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General Snob, Mission 5, Part 1, The Office (Harassment Seminar)



General Snob's Journal posted:

I have made up my mind and chose the Necromancers' guild quarters in the area. The road is uneventful except for the occasional company of peasants that try to ambush me every now and then, easily dealt with with a single lightning bolt.

So, uneventful, as I said.


DAY 1



“So you're lord Corlagon. I am the General of Archibald the… not bald. He told me you're an experienced knight and necromancer.”

“I told Morglin that we could secure the realm with a force of a hundred thousand skeleton warriors, raised for battle, equipped for battle. He told me that what I proposed was sacrilegious. But I believe he just found skeletons walking around too disturbing. Roland, on the other hand, really wouldn't have anything to do with it. So his dad expelled me from knightdom. Now he'll see who was in the right.”

“Driven one, are you not? I like it.”



General Snob's Journal posted:

In Sorpigal, one of the Necromancers' headquarters, I found Sandro again. Despite his status as a wanted man… or wanted skeleton, he convinced me to pardon him after he explained in details too complex to report here the reasons for hijacking and storming off with our skeletons.


“It pays to accumulate great wealth in gold. Fools seem to be unusually fond of the stuff.”

General Snob's Journal posted:

“As for the guild itself… it was adequate, but I expected more. They had an impressive pyramid in display, but overall I found it quite underdeveloped.”




“Oh, Sorpigal would be much more developed, but thanks to some zoning shenanigans from Roland, the whole area was considered a protected park of the realm and no tree can be felled. Let me show you.”



“To the west, we are blocked by companies of archers who were ordered to keep us quartered and enforce the environmental laws. They hoarded some wood, but as you can see, no real sawmills in the area.”



“There's a town to the northwest, probably protected by more archers. And Roland's Forest Rangers protect all the mines in the land.”



“We are by the coast. But without wood, we've got no resources to build a shipyard or a ship, for that matter. As you can see, the peasants have swarmed the land en-force.”



“There's an Ore Mine to the north and an Alchemist's Lab to the south, but both are well protected. Also, both are everything that the zoning laws permitted being built in the immediate vicinity of Sorpigal. Everything else… well, we're going to have to break through these lines of archers.”

Well, now you can see how this map can be difficult even with the harvesting we're about to undertake. We've got no easy access to wood. The Necromancer's aren't particularly wood-hungry, but we need it for all three of our best tier units. Unfortunately, this means I will have to skip on the vampires, at first. And the Archers are there to ensure we're about to lose a handful of skeletons with each area we advance to, which is annoying.



“I see. Then we'll need to scrap by with what we have. Quartermaster, have a statue built at once. We're going to need the extra income.”



“If you don't mind, I've paid the embalmers for some (and I use the term loosely here) fresh mummies. I'll visit the Gazebo and see if the knight can teach me more about necromancy.”

“Aren't you supposed to already be a master of the subject?”

“(You'd be surprised by how much power you can lose in a botched ritual.) I am no fool, Snob. I know there's always more to learn.”



“Rangers, in the name of Archibald, the one true king, lay down your weapons or serve as a warning to others as my formidable bone dragon tear you all to shreds.”



“We have no fear of an ex-dragon, fallen knight. We will mow it down with our bows!”



“Oh, fine then. Fifi, slaughter them all. You will be my first recruits in this campaign.”



“These are the first of many, my General.”

DAY 2



“You try to scatter like the vermin you are? Don't be foolish. The stronger among you will serve a higher purpose than you could ever hope in life.”





“Our army grows, General. Soon, I'll tackle on the larger swarms of peasants, but first, I wonder why they hadn't gotten too close to that Golden bow.”





“Oi! I told ya bunch of wankas that the bow ought to attract some fresh meat. Eh… wait, I don't see much meat on them.”



“You've made a terrible mistake today. But worry not, what your mortal bodies failed in life, they'll accomplish a hundred fold in death.”

“Agh! What is that monster! Run for your lives, brothers! I… I can't even move!”



“With the powerful magic in this bow our liches will be able to blast through enemy walls as effortlessly as they do through flesh.”



“Here, take what is left of my skeleton army. You'll need every help you can get.”

“Currently I am much more powerful than you, Lich, so watch your tongue.”

“Hah! You still have the hurries and misgivings of the flesh. If you had forsaken it, you'd know that what I suffered was nothing but a minor setback.”



“If we are to make do without many resources, we are going to need a marketplace.”

“Good to hear, General. We've got a ghost merchant who still carries the profession he did in life. He says he gets great discounts in his journeys, as everyone else seems to flee in terror leaving their wares unattended.”



“Hey, I remember you! You're the girl whose army of dwarves fed the Red Dragons of Wrathmont.”

“Yes, and that was such a blow to my reputation I'm reduced to serving as a mercenary to whoever will pay me… speaking of… would you hire me? Please?”

“Dunno. Don't really need more underlings right now. Say, do you know how to sail? I need someone to explore these waters, eventually. And some dead weight to defend the castle from assailants from these waters too.”

“Flattering… but I can't refuse. Yes, I know how to sail a ship.”

“You're hired!”

DAY 3





“You will relinquish the flail of this dead giant in the name of Archibald the… oh, dead already. Then raise up again so you can properly hear my decree, you curs! Have you no manners?”



“You, old knight. By any chance do you know anything about necromancy?”

“Necromancy? Nope, but stay a while and listen and I will teach you about the art of learning spells by sight alone!”

“Alright. I guess it is better than nothing.”



“With both Sandro and Corlagon claiming all the loot, I guess I will visit the knight for some knowledge.”

“Young girl...”

“I'm probably a hundred years your senior.”

“Will you shut up and let me speak about the power of the land? Jeez, you youngsters are so hasty and unmannered.”

“I am not… forget it, I asked for this...”



“The foundation of the spa is done now, General.”

“… At least you're honest.”

DAY 4



“Now that's a true force, even for peasants. A legion is on the way, General, but they did gather around a powerful artifact. I will attack.”



“Fifi, bait the peasants to the south, try to scare them off so that our skeletons can pick them off in small groups.”





“Perfect, their central line has crumbled in fear, my skeletons can pick their north flank with impunity now.”



“And with this, their center formation is no more.”





“And with this, this legion is no-more. Hundreds of recruits to our cause, General.”

Basically, the gist for good engagements against large stacks of peasants depend on outmaneuvering the peasants and taking advantage of the fact that they suck.



“This area also had an estate taken over by the rebels. I claim it now in my name, so that it can be used for our cause.”



“You slaughtered my servants and stole my rightful home? I will destroy you, cur!”



“Boring. Your order is always so judgmental, can't ever see the greater picture. Fifi, dinner is served. I know you don't eat, but you do so love to play with your food anyway.”





“General, I got a powerful trinket, but alas, it is a spellcasting apparatus. While I am studying magic, I do not believe this artifact to be well used in my employ. Give it to another.”



“The zombie-bath is ready, General.”

“Shouldn't that be a well?”

“I… uh… I wouldn't drink from that, if I were you.”

DAY 5



“As I gather more riches to the south, I hope you don't mind me spending some of it on my own. No? Great!”

“You have to open a scrying channel if you want the General to hear you, lich.”

“Silly girl. I've done precisely what I set out to do. Anyone here knows necromancy? No? Only the secrets of powerful secretive spells? Oh, fine. I'll settle for that.”



“You, girl. Make yourself useful for a change and hand me over your fairies. They'll make for great meat-shields while I claim that alchemy lab.”

“What? The General wouldn't approve.”

“Who said I wouldn't? This was a great idea Sandro, thanks for opening a scrying channel to report it. Vatawna, give your Sprites to Sandro, we desperately need some source of rare resources.”



“The sorting pile is ready, General. No more skeletons without heads.”

DAY 6



“This new legion of Peasants protecting the riches to the east is four times as big as the last one. I will need to make some adjustments to my own formations.”

Generally, Peasants in this map will divide themselves into 3 or 5 groups. Remember how I said you have to take advantage of the fact that peasants suck? Each skeleton will kill about 3.5 peasants. With Corlagon leading them, this number raises to about 4.5 peasants per Skeleton group. This means that our formations of 217 skeletons will kill about 900 Peasants. Since this stack of peasants is so large, the peasants will be all spread into groups of 700 or so, but this will still be tricky since 700 peasants are more than enough to obliterate most of a stack of Skeletons.



“Advance, my troops! Fifi, growl at the peasants. See if you can make them scared for their wretched lives.”

Basically, I am hoping for another demoralization so I can pick these groups in isolation. One advantage of the Bone Dragon is that it can enable some pretty grim combats with wandering stacks, if you're patient and can outmaneuver the opposition. Also of note is that it still inflicts its morale penalty even after it's been destroyed, so you can dispose of it tactically if need be and still count on the demoralization effect.



“Good girl. Unfortunately, this doesn't help us.”

I need one of the northmost stacks to demoralize. That one was basically the stack that would help the least being demoralized, though it still helps.



“Hah! Foolish peasants, don't understand the art of tactics in the field. You think you've covered each other and are in no danger… but you are wrong. Dead wrong.”

This is the opening I needed.







“Fifi, unfortunately, you're going to need to make the greater sacrifice. Block the peasant masses, keep them from advancing, hold them off for the longest you can, girl.



“Such a majestic creature. Such a noble sacrifice.” :'(





“For that, you'll all die and join the ranks! Well, you were going to die anyway for opposing Archibald, but now it is personal! May your work in death be greater than your crimes in life.”





“Well, that was certainly a teaching experience. I will not make the same mistakes again. If I had the proper magic, I could have saved Fifi. Also if I could convince the curs to lay down to my sword without a fight. So I will pursue these avenues from now on.”



“We are tired of Roland and his cheap mug. We heard that Archibald actually pays his subjects. We wish to join.”

“Oh, I'm sure I can make use of you.”



“Go, girlies. Block their girls with your bodies, keep them from shooting. I'm sure the mummies will eventually reach you to relief you of your duties.”





“What? You're not even hasting your mummies! You're sending us to our doom, wicked lich! Naughty, naughty!”

“Oh, what do you know of tactics. Fine, be that way, stay back and look like juicy targets, see if I care.”



“The order of the factors doesn't alter the results, I'm afraid.”





“Very well, mummies. You got the time you needed to get close, don't disappoint me now. Yes! Yes! Curse these foolish girls!”

The good thing about the undead is that their units are quite sticky. Zombies have a lot of health, vampires recover their numbers, skeletons are in great numbers and mummies are tough and curse with reckless abandon. So no matter what you get to a ranged target, it is probably going to stay there (unless it is a titan). Ranged stacks are already weak at melee, cursed ones are basically helpless. On the other hand, the fact that they have only one ranged unit means it is pretty effortless for the enemy to block you as well, but at least the mummies can curse whatever block the liches and the liches are fast enough that they usually at least get one shot off before being blocked and tough enough that they can usually survive until they are freed again. Unless they are decimated with spells.





“Only three mummies left, but I am victorious in a little expedition I wasn't even expected to capture anything. I call that a win.”



“We dug the moat you asked for, milord.”

“I'm pretty sure I did not ask for a moat to be dug.”

“Oh, you would very much like to. The zombies are revolting.”

“Of course the zombies are revolting, they're zombies… wait. You're talking about the other form of revolting, aren't you?”

“Some zombie got hold of one of Roland's fliers. They didn't, or rather couldn't, read it, but they assumed it meant there was an all-brains-peasant-buffet and they weren't invited. No worries. They usually fall on the moat and soak in there for a few days and will forget everything about it in no time.”

DAY 7



“Of course he would. Any man of true power can see that Archibald is the one true king!”

“Wait, you said Archibald? I thought you were working for Alamar. Give me my pouch ba...”



“You know what? That Archie fellow seems like a nice enough guy as well. He can keep it.”



“Hey, where did my boots go?”

“These are fabulous!”



“And my compass! I am hopelessly lost without my compass!”

“This will be great for a navigator. We don't have any yet, but one day we might.”



I loved how you swindled that alchemist guy over. Tell you what, give me my price, and I will let you have this wondrous set of armor I got. It is blessed by the Ancients so that your whole army is as protected as yourself!”

“A good use as any to all the riches I've been pillaging from these dead peasants' camp.”



“Good news, everybody! We've dropped the chemicals from the Mage's Guild into the moat and this is turning our zombies into mutants! These mutants have a way shorter memory.”

“That's not good news! As I recall, the mutant zombies also smell ten times worse!”

DAY 8





“Corlagon, to celebrate the new week full of opportunities… hand over some of your artifacts and half your skeletons to Vatawna, so she can relay them to Sandro. You're already an experienced Knight, you have no need for all this stuff. You can keep the flail and the boots, though. I doubt Sandro can or would even want to wield a flail, and you seem to like the boots so much.”

“It goes so well with my eyes!”



“Here, Sandro. As the General asked. I'd rather stay away from the frontlines anyway.”

“Oh, me too. Though I do so because it is not a place I should be needed or worthy of my presence. You, on the other hand, are just incompetent.”

Is there an employee harassment seminar we could attend? This was completely unwarranted.”

“Oh, on the contrary. You told me something that ought to endear myself to you. And I rightfully reminded you of your lot in this war, girl. We are not allies, we are just co-workers of convenience. You're doing this because you're poor and pitiful, I have grander plans to tend to. So do not try to be my 'friend', once this is over we'll probably be on opposite sides yet again.”



“We've improved the pyramid, my liege. Now with 50% more mummy rot!”

DAY 9



“What? More magic secrets of destruction and awe? Toss it into the pile. It is like I'm throwing all this gold away, frankly.”



“I am going to go toe-to-toe with that first Archer blockade. But first, one more re-stacking and reformulation of our formations. Skeletons, divide!”



“You will never get through! We have righteousness on our side and arrows to nock and let go!”

“Foolish girls. You don't even have enough arrows for each and every skeleton. You're doomed from the start!”



“Do not be intimidated, sisters! Nock! Loose!”





“A predictable outcome to say the least. But this is not a sustainable form of engagement. We better pick our battles carefully.”

This is basically the great conundrum of this mission. When and how to go through each of the blockades of archers, because this mission is set so you have to rely on your skeletons to get through, but you're also necessarily losing troops with each battle, because the skeletons take two turns to get across. Necromancers get Haste, though, and are less wasteful getting through the blockades, but Sandro hasn't yet got past basic Necromancy. I need him at advanced, at the very least, before I commit him to the harvest as well.



“People of Elk's Head, submit to Archibald, the one true king, join his ranks as glorious skeletons, and you'll avoid a long and needless battle.”

“Is that your pitch? You need to work on it.”



“Fine, be that way and get a horrible death instead of a humane one. Skeletons, advance en-masse!”



“Aww… you're hiding behind your lines of peasants. That's so adorable. Skeletons, please mow down these romantics.”



“Elk's Head is ours, General.”

Fortunately, the villages scattered throughout, despite not being possible to upgrade to Castle, do have enough peasants to replenish your numbers somewhat.

DAY 10



“General, one gallant Knight has just rode south of my position. I should engage him at once.”

“Not so fast. You do have a spellbook don't you. First fight these peasants and get to the shrine. Maybe they'll teach something useful there.”









“I've scattered the peasants, picked them off, and got to the shrine, General, but unless that knight is secretly riding a Dragon, we are out of luck. But their camp did have some wood. That's something, I guess.”





“The archers offered some resistance, they were led by some experienced rangers, but I got through.”









“The secrets to restore one's spell reserves, one minor estate to get taxes… all useless! Wait, you teach necromancy? Finally! Now I can finally venture forth!”



“With the wood gathered by Sir Corlagon, our Mausoleum is up and running sir. The liches are happy with their accommodations. Or at least as close as such beings can be, without emotions and all.”

DAY 11



File missing.

Actually, this was in a gap in the recording. Yes, I was supposed to get a license for Bandicam, but I ended up blowing my money on blackjack and hookers. And Fraps was giving me an annoying and inexcusable slowdown that was causing a lot of unsightly tearing. So I stuck with bandicam, but even recalling an autosave one turn was lost.

Luckily, it wasn't a very active turn. All I did was have Corlagon recruit some archers and attack Sir Gallant, then he cast puny knight's lightning bolt at my skeletons, shot at my archers and ran like a coward.

“Humph. And calls himself a Knight. This 'disgraced' Knight shows more mettle than that lot.”

Beyond that Sandro got troops on Sorpigal and learned new spells, then starting heading out.

DAY 12



“I tried to reason with these rangers on this hunting lodge and sawmill, but they tried to run away! So I have no choice but to run them down and convert them properly to our cause. Unfortunately, they did slaughter my own archers, but fear not. I was able to recover their bodies.”



“I will spare you the drone that was slowly inching in onto the Rangers with my skeletons. Perhaps it was a mistake to attack, they are certainly not going to make up my losses at this rate.”







“I was right about being wrong. Not even close.”



“It is the experience that counts, I suppose. This will teach me to take the road less traveled.”





“This is MY ring, stupid cat! What? An Elemental Ring? Such a powerful piece of jewel, but nothing but a bauble, alas, to me, since Elemental Summoning is far beyond my humble casting skills. Maybe Sandro will like it. It must go with his blueish robes.”



“I am not in a hurry. Here, girl, you can keep this trinket.”

This is one of the tricks I like to use the most. Movement is only calculated at the start of the turn, by taking a look at a Hero's skills, artifacts and creatures. Since I want Vatawna to have the compass once she starts sailing, I am giving it to her, but I wanted to make the most of it while Sandro was around. So this last turn I give her the Compass but still benefit from the movement bonus it provided.

I could also have given her the Skeletons and Zombies to retrieve them this turn, but the difference of movement from Average to Fast is not significant enough to warrant bothering. Another trick is keeping only a fast stack in a Hero's Army while he is sitting on a castle, and only transferring the rest the moment he needs to leave, giving him a slight head-start. Not overly dramatic advantages, but neat nonetheless.

DAY 13



“That's some useless garbage if I ever saw one.”

Scouring a chest, Sandro found a Holy Pendant, which grants immunity to curse. High value indeed for the Necromancers and their already-cursed armies.



“I wonder if this road leads to that coward Gallant fellow's castle.”

DAY 14



“Hah! While I was drinking from the well I saw a knight's castle in the distance, but I can't tell the color of its banners yet.”



“Since the week is not yet over, I will take this crystal mine to the east. No, I will not pay nearly a thousand gold per head, as lovely and shapely as your skulls are, ladies. What do you mean you're offended?”

Basic Diplomacy, always a riot. I need to improve this skill.



“And that was that, I'm afraid. Some people can't take a slightly backhanded compliment, I guess.”



“These peasants tried to run away, but I have better plans for them. It is incredible how many peasants a single magic arrow can pierce through, don't you think?”



“Failed liches, slaughter that group. Impressive, you actually managed to surpass my single basic spell in the best possible situation for you.”





“Twenty five peasants needed to fell only four skeletons? Seems about right. And now they're all dead.”



“Now that was just rubbing salt on the wound.”

DAY 15



“That was the Orange lord's castle, lord. And I just brought down its walls, it will offer no resistance.”





“Impressive castle, actually, this Hilltop. A well-developed mage's guild sits in it. From the defenses I thought it would be much poorer. And a noteworthy selection of spells to boot.”

Mass Dispel and Fireball are new to the LP.

Mass Dispel: For 12 spell points, clears ALL spells in the battlefield. Including yours. This is basically the third best reason (after Mass Haste and Anti-Magic) for a Might Hero like the Knights and Barbarians to consider Basic Wisdom, as it can ruin a LOT of Spell Points from your opponent at a smaller cost for you, but Magic Heroes are still probably going to outlast you.

Fireball: Like Ring of Cold, but affecting its center for 9 spell points. I prefer Ring of Cold, but sometimes it is annoying how you can't hit 3 units with it because of positioning, then Fireball can pick up the slack.



“I took the riches of that zounds of peasants, some gold, some gems and some sulfur. Exploring east now.”



“I've supervised as your minions desecrated a dragon's graveyard for bones and mounted them up in a laboratory, giving it unlife. It was fascinating, actually.”

I failed to build the Laboratory on day 14 for 1 missing wood. Such sadness.



“I ordered a Moat built in the knight's castle, so it isn't taken from us as easily as it was taken from them.”

DAY 16



“Good news, General! I've explored down the road to the west and found a stockpile of wood from our enemies!”

Another good tip: If you are secure in your hero's ability to hold his own, always send him all the way down a road or a likely direction of attack from a freshly captured castle, this way you have an advanced warning if the enemy tries to retake it.”



“Unlike Corlagon, I don't want to pick battles for no reason. Let these rangers flee for their pitiful short lives.”



“This nets us a Sulfur mine, though we don't particularly need this resource right now.”





“I also threatened a Leprechaun with bodily harm for his pot of gold. Then killed him anyway. He was being annoying. And those peasants are soiling that Mage's Ring with their grubby little hands. I will not have it. They must all die.”

DAY 17



“I've tagged a sawmill and found a group of mercenaries with neat tactical tricks to teach me, General. And they told me of some trolls and orcs just to the west of their camp in possession of a helmet of interest.”



“Seven thousand coins for three measly trolls? I will pass on that!”



“You bring bones and marrow to feed our hungry stomachs? We have to thank you, then, foolish Knight.”

“Don't be absurd. You will not even get to break many bones. I've learned a trick or two at Hilltop!”



Behold the incredible troll magic! They have the ability to summon rocks!



“The orcs were easily dispatched. And I got a fashionable helmet out of the deal. Spikes are in this season.”

Spiked Helmet, +1 to attack and defense. Always worthwhile.



“Skeletons, advance. Don't let these peasants take the upper hand. If they break formation, slaughter them all.”



“Yall see the target! Get that bony one blowing us up!”

“Simplistic and idiotic tactics, like I expected. Other liches are always handy for drawing fire. Now they've separated at those logs, go for the kill, my minions.”







“And that was that. My hatred of peasants only grow with each combat. At least they were crashing at a medium estate I can take over and tax now.”





“Don't you run off with my ring, centaur. General, I feel the need to inform you that we broke the legion barrier. We have over one thousand skeletons now.”



“I gave orders at Hilltop to continue improving the defenses of the castle while I'm gone, General. We will not lose it to any band of raiders.”

DAY 18



“One wizard bearing the Orange Lord's banner just showed up the road. I could intercept him, but he might just go past me. I have a better plan, I will go through these mountains and intercept him at Hilltop's gates.”



“Those trolls are the gifts that keep on giving. Among their treasures I also found an Enchanted Hourglass to improve my spells, General. It will go great in a chain at my neck.”



“There's a toll for passage at these mountains. All your blood should suffice!”



“Out of my way, cur! I have no time for these petty dealings.”



“That was a waste of precious skeletons. Maybe I should try to be more diplomatic.”



“Luck is in the eye of the beholder… hmmm… perhaps this metaphor is not apt for you.”

“I make my own luck, knight. But I will keep your words in mind.”

DAY 19



“And my strategy worked flawlessly, as expected.”



“So you're the commander of the skeleton hordes that are terrorizing these lands. Our revolt will still take you down, foul monster!”

“That was actually more dangerous than that knight's lightning bolt, but still just minimal damage. And these are clearly more than just a horde, woman. This is a swarm of skeletons.



“That was some poor positioning. For I have fireball!”



“Poor idea, woman. Skeletons, break that cavalry.”



“Swordsman, I harden your skin like stone! Now you'll be invulnerable to the blows of these lowly skele… aww man.”

“You clearly lack in mathematical skills. Two hundred swords against eleven stone-skinned swordsmen is still a win to the swords.”



“And that was the end of the Orange lord. He was found by my skeletons and quickly dealt with.”



“Hate to interrupt your fun, Corla, but I visited a shrine that taught me View Mines. And there's a sawmill to the east of you unclaimed. I recall we were lacking in wood.”





“Meanwhile the shipyard is finally built. Soon I will take sail and explore these oceans.”

The shipyard is a trap. You start by the water, but if you try to use all your wood in a shipyard your castle will be far too underdeveloped. It is better to use whatever wood you can find on more useful stuff and leave the shipyard for later.

DAY 20



“Fine, is not like we are strapped for gold. General, I've capture an Ore Mine, recruited some Rangers to our cause and will capture their sawmill before dawn. A productive day, if I may say so myself.”



“I found a town to the north, well protected too. Tried to protect the liches, but there are too many archers.”

Another example of the absurd defense rating of the Liches. They only have 25 health, and yet they survived the first volley from a stack of 40 archers.





“But in the end, they were overwhelmed by our skeletons. The town of Avalon is ours.”

DAY 21



“I've scared some rangers away and claimed the sawmill they're protecting. We'll never have problems with wood again.”



“What? Pay this much? For PEASANTS? This is an insult to ME!”



“Each of the formations of peasants was thoroughly slaughtered with a single volley from my Rangers. This will show them how much they're worth.”

And this ends the update. We have a couple of options now. Vote sail if you wish for us to buy a boat and finally put Vatawna to some use, as well as fortify our forces by seeking out more peasants. Vote go for it if you think we should get a Mansion for some vampires and are already powerful enough to go through and defeat our enemies with what we've got. Remember, they'll have Titans.