessary. It's a bit of extra work, but oh well.





Zack, you useless shit. You're back.



You know, the whole Saturday Morning Cartoon/Anime trope of one-note characters has really irked me these recent years.





I know SSNeoMan hates Luna. Quick, someone get him in this thread!





Are they talking about Tadashi or Yuichiro? Probably Tadashi.





So, this is obviously post-Starforce 3. They're actually playing the WAXA theme in this scene. Do note the lack of A.C. Eos I betcha he's dead. DEAD.





Which, y'know, doesn't really make a lot of sense. But that's not this game's fault. See, Starforce had issues with its own identity as it couldn't decide whether to go in a completely new direction, or stick with the old fans. Hence the fact that Cyber Cores are still using similar tech to 200 years past. But, it's science fantasy, so whatever.





Easy. Destroy everything, of course.





You know, I get the feeling they were setting up for an OSS2, of sorts. But that didn't happen.



"She"? Well, there are only 2 people who that could be, and one of them is always home doing nothing.





"Those two"? Why would she mean Lan and MegaMan?




Stakes are high at the start of a MegaMan RPG. Refreshing, for once.





Fuck y'all. I want my Starforce 4. I'd play it despite your gripes with the Battle System. Fight me.






Let's pull a Futurama and sleep with our own grandmother. Cause all the paradoxes! DO IT




Soooo, don't mention we're looking for the girl? That's gonna make intel-gathering...hard.




Some of you in this thread would be happy about that.





Geo turns to leave in the clock portal thing.






Yeah, I'll guarantee that. Jokes aside, this isn't a terrible scene. There's effort in this, for sure.





Bud can actually Wave Change, but I guess the portal can only accommodate one being.





And there he goes.



Blinky's back. Striking in at the worst (best?) possible times. Some things never change, Yeti.





Seeing this shit really makes me another game now, fuck.




This is back when we just found AOL Online. What a shit time that was.




Well shit.




Omega-Xis may seem like a jerk, but that's honestly his way of getting Geo to act. It may not seem like it, but he feels exactly what Geo does, Omega-Xis' just more forward-thinking.





Well, if EM Wave-Changers can be on the Internet, then there's only one person we're looking for.




Yep. We gotta save Sonia/Harp Note.



Let's do this!


...In the next update.