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-To Further Stillness-



Video: Act 1 Scene 4, The Light in the Ruins


We'll be here.



Something the matter?
About what happened on the coach-
The twins seemed to appreciate-
Stop it. I know you mean well. You think getting me to talk about my past will help me get over it - it won't. I've spent the past five years burying the man that abandoned his brother and fled the city. Stop trying to bring him back. Is that clear?
But you-
Is that clear, Mariner?
As the Belt, sir.
Good. Now, come on.
Momma didn't raise no expositionist.

quote:

Kalden Azrus

There. I've done it. Told him off. I don't enjoy such activities, but I must do what is best for the investigation.

I only hope he won't take it too harshly. He is a good healer.

quote:

Tiziana de Felici

Her stalwartness in performing her duties is going to be a source of problems in the near future, that much I can say with certainty - she is too committed to her guild; nothing I say or do seems to rattle her allegiance to it. Perhaps if I learn how she came to be the unflinching, impermeable Marshal that she is, or identify the winds that sway the sails of her heart, might I begin to construct a plan to unravel her loyalties.

Toying with the allegiances of others is not a favourite pastime of mine, but I won't be the first to admit its usefulness in situations such as this.

There must be some way I can shake this undaunted bastion.

Cicero's got the following skills for this area, on top of his usual Maestro boosts.


Tempest (Mask Charge Cost: 30, Cooldown: 10 seconds)
Conjures a whirlwind around the caster for 5 seconds that deals 5 base damage per second and slows enemies by 30%. This skill generates more Threat than usual.
Vacuity
When Tempest is cast, the whirlwind sucks in and Taunts nearby enemies.


Fissure (Mask Charge Cost: 35, Cooldown: 10 seconds)
Performs a series of successive attacks as the caster charges forward in 2 seconds, dealing 35 base damage to all enemies in their path.
Molten Wake
The caster leaves a trail of fiery earth behind that deals 5 damage per second for 5 seconds to all enemies that touch it.
Propulsion
Increases distance by 33%.


Emberveil (Mask Charge Cost: 30, Cooldown: 15 seconds)
Increases the caster's movement speed by 30% and places up to 6 Emberveils as they move for 5 seconds. Each Emberveil explodes to deal base 40 damage when triggered by an enemy or after 10 seconds.
Scorch
Increases Emberveil damage by 10.
Wild Embers
Increases the maximum number of Emberveils that can be placed by 2.


Spouthound (Mask Charge Cost: 45, Cooldown: 25 seconds)
Summons a Spouthound to fight for the caster and Taunts nearby enemies for 20 seconds. Spouthounds have 100 Health, 4 base damage per second and 10 movement speed.
Tenacious Companion
Increases Spouthound maximum Health by 100.
Hound Master
Summons 1 more Spouthound. Increases Spouthound maximum Health by 50 and damage reduction by 10%.

I'll give Kalden back Hopespring just like it was before, and these:


Soul+
Increases maximum Focus by 50.


Reach
Increases blast range by 10 metres.


Tidal Wall (Mask Charge Cost: 30, Cooldown: 10 seconds)
Conjures a strong tide which deals 20 base damage that erupts into pillars of water which deal 30 damage. This skill generates more Threat than usual.
Tidal Barrier
Pillars remain on the field for 5 seconds and prevent units and projectiles from passing through.
Tidal Adept
Increases casting arc by 40%.



"Steepled fingers of stone."
I wonder what we'll find...

quote:

The Cleaver

Few ruins in Ombre are as mysterious as the Cleaver - the jagged protrusions from the soil that form its earthen canopy are clearly unnatural. Considering the availability of Mascherines, it would be sensible to assume that the outcrop was constructed with an intention in mind, and by a wielder of a Mascherine, but geologists and Earthbrands alike have ascertained after years of scrutiny that the formations that compose the Cleaver were not brought into existence with the aid of magic.

How then, did the monument that shelters ruins beneath come into being and what could have had the ability to wrench the innards of the earth so violently to summon it?

These questions had once been at the forefront of the minds of the Vegilus - researchers of the Registry - until the ward that the ruins belonged to, the Shattered Stone, was handed over to the care of the Cacciatore. Since then, few expeditions to the Cleaver have been conducted for the benefit of academia.

The want-ads for "Cleavage Study" had a great response rate, but shockingly poor applicant retention.



*KLORRG*

Can you hear that?



-Mars de la Fey-











Come on!









-To Further Stillness-





Inspettore Gavar. I'd assumed you'd taken root somewhere across the Belt.
That I had, until those roots dried up and shrivelled.
You're brave, stepping into Cacciatore territory without permission.
He's no chicken.
I'd like to think the desperate cries of your men were permission enough.
Already you cultivate words for posturing?
Forgive me. It slipped my mind how indisposed the Cacciatore are towards the nuances of politics.
Why are you here?
I need to know if this ward has seen visitors from the White Spire recently.
Should you not be seeking that answer in a mirror?
One of our own is missing. He was acting clandestinely.
Hmph. And you spurn the Green Guild for straying from politics. See what they do to your own?
Please, Rex, answer the question.
There has been one, recently, from what my men have told me. A Regenti, I believe.
Can you tell us more?
No. But I know someone who can. In exchange for the answer, my guild will be acquitted of any dues you think it owes, for your assistance battling the fey.
Fair enough.
And you will leave us out of your mire of politics.
As far as I can.
Her name is Amadea, and she is partial towards the Cleaver. She believes it was a special site in the times of the Dimenticate and has been studying its contents for years, now.
And she knows about the Regenti?
My men said they travel to the lower levels of the ruins together.
For what?
I don't know.
The Rex of the Cacciatore, not knowing the business of his own?
Amadea is of the Dieci.
And she operates freely within your territory?
... There are special circumstances.
She bribed you.
You said you would leave me out of the mire.
So I did. Where is she now?
Further down in the ruins, I suspect. She was with us when the kilgen attacked, but she didn't stay by our side.
I see. Then, with your permission...
Go, and consider our debts settled. May this be the last I see of the Spire's poison.

quote:

Brekken Tarius

Men who lead from sequestered, distant thrones often steer their people with thin reins; their influence on those they need to inspire seldom galvanises as it ought to. Men like Brekken, however, have come to understand that in order to stir within his people the motivation to not simply live, but thrive on the soils of Ombre, he cannot afford to be so remiss a leader. Barking orders at the backs of his men is insufficient - he must stand with them and lead them from the flank.

It is this camaraderie that the leader of the Cacciatore has developed that has allowed the Green Guild to be as strong as they are. Despite their fondness for solitude, under Brekken's leadership, the Cacciatore have managed to come together to survive, heartily I might add, in both the Citte and the wildernesses of the Echoing Plains.

quote:

Fey: Kilgen

Fey of the stone, found principally in subterranean ruins. These are among the most territorial fey, and also among the most common. Fortunately, they tend to keep to the ruins and rarely bother anyone beyond that.






- Bark and branch, do I miss the Plains...
- Agreed. The Citte's got a smell to it. It's the waste and the sewage I bet.
- I just don't understand how they can live with so little green to clean the airs and the waters. The Citte just feels so... polluted.
- In more ways than one. Ages, I cannot wait to leave.

quote:

Cacciatore

The Cacciatore, or the Green Guild, has few affairs within the Citte itself. Much preferring to be in the wilderness of the Plains or among the branches and roots of the Estra, the people of the Green Guild tend to stay away from urban life and the mire of politics that comes with it.




quote:

Cacciatore: Origins

The Cacciatore is officially the youngest of the Seimora, having properly been formed during the early years of the Seventh Canticle. Compared to the rest of the Seimora, the origin story of the Cacciatore is blissfully simple.

During the Miscela, which began roughly at the end of the Fifth Canticle and lasted all the way to the end of the Sixth, Masquerada from the Randagia flocked towards the Citte in hordes, intent on carving out for themselves a piece of the Citte. Not all of the Masquerada were thirsty for the bustle of city life, however, and a fraction of them willingly chose to stay in the Randagia.

These Masquerada soon realised that the thirst and avarice of the other guilds was insatiable - the guilds from the Citte wanted to expand their grasps and looked at the Randagia as lands that could be claimed, with people that could be exploited. Sensibly, this threatened the way of life of the Masquerada that lived in the Randagia - their primarily agrarian and nature-oriented lifestyle was fundamentally at odds with the political, complicated way the Citte worked. Furthermore, the Masquerada in the Randagia didn't quite have the same relationship with the Contadani of the Randagia, as the Masquerada in the Citte had with the Contadani there - in the Randagia, the relationship between the two groups was far more cordial and respectful and the Masquerada there wished to keep it that way.

And so, in an attempt to keep the influence of the Citte to the Citte, the scattered Masquerada of the Randagia banded together to form a guild under which all the lands of the Randagia were to be protected; any infringement upon any of the lands of the Randagia by any of the other guilds would incure the wrath of those Masquerada that began to call themselves the Cacciatore.

Despite the Cacciatore's primary focus on the Echoing Plains and the settlements around Ombre, the fact that it is one of the guilds of Ombre has required it to have a base of operations, however small, within the Citte itself. Even so, however, they have striven tirelessly to separate themselves from the politics of the Citte as much as has been possible, preferring a simpler life.




I don't like it any more than you do, but any other way, and he wouldn't have let us stand upon his soil.
What I'd do to see this city free of its politics.

quote:

Politics?
Politics.
Politics
Tides! I mean Politics!
Politics...
POLITICS




What's the matter?
You're going down into the ruins?
Yes. What's it to you?
A few of us were scouts and we'd been deeper in the ruins when the kilgen, the fey, began attacking.
Well you made it out alive. Good on you.
Not all of us. One of the scouts, Egoris, hasn't made it out, yet. I was hoping-
I'll keep an eye out for him.
Thank you, sir!

-Stasis-



You think this Amadea can help us?
She better. If not, I don't know what other leads we have.

quote:

The Ruins of Ombre

Before the words 'Citte della Ombre' had even crossed the minds of the settlers of the region, there were the ruins- large, shattered monuments that hinted at a great kingdom that ruled the land in and around the shadow of the mountain Sierra Vede in years long past. Within these gargantuan and mostly subterranean labyrinths hid mainly two things, both as wondrous and as frightening as the other - Mascherines and Fey. The acquisition of the former and the banishment of the latter were key milestones in the growth and flourishing of the Citte.

As the Citte grew and expanded, however, the ruins that had once been lauded as great mines of power slowly began to grow obsolete.

Coin and politics began to appeal to the peoples of the lands as more suitable avenues of power, as the finite treasures of the ruins became more and more difficult to extract from the shadows. And so the pieces of the already crumbling physical culture of an ancient civilisation were walled off and mostly forgotten, and with them, myriads of secrets that to this day remain undiscovered.


-Mars de la Fey-



Kilgen! These guys are a respectable jump in strength from previous enemies, and I ran into some trouble around the Cleaver. I could've avoided most of it if I was more willing to pause or switch off of Cicero, though.



Every kilgen gets some type of attack that's slow to wind up, but deals heavy damage. Don't sit still for them.









All according to plan.







Either Tidal Wall has big gaps in its barrier, or it just doesn't work on ranged attacks that aren't little flying pew-pews like we've seen from the Maskrunners and previous fey.





-Stasis-



Tides, it looks unstable.
The best survivalists in all of Ombre built this. It will... should support you. I hope.
Your faith in my weight is touching.
Well at least it's not a rusty ladder. Come on.



Here we are... the ruins proper.
None of these ruins are 'proper'. Haven't been in millennia.



What are they doing?
Blocking our way, that's what. Are you ready?
When you are.

-Mars de la Fey-













-Stasis-





Seems like they were guarding this.
Cicero.



Do you remember the fey in Raz's office?
Cicero.
The way they were guarding it reminds me of those in the glass-
Cicero!



What?



Put it down.



Let him-
Down.







Step away.









Don't follow me.

-In the Cleaver-



I'm... not quite sure.
Do you think that's Amadea?
She was wearing the Dieci's colors. Muted, but definitely still the Dieci's.
She said to leave her alone.
And if she said 'slit your wrists'?
Lead on, then.

quote:

Amadea Invidius

So she's a Sicario. It is clear from the way she moves - nimble, alacritous, agile - and it surprises me, considering she is from the Dieci. I hold nothing against the Opal Guild, of course, but all in the Citte know that they are the least proficient in the Fisica. I'd have expected her to be a Dirge at least, or perhaps a practitioner of the Visiva; when we eventually catch up to her I might be interested in asking about her training.

Another fact that surprises me is her ethnicity. Often those in the Dieci are of Rhunic descent, but the girl has hair the colour of fire and freckled skin. Of course, having someone that is not ethnically Rhunic as part of the Opal Guild is not unheard of, but it is nevertheless surprising.

A mere minute spent with her has left me with more questions and no answers; I'd best resume the search.




Tides, this place is enormous.
Thankfully the path is straight. Imagine how much work we'd have to do if it weren't.

-Mars de la Fey-



The little raisin kilgen will run up to you and explode.









-In the Cleaver-



How do you think she's dealt with all these fey?
She's quick on her feet. I suspect she mostly runs.
And she's mighty fine at it, too.







With all the fey... Not surprising, is it?
Is that her?
Let's find out.



Maybe that wasn't such a good idea.



-Relentless-











More kilgen will come out of the walls as the Sovereign's health drops.

















-The Hand of the Spire-



Razitof Azrus. We know he's been coming here with you. We want to know why.
And if I tell you, will you leave me alone?
Depends if we need more details.
He and I were working out of one of the rooms deeper in.
Can you take us to it?
Something's made the kilgen in the area aggressive, and their behaviour has put the artefacts of these ruins in danger.
What are you, some sort of curator? ... I'm sorry. We'll take care of the kilgen and you lead us to his work.
And then will we be done with one another?
If you wish.
Let's go.

quote:

Amadea Invidius

All right. Some progress has been made at least. The woman - though she could be no more than a quarter century old - has allowed us to travel with her. I must say, for one belonging to the Dieci, she is cold. Often the members of the Opal Guild are gregarious and boisterous, but she is reserved and more than willing to coat her words in ice. She seems to want to have nothing to do with us as well, which any Inspettore would tell you is all the more reason to keep a suspect as involved as possible.

Her interest in the ruins is rather peculiar as well. Intent on preserving what little is left intact, she has proven herself remarkably concerned about the bones of the Dimenticate civilisation. I understand I return to this notion continually, but every moment more I spend with her, the harder I find it to believe that she belongs to the Dieci Sovrani; its members would be willing to bring the entire ruin down if you paid them enough crescents.

I do not believe I am going to tease any answers out of her anytime soon, however. She has made the terms of our engagement painfully clear - help her clear out the ruins of the fey and she brings us to where she and Razitof worked. What lies in store for us after, I cannot possibly begin to guess.

Cicero always uses such vivid language when he's writing about the ladies. I CAN DO NAUGHT BUT STRIVE MANFULLY IN HOPES OF CONQUERING THIS UNTAMED MAIDEN AND SEDUCING HER INTO MY FOLD



Who let the civilian in here?!

Amadea is your dedicated Sicario--all about mobility and agility, like Cicero says. Rock be Amadea's favored element. Cicero's own Earthbrand skills are centered around area attacks with optional debuffs, but Amadea largely deals in charging attacks and ranged attacks focused on a single target.



Sicario
Increases attack and movement speed by 10%.
Mind
Increases Focus regeneration by 5% per second.
Sicario+
Increases attack speed by 10% and movement speed by 8%.


Quickstrike (Mask Charge Cost: 0, Cooldown: 8 seconds)
Amadea pierces an enemy, dealing 15 base damage and activating Elemental Tags.
Empower
Whenever a non-Earth Elemental Tag is activated, Amadea gains a 20% damage boost for 3 seconds.
Reach
Increases pierce distance by 2 metres.


Burrow (Mask Charge Cost: 30, Cooldown: 10 seconds)
Amadea conjures an illusion which generates high Threat before burrowing underground towards the target location. While underground, she clears all Threat gained and if she becomes blocked, Amadea will be Interrupted and forced back up to the surface.
Recuperate
While Amadea is underground, she recovers 4% of her maximum Focus per second.
Tunnel
Increases burrow distance by 50% and illusion range by 33%.

I never noticed until now that Amadea's AI defaults to never using Burrow. I'll uh, fix that later.


Convergence (Mask Charge Cost: 45, Cooldown: 15 seconds)
Blasts an enemy with dirt and dust, dealing 50 damage and Interrupting it. The enemy receives an Earth Tag.
Diverge
Increases damage by 2.5 per metre between Amadea and the target. The further the target, the greater the damage.
Implode
Increases damage by 1% per 1% of Amadea's remaining Focus. The more Focus she has left, the greater the damage.


Innervate (Mask Charge Cost: 30, Cooldown: 20 seconds)
Amadea empowers herself by gaining a 10% attack and movement speed boost for 10 seconds.
Ennervation
Whenever an enemy takes damage from Amadea's autoattack, she recovers 5% of her maximum Focus.
Symbiosis
Innervate can also be cast on allies.







This pit's pretty.
Let me guess, the light comes from some ancient Dimenticate technology that you've been studying?
... No, that's just glowing moss.
... Oh.





I don't know.
Come, now-
All I know is that it doesn't belong in your hands.
That's a harsh way to put it.
It doesn't belong in any of our hands. Just look at how the fey guard it.
Curious behaviour, that was.
They're selective about what they protect. From my observations, they tend to be defensive about things that might have had some significance to the Dimenticate. Weapons, statues, things like that.
You know a lot about that, don't you?
...
Never mind, then.



The first room is straight up ahead.

-Mars de la Fey-







-In the Cleaver-



Let me try to understand this. You spend your days in these songforsake ruins, tending to artefacts that nobody cares about?
I care about them.
But yet you have so little clue as to what they were or how they functioned?
"To purge ignorance, one must first be aware, and subsquently, accept, that we are born drenched in it."
So, your goal is to learn about the Dimenticate?
There are truths in this world that we have yet to even glimpse. Truths that, if you knew anything about the Dimenticate, you would know they were familiar with. There's much to be learned from studying the past.
Like how to lead a civilisation to extinction?
Let's keep going, shall we?

quote:

The Dimenticate and the Cataclysm

The Dimenticate. The Forgotten Ones. Those who roamed the lands of Ombre before Ombre even had a name.

Time has been unkind to their legacies; knowledge about their society is scant in what writings have endured the eroding sands of passing epochs. Most of what's survived are tales about their grand conquests - how they used their Mascherines to dominate the lands around them, how their empire swallowed and crashed over countless others, merciless in their expansion, devastating in their efficiency.

Yet, despite their seemingly unstoppable expansion, the Dimenticate met their end, a little earlier than any would think natural. Scholars and historians have come to believe that the fall of their empire was sudden and severe - not a single tale of sour days leading up to the end has been found. It was all greatness and prosperity...

And then nothing.

This has led them to believe that the fall of the Dimenticate must have been precipitated by an apocalyptic event, catastrophic in scale, for the reach of the Dimenticate brushed every corner of the continent, and then none of them. To this event, the Vegilus have given a name: the Cataclysm.

In modernity, the Dimenticate and the spectacles of their time are rarely discussed. The minds of the modern Ombrian are far too filled with thoughts - lusts, even - for blood and power and politics, for them to hold any space to care for the past. It is a pity, I'd say, for if they'd not been so deaf to the echoes of the songs that had once been sung, they might've realised just how many answers to their current conflicts lay in the forgotten cradle of the Citte.




-Mars de la Fey-















-In the Cleaver-



He believes that the Cleaver contains clues that'll lead him to some treasure, or something.
You don't sound very confident.
You don't know the half of it.
What do you mean?
I'd never seen anyone more... unstable.
Razitof?
He's one of the most grounded people I know.
He kept muttering to himself about nonsense, and this search of his for some... artefacts.
... Hmm. We should keep moving.





-Mars de la Fey-







-In the Cleaver-



There was one day, a few weeks ago, that he was going on about how he found 'it'.
Found it?
Though I can't begin to tell you just what 'it' is.
I see. Please, Amadea, are there any other rooms that we have to clear out? I'm quite itching to see what he's come up with.
This is the last of them. The room's just a ways over there.









He's gone.
This must have been that scout the Cacciatore mentioned.
Wait.



Something's not right.



His face. It's frozen.



A Waterbrand, then?
... No!



... Damn it.





Well, well, the Regenti was right, after all. He's got quick friends.
Where is he?
Get them.

-Mars de la Fey-









The floor is lava.



-In the Cleaver-









Damn it...!



There!



Kalden!



Amadea, come on!



WHERE IS HE?!
Aaagh...!
Damn it!





Tell me!







Rraagh!
Enough!

*KROOOM*







Ages...







-Fragments Bound-



Here we go.
I'm ready.



The Kilgen Sovereign: now in spearmint.



Or possibly artichoke. Check before eating.







And don't let him flank anybody.









-In the Cleaver-







quote:

Dimenticate Architecture

High arches. Angles, angles everywhere. The inscriptions into the stonework, even, were angular, precise. Is that what the ancient people were like as well? I could just imagine them, all lines and rows of discipline. Even the Luca's order, with their strict rows of gold, would hold nary a candle to what I imagined the Dimenticate to be.

Our voices echoed through the chambers - the very same chambers through which the voices of the people before us had once resounded. What would they have thought of us, I wondered - us who wore their ornaments, who traipsed on the bones of their land?

"We do not belong here," whispered Corvus. We have few superstitions in Ombre; Corvus' Zoric blood seemed to have granted him an inheritance of them, however. "These walls. They are watching us."

"With what, the eyes of the dead?" Riva smiled. "Corvus, my dear, it's been thousands of years."

"And still, their gazes rest on our shoulders. Still, their ears press against our lips," he said, turning back to the broken pillars and shattered walls. "Can't you feel it? These walls - they are more than stone and dust. These had once been the skeleton of a monument! How majestic these halls must have once been, how much power must have coursed through their corridors. These stones, they have seen more grandeur in their lives than we will in all of ours combined! You think these materials could have come into contact with such greatness and remained unchanged? They contain fragments of souls invested into the world, remnants of the blood and sweat of our forebears. They are not dead. They never will be." He turned back to the rest of us. "Should that not be even greater reason to leave these ruins alone?"

"Cloying sentimentality," Ophina scoffed. "You are aware that you speak of rubble and dirt, yes?"

A sad look crossed Corvus' face, and he opened his mouth for a brief moment, as if in protest. Something else quickly skirted his mind, however, and he simply shook his head instead.

A chill wind blew through the tunnel and I shivered, though whether from the draught or from something else, I was uncertain. "We should make our sketches and leave," I said. We were here for one thing, and one thing alone - to trace the inscriptions as part of our studies as Inspettores.

"I agree with Cicero," Lucia said. "Our beliefs here should not stay our working hands."

We each left the others to find an inscription large enough to take a tracing of. We took out our pieces of charcoal and our parchment, and we began tracing.




Where is the Regenti?



Lady... deliver me...
Answer me!





*sigh*



What is it?
Razitof's. I'm surprised it survived, considering what it went through.
How did you find this?
I thought I saw something moving in the rubble, a... light, or something. Turned out to be his journal. All's been charred, save a single entry.





"With them, the Dimenticate expanded. The evidence of what the artefacts allowed them to do is all around us. Mascherines. Their god allowed them, taught them how to create Mascherines - using the three artefacts. And I know how to find them." He actually did it.
I believe our agreement has come to an end.
That's it?
What, you expected me to follow you?
It's not about following me. This is a breakthrough, Amadea. The very fabric of the Citte will unravel because of this.
Then go, be excited.
I thought you'd want to be part of it.
Goodbye, Inspettore.
... Goodbye.

-O J'mori (The Waking, Come)-





Tell me how I am supposed to explain our actions to the families of a hundred and seventy two of my people?
Nahl, we have spoken about this before.
It is not enough! Telling them that the Lady has better plans for them is not damned near enough! Where were you, where was the Lady, when the Portieri assaulted the Quiet Order? Why did she not give us a sign? Why did you leave us?
The answers are beyond your comprehension. You must have faith, Nahl.
Then give it to me! Tell me why we are letting our people die.
We needed the Regenti. You were there when we took him. You were there when he told us about the Cleaver, about the girl.
And after we learn about that, you choose to send my people in such small numbers, just like the Conoscenza. You refuse to listen to my plea for sending more!
Have faith, Nahl.
I have had enough! You might have converted a few of my people to your religion, but you know that I still command their hearts. You have a day to make good on our bargain, Herald, or I will take my people and do it my way.