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Ozymandias
Rider
5*
Debuts in Fate/Prototype Fragments
Originates from 14th Century BC Egypt

Cards: Quick/Arts/Arts/Buster/Buster

ATK: 11971
HP: 12830

Skills
Charisma B: Increase Attack of all allies by 9%/18% for 3 turns. (Cooldown: 7/5 Turns)
Imperial Privilege A: 60% chance to increase own Attack and Defense by 20%/40% for 3 turns. Heal self for 1000/3000 HP. (Cooldown: 7/5 turns)
Protection of the Sun God A: Increase NP Gauge of all allies by 20%. Increase all allies' Buff Success Rate by 20%/40% for 3 turns. (Cooldown: 8/6 Turns)

Noble Phantasm
Rammeseum Tentyris
(Buster): Deal significant damage to a single enemy. Inflict NP Seal on the targeted enemy for 1 turn. Decrease targeted enemy's Defense by 20% for 3 turns. (Overcharge: Further reduce Defense.)

PROS
+Second highest attack of all Riders, highest in NA for the next few months.
+Fairly high HP, has a self heal.
+Good stargen and NP Gain
+Low cooldown attack buffs mean he can sport +58% Attack near-constantly.
+Fairly strong NP with decent effects
+Protection of the Sun God is a unique effect that pairs extremely well with other Servants with Imperial Privilege, or supports with RNG buffs like Hans. Also pairs well with Caligula, the most important servant!
+Can help waveclear even though his NP is single target, since he can boost the NP Gauge of Riders with AOE NPs.

CONS
-Incredibly high star weight, but no crit boosting skills
-Imperial Privilege is unreliable without Sun God up
-Charisma is somewhat underwhelming

Overall Opinion: I was kind of struggling for cons. Ozymandias is just an insanely hard hitting Rider. He demolishes Caster bosses, he has a unique niche, he has a good NP that's very well-suited for strong enemies, he has good animation and a great laugh. There's pretty much nothing to complain about with him. He is a little paint-by-numbers if you don't have any other RNG effects in your team, but it's not like the Sun God + Privilege combo is bad even on its own. He even has the decency to be QAABB and not QQABB, or QQAAB.

Overall: 9/10


King Arturia
Lancer
5*
Debuts in Fate/Stay... Fate/Grand... Fate.
Originates from Arthurian Legend

Cards: Quick/Quick/Arts/Buster/Buster

ATK: 10995
HP: 15606

Skills
Mana Burst A: Increase own Buster Card effectiveness by 30%/50% for 1 turn. (Cooldown: 7/5 Turns)
Charisma B: Increase Attack of all allies by 9%/18% for 3 turns. (Cooldown: 7/5 Turns)
Protection of the World's End: Increase own NP Gauge by 30%/50%. Remove all Debuffs from self. (Cooldown: 8/6 Turns)

Noble Phantasm
Rhongomyniad
(Buster): Give self Ignore Invincible and Evade for 1 turn. Deal heavy damage to all enemies. Increase own NP Gauge by 20%. (Overcharge: Further increase NP Gauge)

PROS
+Insanely high HP
+Between World's End and her NP's secondary effect, can easily spam her NP.
+Mana Burst is a powerful buff on a fairly short cooldown.
+Applies Ignore Invincibility/Evade before her NP damage actually goes off, which is nice since some servants, like Medea, don't work that way.

CONS
-Fairly low stargen and NP Gain
-NP is a generic AOE Buster
-Mediocre attack for her rarity
-Charisma is generic
-Mana Burst only lasts one turn

Overall Opinion: Much like Artoria is outclassed by Saber Alter, Lancer Artoria is outclassed by Lancer Alter. She's not terrible, but she mostly functions as an AOE Lancer NP, with little else to recommend her for. It's at least a decent generic AOE Buster, due to its secondary effects, and Protection of the World's End is much, much better than Instinct, but on the flipside, Lancer Artoria Alter has an actual gimmick going on that allows her to be useful in a variety of situations and lets her synergize with certain teams. Lancer Artoria just kills Archer waves. She's pretty good at that, especialyl since she can maybe get her NP twice in two separate waves with a Waver and a Kaleidoscope, but she's not bringing a ton to the table. Sure beats using Hektor or Romulus for AOE Lancer NPs, though.

Also why does she have two Quick cards if her whole shtick is getting her NP.

Score: 6/10


Nitocris
Caster
4*
Debuts in Fate/Grand Order
Originates from Egypt's Sixth Dynasty

Cards: Quick/Arts/Arts/Arts/Buster

ATK: 9060
HP: 11288

Skills
Egyptian Witchcraft A: Increase own Death Success Rate by 50%/100% for 3 turns. Heal self for for 1000/3000 HP. (Cooldown: 7/5 Turns)
Rapid Words of Divine B: Increase own NP Gauge by 60%/120%. (Cooldown: 9/7 Turns)
Grace of The Sky God B: Apply Guts (1 time, 3 turns, 1000/2000 HP) to self. Remove all debuffs from self. (Cooldown: 7/5 Turns)

Noble Phantasm
Anpu Neb Ta Djeser
(Arts): Deal heavy damage to all enemies. 50% chance to inflict Death. (Overcharge: Further increase Death chance) (Interlude to increase damage and add 'Decrease Critical Rate by 20% for 3 Turns')

PROS
+Highest attack of all 4* Casters, even in JP
+Good NP Gain
+Rapid Words of Divine can let her use a starting NP CE, get NP from an ally, NP the first wave, pop Rapid Words, then NP the second wave.
+Best Instant Death rates in the game
+NP is decently strong even if it doesn't kill
+Decent HP despite her high attack, combined with self-heal and Guts makes her fairly survivable
+NP gives her back a decent amount of NP itself, if it doesn't kill

CONS
-No attack buffs whatsoever, all in on instant death
-Guts isn't super useful since her entire thing is clearing weak mobs efficiently
-Same with her self heal, really
-The debuff added to her NP with her interlude is almost laughably useless
-Despite her attack, low damage outside of her NP
-NP is AOE so it isn't great against bosses
-In general, you aren't going to instant kill bosses.

Overall Opinion: Nitocris is a waveclear and nothing more, but she's an incredibly good waveclear. Instant Death doesn't care about class effectiveness, and she can land it fairly regularly on most generic enemies, even ones with HP in the hundreds of thousands. Of course, she's a pure RNG servant, but even if it doesn't kill she does decent damage. There's no servant more efficient than her for clearing Assassin Nodes, and she can be useful even for farming hands, even if the enemies are off-class. She's just a very useful Servant to have around, even if you probably won't be busting her out for Pillars or anything.

Score: 7.5/10




Lancelot du Lac
Saber
4*
Debuts in Technically You Saw Him In The First Fate/Zero Ending
Originates from Arthurian Legend

Cards: Quick/Arts/Arts/Buster/Buster

ATK: 9949
HP: 11589

Skills
Knight of the Lake A: Increase own NP Gauge by 30%, gain 10/20 Critical Stars. (Cooldown: 8/6 Turns)
Eternal Arms Mastery A+: Increase own Star Weight by 3000%/6000% for 3 turns. (Cooldown: 7/5 Turns)
Knight of Owner A Gain 5/15 Critical Stars per turn for 3 turns. Increase own Critical Strength by 30%/50% for 3 turns. (Cooldown: 8/6 turns)

Noble Phantasm
Arondight Overload
(Arts): Increase own Arts Card Effectiveness by 30%. Deal significant damage to the targeted enemy. Increase the damage the target takes by 1000 for 5 turns. (Overcharge: Further increase the damage the target takes)

PROS
+Entire kit is incredibly synergistic
+Makes stars twice over, and both skills blow Instinct out of the water.
+The strongest star weight buff in the game
+Increases his crit strength
+Put all of that together and he's insanely self sufficient.
+Gives self free NP Gauge.
+Decent stargen even outside of his skills
+NP is very strong, thanks to increasing its own damage at the start.
+Can NP/Arts/Arts to further take advantage of that buff
+Has two Buster cards for decent damage with his crits
+High Attack
+Decent HP

CONS
-No survivability skills
-NP Gain is slightly weak outside of his first skill, if he isn't critting with his Arts cards. But he's usually critting.
-Can't Buster Brave Chain
-Very reliant on his skills
-Needs to pair skills together

Overall Opinion: Lancelot is insane. There's no two ways about it, he's just a self-sustaining buzzsaw of crits, stars, and NP Gauge. And if you pair him with literally anyone that supports his playstyle, he becomes almost absurdly broken. Tamamo, Merlin, Waver, Hans - they all support him in various, immediately obvious ways. He can be mildly clunky to use with how Skill Reliant he is, and since hes so reliant on his skills he wants you to feed him as many yummy Saber gems as possible, but he is a Boy, and he needs his Treats. Besides, the return you get on investment is incredible. Saberlot has a strong argument for being the best Saber in the game. Note I didn't put 4* in front of the word 'Saber.' And the only servant that competes with him has the benefit of 5* stats.

Score: 9.5/10



Tristan
Archer
4*
Debuts in Fate/Grand Order
Originates from Arthurian Legend

Cards: Quick/Quick/Arts/Arts/Buster

ATK: 9735
HP: 11637

Skills
Harp of Healing C: Remove mental debuffs from all allies, give them Evade (1 Time), and heal them for 200/600 HP. (Cooldown: 8/6 Turns)
Unblessed Birth B: Increase own NP Gauge by 30%/50%, inflict NP Seal on self for 1 turn. (Cooldown: 8/6 Turns)
King of Knights's Admonition B: Remove all buffs from targeted enemy, decrease their Critical Rate by 10%/20% for 3 turns. (Cooldown: 7/5 Turns)

Noble Phantasm
Failnaught
(Quick): Apply Sure Hit to self for 1 turn. Deal significant damage that ignores defense to the targeted enemy. Decrease targeted enemy's Debuff Resist by 30% for 3 turns. (Overcharge: Further reduce Debuff Resist) (Interlude: Increase damage)

PROS
+Good Attack and HP
+Great stargen
+Incredible NP Gain
+Quick-based single target NP with an interlude, the seven magic words. Ignoring defense and evade is nice too.
+Harp of Healing is as good on him as it is on David
+Unblessed Birth is a decent NP Gauge sustainer, especially paired with his NP Gain and its short cooldown
+Removing buffs is rare and very useful

CONS
-Has no offensive buffs
-Only one Buster Card
-No way to make use of the stars he generates
-Randomly NP Sealing himself can be clunky
-Somewhat reliant on his interlude for his damage to be decent

Overall Opinion: Tristan is overlooked a lot of the time, but he's really good. There's a ton of amazing archers out there, including a couple of welfares, but Tristan's still great. You all should know how much I love the phrase 'Quick NP, single target, with an interlude' and Tristan has that, and he has the capacity to get to it easily. Combine that with some great support skills that fulfill a unique niche and Tristan shouldn't be underestimated. He can feel pretty weak outside of his NP, and he has some really weak/weird additional effects thrown in there, like the Crit Rate down or the awe-inspiring might of a 600 HP heal, but it's not like those are detriments when the skills would still be good with no secondary effects at all. He pairs well with crit-based Archers too, like Nobunaga.

Score: 8/10



Gawain
Saber
4*
Debuts in Fate/Extra
Originates from Arthurian Legend

Cards: Quick/Arts/Buster/Buster/Buster

ATK: 10173
HP: 11419

Skills
Numeral of the Saint EX: Increase own Attack by 20% for 3 turns. Increase own Buster Card Effectiveness by 20%/30% for 3 turns when [Sunlight] is on the field. (Cooldown: 7/5 Turns)
Charisma E: Increase Attack of all allies by 6%/12% for 3 turns. (Cooldown: 7/5 Turns)
Belt of Bercilak EX: Increase own NP Gauge by 20%. Gain 5/10 Critical Stars. Apply Guts (1 time, 1 turn, 1000/2000 HP) to self. (Cooldown: 8/6 Turns)

Noble Phantasm
Excalibur Galatine
(Buster): Deal heavy damage to all enemies. Inflict Skill Seal on all enemies for 1 turn. Burn all enemies for 1000 damage a turn for 5 turns. (Overcharge: Further increase Burn damage)

PROS
+Beefy boy. High Attack, decent HP. He's got a lot of raw Stats to throw around.
+Skillset dedicated to hitting harder
+First skill lasts three turns, compared to Mana Burst's 1
+Short cooldowns
+One of only three Sabers that can Buster Brave Chain without an NP.
+[Sunlight] is a fairly common field condition.
+Decent NP Gain
+Good Extra attack
+Skill Seal is useful

CONS
-More reliant on [Sunlight] than you'd expect, since its basically a flat 30% damage boost for him due to his cardset.
-Charisma is underwhelming, especially Rank E
-Belt of Bercilak would be better if it just dumped the weak (one turn?) guts to give more NP.
-No skills to boost star weight or crit damage, which hurts his Buster Gorilla nature
-Burn is mostly useless
-A lot of stages that you think might have [Sunlight] don't. For instance, in a future singularity there are several stages where it looks like there is a sun, but you are actually underground, so it doesn't count.

Overall Opinion: Gawain joins the ranks of Mordred, Artoria, Artoria Alter, and our beloved Fergus in the ranks of 'AOE Buster Sabers.' Of those four, I'd say he fits around the Mordred level, above Artoria and, impossibly, Fergus but below Artoria Alter. His NP isn't as strong as hers, but he has slightly higher attack, a decent improvement on Instinct, but has a conditional equivalent to Mana Burst. It's better if it does go off, but much worse if it doesn't. Likewise, his Buster-based cardset improves his standard damage, but makes it harder for him to get his NP, even with his non-terrible NP Gain. Overall, Gawain's functional but not exceptional, and mostly outclassed by Alter, just like most of the people in this archetype. However, he still works fine if you don't have Alter, or want two AOE Buster NPs for waveclearing. And there are conditions where he outperforms her.

Score: 7/10




Hassan of Serenity
Assassin
3*
Debuts in Fate/Prototype Fragments
Originates from 11th Century Persia

Cards: Quick/Quick/Arts/Arts/Buster

ATK: 6636
HP: 9310

Skills
Transformation (Infiltrate) C: Decrease targeted enemy's NP Charge by 1. Decrease targeted enemy's Critical Rate by 10%/20% for 3 turns. (Cooldown: 9/7 Turns)
Throw (Dagger) C: Gain 2/12 Critical Stars. (Cooldown: 6/4 Turns) (Interlude: Increase Stars to 5/15, add inflict a 500 Damage Poison to targeted enemy for 5 turns and double the effects of Poison on targeted enemy for 5 turns)
Silent Performance B: Increase own Death Success Rate and Debuff Success Rate by 20%/50% for 3 turns. (Cooldown: 8/6 Turns)

Noble Phantasm
Zabaniya - Poison Body
(Arts): Deal significant damage to targeted enemy. 60% Chance to inflict Death on targeted enemy. Inflict a 1000 damage Poison on targeted enemy for 5 turns. 40% chance to inflict Skill Seal and NP Seal on targeted enemy for 1 turn. (Overcharge: Increase Death chance) (Interlude: Increase damage and Poison damage)

PROS
+Pretty good HP
+Arts based cardset allows her to get NP easily
+Decent Stargen
+Reducing NP Charge can be useful
+Low cooldown on Throw Dagger
+A ton of debuffs between her skills and her NP. Skill and NP Seal are useful.
+Decent instant death inflictor
+Post-interlude, Throw (Dagger) is actually very good, and nearly makes Poison work as a concept.
+NP hits fairly hard post-interlude.

CONS
-Lowish attack
-Very, very reliant on her interludes
-First and Third skills are underwhelming and have long cooldowns
-Outclassed by Nitocris in terms of insta-killing
-Stargen isn't as good as some other Assassins
-Has Ryougi envy
-No direct damage buffs
-NP and Skill Seal are RNG-reliant

Overall Opinion: In a lot of ways, Serenity can feel like an extremely budgeted version of Ryougi. An Arts-based Assassin with an instant death NP? Compared to Ryougi, Serenity sports slightly better NP Gain and a bunch of secondary effects on her NP, compared to just straight-up having a damage buff. This isn't really a fair trade. However, Serenity does have a few advantages. An interlude that boosts her damage modifier, an interlude that makes her generate 15 stars every four turns and lets her stack poison infinitely. However, the secondary effects on her NP are still RNG-dependant, and even in an ideal scenario Serenity's poison adds up to maybe 10k per turn, which is at least something but isn't exactly setting the world on fire. She's very basically functional pre-interludes, and is a serviceable single target 3* Assassin post-interlude, but she's never going to be the star of your team. Pairs well with Shuten, at least.

Score: 5/10 (6.5/10 after interludes)


Tawara Touta
Archer
3*
Debuts in Fate/Grand Order
Originates from Tenth Century Japan

Cards: Quick/Arts/Arts/Buster/Buster

ATK: 7032
HP: 9800

Skills
Protection of the Dragon King A: Increase own Buster Card Effectiveness by 20%/30% for 3 turns, and restore 1000/2000 HP. (Cooldown: 8/6 Turns)
Protection from Arrows C: Apply Evade (2 times) to self, increase own Defense by 7%/14% for 3 turns. (Cooldown: 7/5 Turns)
Inexhaustible Sack EX: Increase Max HP of all allies by 1000/2000 for 3 turns. (Cooldown: 7/5 Turns)

Noble Phantasm
Prayer to Hachiman
(Buster): Boost damage against [Demonic] enemies for 1 turn. Deal heavy damage to all enemies. (Overcharge: Further increase damage against [Demonic] enemies.) (Interlude: Increased damage.)

PROS
+Very high HP, on par with some 4*s
+Incredibly survivable skillset
+Increasing Max HP is outright better than healing
+Has Cu's Evade
+[Demonic] is an incredibly common trait for generic enemies and generic bosses, including things you wouldn't expect to have it such as skeletons and zombies.
+Decently strong Buster boost
+NP Gain isn't horrible
+Has an Interlude

CONS
-Fairly mediocre Attack
-Stargen is horrible
-Has a nerfed Cu Evade
-Kind of torn between being a Buster bruiser and being survivable
-Doesn't quite work on stall teams due to lack of direct allied Defense buffs.
-Very few Servants with [Demonic]
-Self-heal and Buster Up being on the same skill means you'll sometimes want to do one when the other won't help
-Lacks any real secondary effects or niche

Overall Opinion: Tawara's direct competition is Arash and Kid Gilgamesh, as far as 3*s and below go. Of those three, I'd say he's the best for standard use, though that isn't saying much. He has a decently strong NP and an okay time getting to it, but outside of that he doesn't really offer much besides 'won't die.' And to be fair, that's a pretty useful thing to offer, but his survivability isn't so high that you can compare him to Cu or Proto Cu, or even Ibaraki. He makes a pretty decent guy to have leveled and for standard use, especially if you're lacking strong 5* AOE archers such as Tesla or Gilgamesh, but he doesn't really do much to standout. 'Workmanlike' is the word I'd use. Obviously, Arash is the best for if you want a wave dead quickly, but Tawara is the one that, you know, doesn't die. Damn, that actually is thematic.

Score: 6/10



Bedivere
Saber
3*
Debuts in Fate/Stay Night, he has enough of a plot role there that it counts
Originates from Arthurian Mythology

Cards: Quick/Quick/Arts/Buster/Buster

ATK: 7627
HP: 9595

Skills
Military Tactics C: Increase NP Strength of all allies by 8%/16% for 1 turn. (Cooldown: 7/5 Turns)
Calm Composure B: Increase own NP Gauge by 30%. Increase own Mental Debuff Resist by 30%/50% for 3 turns. (Cooldown: 8/6 Turns)
Covenant of Protection B: Increase Defense and Debuff Resist of all allies by 30% and 30%/50% for 1 turn. (Cooldown: 7/5 Turns)

Noble Phantasm
Switch-On Airgetlam
(Buster): Increase own Buster Card Effectiveness by 30% for 1 turn. Deal significant damage to the targeted enemy. (Overcharge: Further increase Buster buff) (Interlude: Increase damage and Buster buff's scaling with Overcharge)

PROS
+Incredibly high stats for his rarity, competitive with Lily and Siegfried. I know that doesn't sound like much, but keep in mind they have 10 levels on him. He also just has flatout better stats than other 3* Sabers, since he has the same HP as Caesar but more Attack than him.
+Great NP Gain
+Boosts allied defense significantly
+Nearly immune to debuffs
+Very strong NP
+Has an Interlude
+Can Buster Brave Chain with his NP and make use of its buff for devastating damage
+Significant NP Gauge charge on a low cooldown.

CONS
-Tactics is slightly underwhelming, even if his NP is the best thing about him.
-Only has one Arts card, NP gain is therefore locked to his Extra attack and that one card
-His only direct damage boost is tied to his NP
-Defense buff only lasts 1 turn
-Lacks any kind of self-heal, evade, or guts

Overall Opinion: Bedivere is pretty much just his NP, but it's an incredibly, incredibly strong NP. He can punch far above his weight class with it, and his decent stats let him function okay outside of his NP turns. It's a shame he's storylocked, because if you could easily get him NP5 he'd be among the best 3*s in the game, but even at NP1 his NP hits like a truck and his NPBB turns are the kind of damage even 4*s would be jealous of. He's fairly one dimensional, outside of some moderately nice bonuses and the sheer weight of Stats, but it's a very nice dimension to be in.

Score: 7.5/10 (8/10 if NP2, 8.5/10 if NP5)



Leonardo Da Vinci
Caster
5*
Debuts in Fate/Grand Order
Originates from The Italian Renaissance

Cards: Quick/Arts/Arts/Arts/Buster

ATK: 10598
HP: 14259

Skills
Inherent Wisdom EX: 85% chance to increase own Defense by 20%/30% for 3 turns. 85% chance to increase own NP Strength by 20%/30% for 1 turn. Apply Guts (1 time, 3 turns, 1000/3000 HP) to self. (Cooldown: 7/5 Turns)
Golden Rule (Body) B: Apply Nullify Debuff to self for 3 turns. Restore 500/1000 HP to self per turn for 3 turns. Increase own NP Gauge by 10% per turn for 3 turns. (Cooldown: 8/6 Turns)
Pioneer of the Stars: Increase own NP Gauge by 30%/50%. Apply Ignore Invincible to self for 3 turns. Gain 10 Critical Stars. (Cooldown: 8/6 turns)
Noble Phantasm
Uomo Universale
(Arts): Increase own NP Strength by 30% for 1 turn. Deal heavy damage to all enemies that ignores Defense. Decrease Critical Hit Rate of all enemies by 10% for 3 turns. (Overcharge: Further increase NP Strength) (Interlude: Increased damage, further reduce Critical Rate)

PROS
+Decent Stats
+Very survivable between her self-heal, her guts, and her Defense buff
+First skill and her NP's first effect means it can hit very hard, especially after Interlude
+Literally immune to Debuffs
+Low cooldowns for how strong her skills are

CONS
-Her Attack is good, but not amazing, despite her being such an offensive Servant
-Almost pure RNG, her main strength is locked behind it
-Fairly low NP Gain outside of her skills, despite her cardset
-NP is AOE, so even with her spending so much time buffing it she still isn't an amazing boss killer
-Lacks any damage buffs besides ones to her NP
-That and her cardset means her damage is fairly low outside of her NP
-Has no abilities that support the team, unless you count the might of 10 whole Critical Stars

Overall Opinion: Da Vinci is... okay? People often think of her as one of the worst servants in the game, and that's an exaggeration, but she's not very good. She's a little bit like Tesla, but without a lot of the things that make Tesla pretty good, like his decent standard stats and his high power, and with even more RNG tossed in. So have fun with that, I guess? She's at least grateful that her NP isn't Buster, so she can actually use an Arts boosting CE without losing out on NP damage. Then again, so much of her shtick is tied into her NP that she might want just an NP damage CE. Or Bodhisattva, when that exists. I've got it! Pair her with Edison! 10/10!

Score: Okay, yeah, 5.5/10